Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{2}
Isochron Scepter
Artifact
Imprint -- When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.
{2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
--
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
{3}{W/P}{W/P}
Norn's Annex
Artifact
({W/P} can be paid with either {W} or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
{3}{W/P}{W/P}
Norn's Annex
Artifact
({W/P} can be paid with either {W} or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
{1}{W}{W}
Opal-Eye, Konda's Yojimbo
Legendary Creature - Fox Samurai
Defender (This creature can't attack.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
1 /
4
{1}{W}{W}
Opal-Eye, Konda's Yojimbo
Legendary Creature - Fox Samurai
Defender (This creature can't attack.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
1 /
4
{1}{W}{W}
Opal-Eye, Konda's Yojimbo
Legendary Creature - Fox Samurai
Defender (This creature can't attack.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
1 /
4
{1}{W}{W}
Opal-Eye, Konda's Yojimbo
Legendary Creature - Fox Samurai
Defender (This creature can't attack.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
{T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
{1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
1 /
4
{1}{W}
Orator of Ojutai
Creature - Bird Monk
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
0 /
4
{1}{W}
Orator of Ojutai
Creature - Bird Monk
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
0 /
4
{1}{W}
Orator of Ojutai
Creature - Bird Monk
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
0 /
4
{1}{W}
Orator of Ojutai
Creature - Bird Monk
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
{1}{G}
Overgrown Battlement
Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
0 /
4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{W/U}{W/U}{W/U}
Plumeveil
Creature - Elemental
Flash
Defender, flying
4 /
4
{W/U}{W/U}{W/U}
Plumeveil
Creature - Elemental
Flash
Defender, flying
4 /
4
{G/W}
Rhys the Redeemed
Legendary Creature - Elf Warrior
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.
{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
1 /
1
{G/W}
Rhys the Redeemed
Legendary Creature - Elf Warrior
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.
{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
1 /
1
{G/W}
Rhys the Redeemed
Legendary Creature - Elf Warrior
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.
{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
1 /
1
{G/W}
Rhys the Redeemed
Legendary Creature - Elf Warrior
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.
{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
1 /
1
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{2}{G}{G}
Second Harvest
Instant
For each token you control, create a token that's a copy of that permanent.
{2}{B}{B}
Settle the Score
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
{2}{B}{B}
Settle the Score
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
{2}{B}{B}
Settle the Score
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
{2}{B}{B}
Settle the Score
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
--
Sunpetal Grove
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
{2}
Surestrike Trident
Artifact - Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
{2}
Surestrike Trident
Artifact - Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{3}{B}{G}
Vraska the Unseen
Legendary Planeswalker - Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
-3: Destroy target nonland permanent.
-7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
L:
5
{3}{B}{G}
Vraska the Unseen
Legendary Planeswalker - Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
-3: Destroy target nonland permanent.
-7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
L:
5
{3}{B}{G}
Vraska the Unseen
Legendary Planeswalker - Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
-3: Destroy target nonland permanent.
-7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
L:
5
{3}{B}{G}
Vraska the Unseen
Legendary Planeswalker - Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.
-3: Destroy target nonland permanent.
-7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
L:
5
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
4
{2}{B}
Wall of Bone
Creature - Skeleton Wall
Defender (This creature can't attack.)
{B}: Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1 /
4
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
--
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
{4}{W}{W}
Austere Command
Sorcery
Choose two --
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
{5}{B}{G}
Garruk, Apex Predator
Legendary Planeswalker - Garruk
+1: Destroy another target planeswalker.
+1: Create a 3/3 black Beast creature token with deathtouch.
-3: Destroy target creature. You gain life equal to its toughness.
-8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
L:
5
{5}{B}{G}
Garruk, Apex Predator
Legendary Planeswalker - Garruk
+1: Destroy another target planeswalker.
+1: Create a 3/3 black Beast creature token with deathtouch.
-3: Destroy target creature. You gain life equal to its toughness.
-8: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
L:
5
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{W}
Rebuff the Wicked
Instant
Counter target spell that targets a permanent you control.
{W}
Rebuff the Wicked
Instant
Counter target spell that targets a permanent you control.
{W}
Rebuff the Wicked
Instant
Counter target spell that targets a permanent you control.
{W}
Rebuff the Wicked
Instant
Counter target spell that targets a permanent you control.
{1}{W}
Stalwart Shield-Bearers
Creature - Human Soldier
Defender
Other creatures you control with defender get +0/+2.
0 /
3
{1}{W}
Stalwart Shield-Bearers
Creature - Human Soldier
Defender
Other creatures you control with defender get +0/+2.
0 /
3
{B/P}
Surgical Extraction
Instant
({B/P} can be paid with either {B} or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
{B/P}
Surgical Extraction
Instant
({B/P} can be paid with either {B} or 2 life.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.