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Select Main Deck Cards

{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* / 4
{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* / 4
{1}{W}{W}
Adeline, Resplendent Cathar
Legendary Creature - Human Knight
Vigilance

Adeline, Resplendent Cathar's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
* / 4
{2}{W}
Anointed Peacekeeper
Creature - Human Cleric
Vigilance

As Anointed Peacekeeper enters the battlefield, look at an opponent's hand, then choose any card name.

Spells your opponents cast with the chosen name cost {2} more to cast.

Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
3 / 3
{2}{W}{W}
Archangel of Wrath
Creature - Angel
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)

Flying, lifelink

When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.

When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
3 / 4
{2}{W}{W}
Archangel of Wrath
Creature - Angel
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)

Flying, lifelink

When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.

When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
3 / 4
{2}{W}{W}
Archangel of Wrath
Creature - Angel
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.)

Flying, lifelink

When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.

When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
3 / 4
{3}{G}{W}{U}{B}
Atraxa, Grand Unifier
Legendary Creature - Phyrexian Angel
Flying, vigilance, deathtouch, lifelink

When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
7 / 7
{3}{G}{W}{U}{B}
Atraxa, Grand Unifier
Legendary Creature - Phyrexian Angel
Flying, vigilance, deathtouch, lifelink

When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
7 / 7
{3}{G}{W}{U}{B}
Atraxa, Grand Unifier
Legendary Creature - Phyrexian Angel
Flying, vigilance, deathtouch, lifelink

When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
7 / 7
{3}{G}{W}{U}{B}
Atraxa, Grand Unifier
Legendary Creature - Phyrexian Angel
Flying, vigilance, deathtouch, lifelink

When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
7 / 7
{1}{R}
Bloodthirsty Adversary
Creature - Vampire
Haste

When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
2 / 2
{1}{R}
Bloodthirsty Adversary
Creature - Vampire
Haste

When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
2 / 2
{1}{R}
Bloodthirsty Adversary
Creature - Vampire
Haste

When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
2 / 2
{B}{R}
Bloodtithe Harvester
Creature - Vampire
When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

{T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
3 / 2
{B}{R}
Bloodtithe Harvester
Creature - Vampire
When Bloodtithe Harvester enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")

{T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
3 / 2
{2}{G}{G}
Blossoming Tortoise
Creature - Turtle
Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.

Activated abilities of lands you control cost {1} less to activate.

Land creatures you control get +1/+1.
3 / 3
{2}{G}{G}
Blossoming Tortoise
Creature - Turtle
Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.

Activated abilities of lands you control cost {1} less to activate.

Land creatures you control get +1/+1.
3 / 3
{2}{G}{G}
Blossoming Tortoise
Creature - Turtle
Whenever Blossoming Tortoise enters the battlefield or attacks, mill three cards, then return a land card from your graveyard to the battlefield tapped.

Activated abilities of lands you control cost {1} less to activate.

Land creatures you control get +1/+1.
3 / 3
{1}{G}{ // }{5}{G}{G}
Bramble Familiar // Fetch Quest
Creature - Elemental Raccoon // Sorcery - Adventure
{T}: Add {G}.

{1}{G}, {T}, Discard a card: Return Bramble Familiar to its owner's hand.



Mill seven cards, then put a creature, enchantment, or land card from among cards milled this way onto the battlefield.
2 / 2
{1}{G}{ // }{5}{G}{G}
Bramble Familiar // Fetch Quest
Creature - Elemental Raccoon // Sorcery - Adventure
{T}: Add {G}.

{1}{G}, {T}, Discard a card: Return Bramble Familiar to its owner's hand.



Mill seven cards, then put a creature, enchantment, or land card from among cards milled this way onto the battlefield.
2 / 2
{1}{G}{ // }{5}{G}{G}
Bramble Familiar // Fetch Quest
Creature - Elemental Raccoon // Sorcery - Adventure
{T}: Add {G}.

{1}{G}, {T}, Discard a card: Return Bramble Familiar to its owner's hand.



Mill seven cards, then put a creature, enchantment, or land card from among cards milled this way onto the battlefield.
2 / 2
{5}{B}{B}
Breach the Multiverse
Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
{5}{B}{B}
Breach the Multiverse
Sorcery
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
{1}{R}{R}
Brotherhood's End
Sorcery
Choose one --

• Brotherhood's End deals 3 damage to each creature and each planeswalker.

