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Select Main Deck Cards

{2}{R}{R}{G}{G}
"Ach! Hans, Run!"
Enchantment
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
{2}{W}
AWOL
Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
{W}
Adorable Kitten
Host Creature - Cat
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
1 / 1
--
Aether Hub
Land
When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.
{1}{W}
Amateur Auteur
Creature - Human
Sacrifice Amateur Auteur: Destroy target enchantment.
2 / 2
{8}
Angelic Rocket
Host Artifact Creature - Angel
Flying

When this creature enters the battlefield, you may destroy target nonland permanent.
4 / 4
--
Ash Barrens
Land
{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{4}{R}
Assquatch
Creature - Donkey
Each other Donkey gets +1½/+1½.

Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
3.5 / 3.5
--
Bad River
Land
Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{3}{B}
Big Boa Constrictor
Host Creature - Snake
When this creature enters the battlefield, roll a six-sided die. Target opponent loses life equal to the result.
1 / 2
{3}
Boros Cluestone
Artifact
{T}: Add {R} or {W}.

{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
{3}{R}
Bumbling Pangolin
Host Creature - Pangolin Beast
When this creature enters the battlefield, you may destroy target artifact.
2 / 2
--
Canopy Vista
Land - Forest Plains
({T}: Add {G} or {W}.)

Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
--
Canyon Slough
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Canyon Slough enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{4}{W}
Chivalrous Chevalier
Artifact Creature - Cyborg Knight
Flying

When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
3 / 3
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
{1}{G}
Clever Combo
Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
{3}{W}{W}
Collector Protector
Creature - Human Gamer
{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.
2 / 5
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{1}{R}
Common Iguana
Host Creature - Lizard
When this creature enters the battlefield, you may discard a card. If you do, draw a card.
1 / 3
{4}{R}{G}
Cramped Bunker
Enchantment
At the beginning of each opponent's upkeep, that player moves a permanent they control to touch Cramped Bunker and no other permanents. If the player can't, destroy each permanent they control that isn't touching Cramped Bunker, then sacrifice it.
{1}{B}
Dirty Rat
Host Creature - Rat
When this creature enters the battlefield, target opponent discards a card.
1 / 1
{4}{W}{W}
Do-It-Yourself Seraph
Artifact Creature - Cyborg Angel
Flying

Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.

Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
4 / 4
{2}{G}{W}
Dr. Julius Jumblemorph
Legendary Creature
Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield).

Whenever a host enters the battlefield under your control, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.
4 / 4
{2}{G}
Druid of the Sacred Beaker
Creature - Deer Bird Ape Druid
{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.
2 / 2
{2}{G}
Eager Beaver
Host Creature - Beaver
When this creature enters the battlefield, you may untap target permanent.
3 / 2
{4}{G}{G}
Earl of Squirrel
Creature - Squirrel Noble Advisor
Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.)

Creature tokens you control are Squirrels in addition to their other creature types.

Other Squirrels you control get +1/+1.
4 / 4
--
Entirely Normal Armchair
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

{0}: Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair.

{2}, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
{5}
Everythingamajig
Artifact
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

{3}, {T}: Put a +1/+1 counter on target creature.

{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
--
Exotic Orchard
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
{4}{R}
Feisty Stegosaurus
Host Creature - Dinosaur
When this creature enters the battlefield, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.
2 / 1
--
Flood Plain
Land
Flood Plain enters the battlefield tapped.

{T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{4}
Gnome-Made Engine
Host Artifact Creature - Construct
When this creature enters the battlefield, create a 1/1 colorless Gnome artifact creature token.
2 / 2
{3}
Golgari Cluestone
Artifact
{T}: Add {B} or {G}.

{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
--
Grand Coliseum
Land
Grand Coliseum enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.
--
Grasslands
Land
Grasslands enters the battlefield tapped.

{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{3}{B}{R}
Grusilda, Monster Masher
Legendary Creature - Zombie Villain
Combined, enchanted, and equipped creatures you control have menace.

{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
4 / 4
{3}
Gruul Cluestone
Artifact
{T}: Add {R} or {G}.

{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
--
Half-Kitten, Half-
Creature - Cat
Whenever you're dealt damage,

Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +2
--
Half-Orc, Half-
Creature - Orc Warrior
Trample

At the beginning of each end step, if an opponent was dealt damage this turn,

Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3 / +1
--
Half-Squirrel, Half-
Creature - Squirrel
Whenever a nontoken creature enters the battlefield,

Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
-1 / -0
{W}
Head to Head
Instant
You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name--that's question seven--then the player reveals the card.)
--
Humming-
Creature - Bird
Flying

Whenever you attack with two or more creatures,

Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +3
{1}{G}
Ineffable Blessing
Enchantment
As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.

