Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Artful Dodge
Sorcery
Target creature can't be blocked this turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Artful Dodge
Sorcery
Target creature can't be blocked this turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Artful Dodge
Sorcery
Target creature can't be blocked this turn.
Flashback {U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{B}{B}
Deadly Wanderings
Enchantment
As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
{2}{B}
Demonic Taskmaster
Creature - Demon
Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
4 /
3
{2}{B}
Demonic Taskmaster
Creature - Demon
Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
4 /
3
{2}{B}
Demonic Taskmaster
Creature - Demon
Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
4 /
3
{2}{B}
Demonic Taskmaster
Creature - Demon
Flying
At the beginning of your upkeep, sacrifice a creature other than Demonic Taskmaster.
4 /
3
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{U}
Divination
Sorcery
Draw two cards.
{2}{B}
Essence Harvest
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
{2}{B}
Essence Harvest
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
{2}{B}
Essence Harvest
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
{2}{B}
Essence Harvest
Sorcery
Target player loses X life and you gain X life, where X is the greatest power among creatures you control.
{1}{B}
Eternal Thirst
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{1}{B}
Eternal Thirst
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{1}{B}
Eternal Thirst
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{1}{B}
Eternal Thirst
Enchantment - Aura
Enchant creature
Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
{2}{U}
Fettergeist
Creature - Spirit
Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.
3 /
4
{2}{U}
Fettergeist
Creature - Spirit
Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.
3 /
4
{2}{U}
Fettergeist
Creature - Spirit
Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.
3 /
4
{2}{U}
Fettergeist
Creature - Spirit
Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay {1} for each other creature you control.
3 /
4
{W/U}{W/U}{W/U}{W/U}{W/U}
Godhead of Awe
Creature - Spirit Avatar
Flying
Other creatures have base power and toughness 1/1.
4 /
4
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
{W}{U}
Hindering Light
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
{B}
Predator's Gambit
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{B}
Predator's Gambit
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{B}
Predator's Gambit
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
{2}
Swiftfoot Boots
Artifact - Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip {1}
{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
{2}{U}
Arctic Aven
Creature - Bird Wizard
Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{W}: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
2 /
1
{2}{W}{U}
Ascended Lawmage
Creature - Vedalken Wizard
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
3 /
2
--
Cathedral of War
Land
Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {C}.
{U}
Curiosity
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
{1}{W}
Dawn Charm
Instant
Choose one --
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
{W}{U}{B}
Esper Charm
Instant
Choose one --
• Destroy target enchantment.
• Draw two cards.
• Target player discards two cards.
{W}
Hallow
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
{1}{U}
Hidden Strings
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{U/B}{U/B}
Inkfathom Infiltrator
Creature - Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked.
2 /
1
{1}{W}
Knight of Glory
Creature - Human Knight
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 /
1
{1}{B}
Knight of Infamy
Creature - Human Knight
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
2 /
1
{1}{U}
Mana Leak
Instant
Counter target spell unless its controller pays {3}.
{4}{B}{B}
Nefarox, Overlord of Grixis
Legendary Creature - Demon
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.
5 /
5
{1}{W}{W}
Second Sunrise
Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
{1}{B}{B}
Vampire Nighthawk
Creature - Vampire Shaman
Flying, deathtouch, lifelink
2 /
3
{W}{U}{B}
Windwright Mage
Artifact Creature - Human Wizard
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.
2 /
2
{1}{W}{U}{B}
Zur the Enchanter
Legendary Creature - Human Wizard
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.