• Destroy all artifacts with mana value 3 or less.
{1}{R}{R}
Brotherhood's End
Sorcery
Choose one --

• Brotherhood's End deals 3 damage to each creature and each planeswalker.

• Destroy all artifacts with mana value 3 or less.
{4}{B}{B}
Cemetery Desecrator
Creature - Zombie
Menace

When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one --

• Remove X counters from target permanent, where X is the mana value of the exiled card.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
4 / 4
{4}{B}{B}
Cemetery Desecrator
Creature - Zombie
Menace

When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one --

• Remove X counters from target permanent, where X is the mana value of the exiled card.

• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
4 / 4
{1}{R}
Charming Scoundrel
Creature - Human Rogue
Haste

When Charming Scoundrel enters the battlefield, choose one --

• Discard a card, then draw a card.

• Create a Treasure token.

• Create a Wicked Role token attached to target creature you control.
1 / 1
{1}{R}
Charming Scoundrel
Creature - Human Rogue
Haste

When Charming Scoundrel enters the battlefield, choose one --

• Discard a card, then draw a card.

• Create a Treasure token.

• Create a Wicked Role token attached to target creature you control.
1 / 1
{1}{R}
Charming Scoundrel
Creature - Human Rogue
Haste

When Charming Scoundrel enters the battlefield, choose one --

• Discard a card, then draw a card.

• Create a Treasure token.

• Create a Wicked Role token attached to target creature you control.
1 / 1
{2}{U}
Chrome Host Seedshark
Creature - Phyrexian Shark
Flying

Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
2 / 4
{2}{U}
Chrome Host Seedshark
Creature - Phyrexian Shark
Flying

Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
2 / 4
{2}{U}
Chrome Host Seedshark
Creature - Phyrexian Shark
Flying

Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
2 / 4
{1}{W}
Coppercoat Vanguard
Creature - Human Soldier
Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
2 / 2
{1}{W}
Coppercoat Vanguard
Creature - Human Soldier
Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
2 / 2
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{B}
Cut Down
Instant
Destroy target creature with total power and toughness 5 or less.
{W}{U}
Dennick, Pious Apprentice
Legendary Creature - Human Soldier
Lifelink

Cards in graveyards can't be the targets of spells or abilities.

Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 3
--
Dennick, Pious Apparition
Legendary Creature - Spirit Soldier

Flying

Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
2 / 3
{W}{U}
Dennick, Pious Apprentice
Legendary Creature - Human Soldier
Lifelink

Cards in graveyards can't be the targets of spells or abilities.

Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 3
--
Dennick, Pious Apparition
Legendary Creature - Spirit Soldier

Flying

Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
2 / 3
{W}{U}
Dennick, Pious Apprentice
Legendary Creature - Human Soldier
Lifelink

Cards in graveyards can't be the targets of spells or abilities.

Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 3
--
Dennick, Pious Apparition
Legendary Creature - Spirit Soldier

Flying

Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
2 / 3
{W}{U}
Dennick, Pious Apprentice
Legendary Creature - Human Soldier
Lifelink

Cards in graveyards can't be the targets of spells or abilities.

Disturb {2}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)
2 / 3
--
Dennick, Pious Apparition
Legendary Creature - Spirit Soldier

Flying

Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
2 / 3
{1}{W}
Destroy Evil
Instant
Choose one --

• Destroy target creature with toughness 4 or greater.

• Destroy target enchantment.
{1}{W}
Destroy Evil
Instant
Choose one --

• Destroy target creature with toughness 4 or greater.

• Destroy target enchantment.
{1}{W}
Destroy Evil
Instant
Choose one --

• Destroy target creature with toughness 4 or greater.

• Destroy target enchantment.
{1}{W}
Destroy Evil
Instant
Choose one --

• Destroy target creature with toughness 4 or greater.

• Destroy target enchantment.
{1}{W}
Destroy Evil
Instant
Choose one --

• Destroy target creature with toughness 4 or greater.

• Destroy target enchantment.
{1}{W}
Destroy Evil
Instant
Choose one --

• Destroy target creature with toughness 4 or greater.

