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{3}{W}
Abbey Griffin
Creature - Griffin
Flying, vigilance
2 / 2
{3}
Adaptive Automaton
Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.
2 / 2
{2}
Angel's Feather
Artifact
Whenever a player casts a white spell, you may gain 1 life.
{2}{W}{W}
Angelic Voices
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
{3}{W}
Armored Ascension
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each Plains you control and has flying.
{3}{W}
Armored Griffin
Creature - Griffin
Flying, vigilance
2 / 3
{3}{W}
Assault Griffin
Creature - Griffin
Flying
3 / 2
{3}{W}
Aurora Griffin
Creature - Griffin
Flying

{W}: Target permanent becomes white until end of turn.
2 / 2
{3}{W}{W}
Boreal Griffin
Snow Creature - Griffin
Flying

{S}: Boreal Griffin gains first strike until end of turn. ({S} can be paid with one mana from a snow source.)
3 / 2
{4}{W}
Charge Across the Araba
Instant - Arcane
Sweep -- Return any number of Plains you control to their owner's hand. Creatures you control get +1/+1 until end of turn for each Plains returned this way.
{3}{W}
Charging Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Charging Griffin attacks, it gets +1/+1 until end of turn.
2 / 2
{3}{W}
Charmed Griffin
Creature - Griffin
Flying

When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
3 / 3
{5}
Coat of Arms
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
{3}{W}
Courier Griffin
Creature - Griffin
Flying

When Courier Griffin enters the battlefield, you gain 2 life.
2 / 3
{W}{W}
Crusade
Enchantment
White creatures get +1/+1.
{3}{W}
Daraja Griffin
Creature - Griffin
Flying

Sacrifice Daraja Griffin: Destroy target black creature.
2 / 2
{2}{W}{W}
Day of Judgment
Sorcery
Destroy all creatures.
{4}{W}
Decorated Griffin
Creature - Griffin
Flying

{1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.
2 / 3
{3}{W}{W}
Dictate of Heliod
Enchantment
Flash

Creatures you control get +2/+2.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{3}{W}{W}
Divebomber Griffin
Creature - Griffin
Flying

{T}, Sacrifice Divebomber Griffin: It deals 3 damage to target attacking or blocking creature.
3 / 2
{1}{W}{W}
Diving Griffin
Creature - Griffin
Flying, vigilance
2 / 2
{4}
Door of Destinies
Artifact
As Door of Destinies enters the battlefield, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.

Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
{3}{W}
Ekundu Griffin
Creature - Griffin
Flying, first strike
2 / 2
{2}{W}
Encircling Fissure
Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2--{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{3}
Fireshrieker
Artifact - Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}
Fledgling Griffin
Creature - Griffin
Landfall -- Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
2 / 2
{W}
Gerrard's Battle Cry
Enchantment
{2}{W}: Creatures you control get +1/+1 until end of turn.
{1}{W}{W}
Glorious Anthem
Enchantment
Creatures you control get +1/+1.
--
Griffin Canyon
Land
{T}: Add {C}.

{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
{3}{W}{W}
Griffin Dreamfinder
Creature - Griffin
Flying

When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.
1 / 4
{2}{W}
Griffin Guide
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has flying.

When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
{3}{W}
Griffin Protector
Creature - Griffin
Flying

Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
2 / 3
{1}{W}
Griffin Rider
Creature - Human Knight
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
1 / 1
{2}{W}
Griffin Sentinel
Creature - Griffin
Flying

Vigilance (Attacking doesn't cause this creature to tap.)
1 / 3
{5}{W}
Harrier Griffin
Creature - Griffin
Flying

At the beginning of your upkeep, tap target creature.
3 / 3
{W}
Holy Day
Instant
Prevent all combat damage that would be dealt this turn.
{1}{W}
Honor of the Pure
Enchantment
White creatures you control get +1/+1.
{2}
Leonin Sun Standard
Artifact
{1}{W}: Creatures you control get +1/+1 until end of turn.
{3}{W}
Makindi Griffin
Creature - Griffin
Flying
2 / 4
{2}{W}{W}
Marshal's Anthem
Enchantment
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
{2}
Metallic Mimic
Artifact Creature - Shapeshifter
As Metallic Mimic enters the battlefield, choose a creature type.

Metallic Mimic is the chosen type in addition to its other types.

Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
2 / 1
{2}{W}
Mirror Entity
Creature - Shapeshifter
Changeling (This card is every creature type.)

{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
1 / 1
{3}{W}
Mistmoon Griffin
Creature - Griffin
Flying

When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
2 / 2
{3}{W}
Mtenda Griffin
Creature - Griffin
Flying

{W}, {T}: Return Mtenda Griffin to its owner's hand and return target Griffin card from your graveyard to your hand. Activate only during your upkeep.
2 / 2
{1}{W}
Ondu Rising
Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4--{4}{W} (If you cast this spell for {4}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{W}
Path to Exile
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{4}{W}
Peregrine Griffin
Creature - Griffin
Flying

First strike (This creature deals combat damage before creatures without first strike.)
2 / 4
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}{W}{W}
Planar Cleansing
Sorcery
Destroy all nonland permanents.
{3}{W}{W}
Planar Outburst
Sorcery
Destroy all nonland creatures.

Awaken 4--{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{3}{W}
Razorfoot Griffin
Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)

First strike (This creature deals combat damage before creatures without first strike.)
2 / 2
{2}
Ring of Thune
Artifact - Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.)

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{2}{W}
Riot Control
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
{2}{W}
Sheer Drop
Sorcery
Destroy target tapped creature.

Awaken 3--{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
{W}
Shields of Velis Vel
Tribal Instant - Shapeshifter
Changeling (This card is every creature type.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.
{3}{W}{W}
Silverclaw Griffin
Creature - Griffin
Flying, first strike
3 / 2
{1}{W}{W}
Spear of Heliod
Legendary Enchantment Artifact
Creatures you control get +1/+1.

{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
{3}{W}
Spotted Griffin
Creature - Griffin
Flying
2 / 3
{1}{W}{W}
Sunspire Griffin
Creature - Griffin
Flying
2 / 3
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{3}{W}
Teremko Griffin
Creature - Griffin
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{W}
Tethered Griffin
Creature - Griffin
Flying

When you control no enchantments, sacrifice Tethered Griffin.
2 / 3
{3}{W}
Unyaro Griffin
Creature - Griffin
Flying

Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.
2 / 2
{2}{W}
Wild Griffin
Creature - Griffin
Flying
2 / 2
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.

{4}{W}
Zuberi, Golden Feather
Legendary Creature - Griffin
Flying

Other Griffin creatures get +1/+1.
3 / 3