Whenever a creature with the chosen border enters the battlefield under your control, draw a card.
{1}{G}
Ineffable Blessing
Enchantment
As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.

Whenever a creature with the chosen border enters the battlefield under your control, draw a card.
{1}{G}
Ineffable Blessing
Enchantment
As Ineffable Blessing enters the battlefield, choose white-bordered or silver-bordered.

Whenever a creature with the chosen border enters the battlefield under your control, draw a card.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{5}
Labro Bot
Host Artifact Creature - Dog
When this creature enters the battlefield, return target host card or card with augment from your graveyard to your hand.
3 / 3
--
Mirrodin's Core
Land
{T}: Add {C}.

{T}: Put a charge counter on Mirrodin's Core.

{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
{7}
Modular Monstrosity
Artifact Creature - Construct
Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, Modular Monstrosity gains that ability. Otherwise, Modular Monstrosity loses all keyword abilities.
3 / 3
--
Monkey-
Creature - Monkey
Whenever a nontoken creature you control dies,

Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +2
{4}{G}
Mother Kangaroo
Host Creature - Kangaroo
When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain Valley
Land
Mountain Valley enters the battlefield tapped.

{T}, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
--
Multi-Headed
Card
(Theme color: {G})
{3}
My First Tome
Artifact
{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
--
Ninja
Creature - Ninja
You may activate Ninja's augment ability any time you could cast an instant.

Whenever this creature deals combat damage to a player,

Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as--oh, never mind.)
+1 / +0
--
Nomad Outpost
Land
Nomad Outpost enters the battlefield tapped.

{T}: Add {R}, {W}, or {B}.
{2}{W}
Ordinary Pony
Host Creature - Horse
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
2 / 3
{3}
Orzhov Cluestone
Artifact
{T}: Add {W} or {B}.

{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}
Rakdos Cluestone
Artifact
{T}: Add {B} or {R}.

{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.
{2}
Rakdos Signet
Artifact
{1}, {T}: Add {B}{R}.
{1}{G}
Really Epic Punch
Sorcery
Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
--
Reflecting Pool
Land
{T}: Add one mana of any type that a land you control could produce.
--
Rhino-
Creature - Rhino
Whenever this creature blocks,

Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +4
--
Robo-
Artifact Creature - Construct
At the beginning of each end step, if an artifact entered the battlefield under your control this turn,

Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+1 / +1
--
Rocky Tar Pit
Land
Rocky Tar Pit enters the battlefield tapped.

{T}, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
--
Sandsteppe Citadel
Land
Sandsteppe Citadel enters the battlefield tapped.

{T}: Add {W}, {B}, or {G}.
--
Savage Lands
Land
Savage Lands enters the battlefield tapped.

{T}: Add {B}, {R}, or {G}.
--
Scattered Groves
Land - Forest Plains
({T}: Add {G} or {W}.)

Scattered Groves enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}
Selesnya Cluestone
Artifact
{T}: Add {G} or {W}.

{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
{2}
Selesnya Signet
Artifact
{1}, {T}: Add {G}{W}.
{1}{G}
Selfie Preservation
Sorcery
Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.
--
Serpentine
Creature - Wurm
Landfall -- Whenever a land enters the battlefield under your control,

Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3 / +3
{3}{W}
Shaggy Camel
Host Creature - Camel
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
3 / 3
--
Sheltered Thicket
Land - Mountain Forest
({T}: Add {R} or {G}.)

Sheltered Thicket enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Smoldering Marsh
Land - Swamp Mountain
({T}: Add {B} or {R}.)

Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
--
Steam-Powered
Artifact Creature - Construct
{5}:

Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+0 / +4
{4}{B}
Stinging Scorpion
Host Creature - Scorpion
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
3 / 2
{W}
Success!
Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{1}{W}
Teacher's Pet
Creature - Cat Bird Scientist
{2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
2 / 1
--
Terramorphic Expanse
Land
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{3}{R}{R}
Three-Headed Goblin
Creature - Goblin Mutant
Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)
3 / 3
--
Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
--
Vivid Grove
Land
Vivid Grove enters the battlefield tapped with two charge counters on it.

{T}: Add {G}.

{T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
--
Vivid Marsh
Land
Vivid Marsh enters the battlefield tapped with two charge counters on it.

{T}: Add {B}.

{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
--
Vivid Meadow
Land
Vivid Meadow enters the battlefield tapped with two charge counters on it.

{T}: Add {W}.

{T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
{3}
Voracious Vacuum
Host Artifact Creature - Construct
When this creature enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{1}{G}
Wild Crocodile
Host Creature - Crocodile
When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 1
{W}
Wordmail
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each word in its name.
--
Zombified
Creature - Zombie
{4}{B}: Combine Zombified from your graveyard with target host.

{2}{B}, Exile a creature card from your graveyard:

Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+2 / +2