• Destroy target enchantment.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{U}{U}
Dissipate
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{4}{W}
Elesh Norn, Mother of Machines
Legendary Creature - Phyrexian Praetor
Vigilance

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.
4 / 7
{4}{W}
Elesh Norn, Mother of Machines
Legendary Creature - Phyrexian Praetor
Vigilance

If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.
4 / 7
{W}
Elspeth's Smite
Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
{2}{U}{B}
Ertai Resurrected
Legendary Creature - Phyrexian Human Wizard
Flash

When Ertai Resurrected enters the battlefield, choose up to one --

• Counter target spell, activated ability, or triggered ability. Its controller draws a card.

• Destroy another target creature or planeswalker. Its controller draws a card.
3 / 2
{2}{U}{B}
Ertai Resurrected
Legendary Creature - Phyrexian Human Wizard
Flash

When Ertai Resurrected enters the battlefield, choose up to one --

• Counter target spell, activated ability, or triggered ability. Its controller draws a card.

• Destroy another target creature or planeswalker. Its controller draws a card.
3 / 2
{5}{R}{R}
Etali, Primal Conqueror
Legendary Creature - Elder Dinosaur
Trample

When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.

{9}{G/P}: Transform Etali. Activate only as a sorcery.
7 / 7
--
Etali, Primal Sickness
Legendary Creature - Phyrexian Elder Dinosaur

Trample, indestructible

Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)
7 / 7
{5}{R}{R}
Etali, Primal Conqueror
Legendary Creature - Elder Dinosaur
Trample

When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.

{9}{G/P}: Transform Etali. Activate only as a sorcery.
7 / 7
--
Etali, Primal Sickness
Legendary Creature - Phyrexian Elder Dinosaur

Trample, indestructible

Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)
7 / 7
{2}{W}
Extraction Specialist
Creature - Human Rogue
Lifelink

When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.
3 / 2
{2}{W}
Extraction Specialist
Creature - Human Rogue
Lifelink

When Extraction Specialist enters the battlefield, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.
3 / 2
{1}{U}
Faerie Mastermind
Creature - Faerie Rogue
Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.
2 / 1
{1}{U}
Faerie Mastermind
Creature - Faerie Rogue
Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.
2 / 1
{1}{U}
Faerie Mastermind
Creature - Faerie Rogue
Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.
2 / 1
{1}{U}
Faerie Mastermind
Creature - Faerie Rogue
Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.
2 / 1
{1}{U}
Faerie Mastermind
Creature - Faerie Rogue
Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.
2 / 1
{1}{U}
Faerie Mastermind
Creature - Faerie Rogue
Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.
2 / 1
{1}{U}
Faerie Mastermind
Creature - Faerie Rogue
Flash

Flying

Whenever an opponent draws their second card each turn, you draw a card.

{3}{U}: Each player draws a card.
2 / 1
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{4}{W}{W}
Farewell
Sorcery
Choose one or more --

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.
{1}{R}
Feldon, Ronom Excavator
Legendary Creature - Human Artificer
Haste

Feldon, Ronom Excavator can't block.

Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
2 / 2
{1}{R}
Feldon, Ronom Excavator
Legendary Creature - Human Artificer
Haste

Feldon, Ronom Excavator can't block.

Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
2 / 2
{3}{B}{B}
Gix's Command
Sorcery
Choose two --

• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.

• Destroy each creature with power 2 or less.

• Return up to two creature cards from your graveyard to your hand.

• Each opponent sacrifices a creature with the highest power among creatures they control.
{3}{B}{B}
Gix's Command
Sorcery
Choose two --

• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.

• Destroy each creature with power 2 or less.

• Return up to two creature cards from your graveyard to your hand.

• Each opponent sacrifices a creature with the highest power among creatures they control.
{1}{B}{B}
Gix, Yawgmoth Praetor
Legendary Creature - Phyrexian Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.

{4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
3 / 3
{1}{B}{G}
Glissa Sunslayer
Legendary Creature - Phyrexian Zombie Elf
First strike, deathtouch

Whenever Glissa Sunslayer deals combat damage to a player, choose one --

• You draw a card and you lose 1 life.

• Destroy target enchantment.

• Remove up to three counters from target permanent.
3 / 3
{1}{B}{G}
Glissa Sunslayer
Legendary Creature - Phyrexian Zombie Elf
First strike, deathtouch

Whenever Glissa Sunslayer deals combat damage to a player, choose one --

• You draw a card and you lose 1 life.

• Destroy target enchantment.

• Remove up to three counters from target permanent.
3 / 3
{1}{B}{G}
Glissa Sunslayer
Legendary Creature - Phyrexian Zombie Elf
First strike, deathtouch

Whenever Glissa Sunslayer deals combat damage to a player, choose one --

• You draw a card and you lose 1 life.

• Destroy target enchantment.

• Remove up to three counters from target permanent.
3 / 3
{1}{B}{G}
Glissa Sunslayer
Legendary Creature - Phyrexian Zombie Elf
First strike, deathtouch

Whenever Glissa Sunslayer deals combat damage to a player, choose one --

• You draw a card and you lose 1 life.

• Destroy target enchantment.

• Remove up to three counters from target permanent.
3 / 3
{1}{B}{B}
Glistening Deluge
Sorcery
All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
{1}{B}{B}
Glistening Deluge
Sorcery
All creatures get -1/-1 until end of turn. Creatures that are green and/or white get an additional -2/-2 until end of turn.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{B}
Go for the Throat
Instant
Destroy target nonartifact creature.
{1}{R}{R}
Goddric, Cloaked Reveler
Legendary Creature - Human Noble
Haste

Celebration -- As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
3 / 3
{1}{R}{R}
Goddric, Cloaked Reveler
Legendary Creature - Human Noble
Haste

Celebration -- As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
3 / 3
{1}{R}{R}
Goddric, Cloaked Reveler
Legendary Creature - Human Noble
Haste

Celebration -- As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric, Cloaked Reveler is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
3 / 3
{2}{B}
Graveyard Trespasser
Creature - Human Werewolf
Ward--Discard a card.

Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 / 3
--
Graveyard Glutton
Creature - Werewolf

Ward--Discard a card.

Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3
{2}{B}
Graveyard Trespasser
Creature - Human Werewolf
Ward--Discard a card.

Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 / 3
--
Graveyard Glutton
Creature - Werewolf

Ward--Discard a card.

Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3
{2}{B}
Graveyard Trespasser
Creature - Human Werewolf
Ward--Discard a card.

Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 / 3
--
Graveyard Glutton
Creature - Werewolf

Ward--Discard a card.

Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3
{2}{B}
Graveyard Trespasser
Creature - Human Werewolf
Ward--Discard a card.

Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 / 3
--
Graveyard Glutton
Creature - Werewolf

Ward--Discard a card.

Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3
{2}{B}
Graveyard Trespasser
Creature - Human Werewolf
Ward--Discard a card.

Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
3 / 3
--
Graveyard Glutton
Creature - Werewolf

Ward--Discard a card.

Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3 / 3
{6}{G}
Herd Migration
Sorcery
Domain -- Create a 3/3 green Beast creature token for each basic land type among lands you control.

{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
{6}{G}
Herd Migration
Sorcery
Domain -- Create a 3/3 green Beast creature token for each basic land type among lands you control.

{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
{6}{G}
Herd Migration
Sorcery
Domain -- Create a 3/3 green Beast creature token for each basic land type among lands you control.

{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
{6}{G}
Herd Migration
Sorcery
Domain -- Create a 3/3 green Beast creature token for each basic land type among lands you control.

{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
{6}{G}
Herd Migration
Sorcery
Domain -- Create a 3/3 green Beast creature token for each basic land type among lands you control.

{1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
{W}
Hopeful Initiate
Creature - Human Warlock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
1 / 2
{W}
Hopeful Initiate
Creature - Human Warlock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
1 / 2
{4}{U}{U}{ // }{1}{U}
Horned Loch-Whale // Lagoon Breach
Creature - Whale // Instant - Adventure
Flash

Ward {2}

Horned Loch-Whale enters the battlefield tapped unless it's your turn.



The owner of target attacking creature you don't control puts it on the top or bottom of their library.
6 / 6
{1}{W}
Invasion of Gobakhan
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
--
Lightshield Array
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.

Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
{1}{W}
Invasion of Gobakhan
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
--
Lightshield Array
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.

Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
{1}{W}
Invasion of Gobakhan
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
--
Lightshield Array
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.

Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
{3}{G}
Invasion of Zendikar
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
--
Awakened Skyclave
Creature - Elemental

Vigilance, haste

As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.

{T}: Add one mana of any color.
{3}{G}
Invasion of Zendikar
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
--
Awakened Skyclave
Creature - Elemental

Vigilance, haste

As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.

{T}: Add one mana of any color.
{3}{G}
Invasion of Zendikar
Battle - Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
--
Awakened Skyclave
Creature - Elemental

Vigilance, haste

As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types.

{T}: Add one mana of any color.
{1}{U}{B}
Kaito Shizuki
Legendary Planeswalker - Kaito
At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.

+1: Draw a card. Then discard a card unless you attacked this turn.

-2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."

-7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
L: 3
{1}{U}{B}
Kaito Shizuki
Legendary Planeswalker - Kaito
At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.

+1: Draw a card. Then discard a card unless you attacked this turn.

-2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."

-7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
L: 3
{1}{U}{B}
Kaito Shizuki
Legendary Planeswalker - Kaito
At the beginning of your end step, if Kaito Shizuki entered the battlefield this turn, he phases out.

+1: Draw a card. Then discard a card unless you attacked this turn.

-2: Create a 1/1 blue Ninja creature token with "This creature can't be blocked."

-7: You get an emblem with "Whenever a creature you control deals combat damage to a player, search your library for a blue or black creature card, put it onto the battlefield, then shuffle."
L: 3
{4}{W}
Knight-Errant of Eos
Creature - Human Knight
Convoke

When Knight-Errant of Eos enters the battlefield, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked Knight-Errant of Eos. Put the revealed cards into your hand, then shuffle.
4 / 4
{2}{W}
Knockout Blow
Instant
This spell costs {2} less to cast if it targets a red creature.

Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
{2}{W}
Knockout Blow
Instant
This spell costs {2} less to cast if it targets a red creature.

Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
{2}{W}
Knockout Blow
Instant
This spell costs {2} less to cast if it targets a red creature.

Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
{R}
Kumano Faces Kakkazan
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.

II -- When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Etching of Kumano
Enchantment Creature - Human Shaman

Haste

If a creature dealt damage this turn by a source you controlled would die, exile it instead.
{R}
Kumano Faces Kakkazan
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.

II -- When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Etching of Kumano
Enchantment Creature - Human Shaman

Haste

If a creature dealt damage this turn by a source you controlled would die, exile it instead.
{R}
Kumano Faces Kakkazan
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.

II -- When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Etching of Kumano
Enchantment Creature - Human Shaman

Haste

If a creature dealt damage this turn by a source you controlled would die, exile it instead.
{R}
Kumano Faces Kakkazan
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.

II -- When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Etching of Kumano
Enchantment Creature - Human Shaman

Haste

If a creature dealt damage this turn by a source you controlled would die, exile it instead.
{R}
Kumano Faces Kakkazan
Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter.)

I -- Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.

II -- When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.

III -- Exile this Saga, then return it to the battlefield transformed under your control.
--
Etching of Kumano
Enchantment Creature - Human Shaman

Haste

If a creature dealt damage this turn by a source you controlled would die, exile it instead.
{5}{W}
Leyline Binding
Enchantment
Flash

Domain -- This spell costs {1} less to cast for each basic land type among lands you control.

When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
{5}{W}
Leyline Binding
Enchantment
Flash

Domain -- This spell costs {1} less to cast for each basic land type among lands you control.

When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
{5}{W}
Leyline Binding
Enchantment
Flash

Domain -- This spell costs {1} less to cast for each basic land type among lands you control.

When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
{5}{W}
Leyline Binding
Enchantment
Flash

Domain -- This spell costs {1} less to cast for each basic land type among lands you control.

When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
{5}{W}
Leyline Binding
Enchantment
Flash

Domain -- This spell costs {1} less to cast for each basic land type among lands you control.

When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
{5}{W}
Leyline Binding
Enchantment
Flash

Domain -- This spell costs {1} less to cast for each basic land type among lands you control.

When Leyline Binding enters the battlefield, exile target nonland permanent an opponent controls until Leyline Binding leaves the battlefield.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{B}{B}
Liliana of the Veil
Legendary Planeswalker - Liliana
+1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
L: 3
{1}{B}{B}
Liliana of the Veil
Legendary Planeswalker - Liliana
+1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
L: 3
{1}{B}{B}
Liliana of the Veil
Legendary Planeswalker - Liliana
+1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
L: 3
{1}{B}{B}
Liliana of the Veil
Legendary Planeswalker - Liliana
+1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
L: 3
{1}{B}{B}
Liliana of the Veil
Legendary Planeswalker - Liliana
+1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
L: 3
{1}{B}{B}
Liliana of the Veil
Legendary Planeswalker - Liliana
+1: Each player discards a card.

-2: Target player sacrifices a creature.

-6: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
L: 3
{R}
Lithomantic Barrage
Sorcery
This spell can't be countered.

Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
{R}
Lithomantic Barrage
Sorcery
This spell can't be countered.

Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
{R}
Lithomantic Barrage
Sorcery
This spell can't be countered.

Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
{R}
Lithomantic Barrage
Sorcery
This spell can't be countered.

Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
{R}
Lithomantic Barrage
Sorcery
This spell can't be countered.

Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
{R}
Lithomantic Barrage
Sorcery
This spell can't be countered.

Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
{2}{W}
Loran of the Third Path
Legendary Creature - Human Artificer
Vigilance

When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.

{T}: You and target opponent each draw a card.
2 / 1
{2}{W}
Loran of the Third Path
Legendary Creature - Human Artificer
Vigilance

When Loran of the Third Path enters the battlefield, destroy up to one target artifact or enchantment.

{T}: You and target opponent each draw a card.
2 / 1
{2}{B}
Lord Skitter, Sewer King
Legendary Creature - Rat Noble
Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.

At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
3 / 3
{2}{B}
Lord Skitter, Sewer King
Legendary Creature - Rat Noble
Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.

At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
3 / 3
{2}{B}
Lord Skitter, Sewer King
Legendary Creature - Rat Noble
Whenever another Rat enters the battlefield under your control, exile up to one target card from an opponent's graveyard.

At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."
3 / 3
{1}{U}
Make Disappear
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Counter target spell unless its controller pays {2}.
{1}{U}
Make Disappear
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Counter target spell unless its controller pays {2}.
{1}{U}
Make Disappear
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Counter target spell unless its controller pays {2}.
{1}{U}
Make Disappear
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Counter target spell unless its controller pays {2}.
{1}{U}
Make Disappear
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Counter target spell unless its controller pays {2}.
{1}{U}
Make Disappear
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Counter target spell unless its controller pays {2}.
{1}{U}
Make Disappear
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Counter target spell unless its controller pays {2}.
{1}{U}
Make Disappear
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Counter target spell unless its controller pays {2}.
{1}{U}
Make Disappear
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Counter target spell unless its controller pays {2}.
{1}{U}
Make Disappear
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Counter target spell unless its controller pays {2}.
{2}{U}{U}
Memory Deluge
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}{U}
Memory Deluge
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}{U}
Memory Deluge
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}{U}
Memory Deluge
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.

Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{5}{U}{U}
Mirrorshell Crab
Artifact Creature - Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Channel -- {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.
5 / 7
{5}{U}{U}
Mirrorshell Crab
Artifact Creature - Crab
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Channel -- {2}{U}, Discard Mirrorshell Crab: Counter target spell or ability unless its controller pays {3}.
5 / 7
{1}{B}
Misery's Shadow
Creature - Shade
If a creature an opponent controls would die, exile it instead.

{1}: Misery's Shadow gets +1/+1 until end of turn.
2 / 2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 / 2
{R}
Monstrous Rage
Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
{R}
Monstrous Rage
Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
{1}{G}{ // }{1}{B}
Mosswood Dreadknight // Dread Whispers
Creature - Human Knight // Sorcery - Adventure
Trample

When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
3 / 2
{1}{G}{ // }{1}{B}
Mosswood Dreadknight // Dread Whispers
Creature - Human Knight // Sorcery - Adventure
Trample

When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
3 / 2
{1}{G}{ // }{1}{B}
Mosswood Dreadknight // Dread Whispers
Creature - Human Knight // Sorcery - Adventure
Trample

When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
3 / 2
{1}{G}{ // }{1}{B}
Mosswood Dreadknight // Dread Whispers
Creature - Human Knight // Sorcery - Adventure
Trample

When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
3 / 2
{1}{G}{ // }{1}{B}
Mosswood Dreadknight // Dread Whispers
Creature - Human Knight // Sorcery - Adventure
Trample

When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.



You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)
3 / 2
{1}{R}{R}
Nahiri's Warcrafting
Sorcery
Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
{1}{R}{R}
Nahiri's Warcrafting
Sorcery
Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
{1}{R}{R}
Nahiri's Warcrafting
Sorcery
Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{3}{G}{G}{G/P}{G/P}
Nissa, Ascended Animist
Legendary Planeswalker - Nissa
Compleated ({G/P} can be paid with {G} or 2 life. For each {G/P} paid with life, this planeswalker enters with two fewer loyalty counters.)

+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty.

-1: Destroy target artifact or enchantment.

-7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
L: 7
{3}{G}{G}{G/P}{G/P}
Nissa, Ascended Animist
Legendary Planeswalker - Nissa
Compleated ({G/P} can be paid with {G} or 2 life. For each {G/P} paid with life, this planeswalker enters with two fewer loyalty counters.)

+1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty.

-1: Destroy target artifact or enchantment.

-7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
L: 7
{2}{G}{G}
Obstinate Baloth
Creature - Beast
When Obstinate Baloth enters the battlefield, you gain 4 life.

If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
4 / 4
{1}{W}
Ossification
Enchantment - Aura
Enchant basic land you control

When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.
{1}{W}
Ossification
Enchantment - Aura
Enchant basic land you control

When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.
{1}{W}
Ossification
Enchantment - Aura
Enchant basic land you control

When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.
{1}{W}
Ossification
Enchantment - Aura
Enchant basic land you control

When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.
{1}{W}
Ossification
Enchantment - Aura
Enchant basic land you control

When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.
{1}{W}
Ossification
Enchantment - Aura
Enchant basic land you control

When Ossification enters the battlefield, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.
{1}{B}
Parasitic Grasp
Instant
Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
{1}{B}{B}
Path of Peril
Sorcery
Cleave {4}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy all creatures [with mana value 2 or less].
{1}{B}{B}
Path of Peril
Sorcery
Cleave {4}{W}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy all creatures [with mana value 2 or less].
{R}
Phoenix Chick
Creature - Phoenix
Flying, haste

Phoenix Chick can't block.

Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
1 / 1
{R}
Phoenix Chick
Creature - Phoenix
Flying, haste

Phoenix Chick can't block.

Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return Phoenix Chick from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
1 / 1
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{1}{B}{B}
Phyrexian Arena
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
{7}
Phyrexian Fleshgorger
Artifact Creature - Phyrexian Wurm
Prototype {1}{B}{B} -- 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Menace, lifelink

Ward--Pay life equal to Phyrexian Fleshgorger's power.
7 / 5
{7}
Phyrexian Fleshgorger
Artifact Creature - Phyrexian Wurm
Prototype {1}{B}{B} -- 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Menace, lifelink

Ward--Pay life equal to Phyrexian Fleshgorger's power.
7 / 5
{7}
Phyrexian Fleshgorger
Artifact Creature - Phyrexian Wurm
Prototype {1}{B}{B} -- 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Menace, lifelink

Ward--Pay life equal to Phyrexian Fleshgorger's power.
7 / 5
{1}{B}
Pilfer
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
{R}
Play with Fire
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{R}
Play with Fire
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{R}
Play with Fire
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{R}
Play with Fire
Instant
Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{1}{G}{ // }{1}{R}
Questing Druid // Seek the Beast
Creature - Human Druid // Instant - Adventure
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.



Exile the top two cards of your library. Until your next end step, you may play those cards.
1 / 1
{1}{G}{ // }{1}{R}
Questing Druid // Seek the Beast
Creature - Human Druid // Instant - Adventure
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.



Exile the top two cards of your library. Until your next end step, you may play those cards.
1 / 1
{W}{U}{B}
Raffine, Scheming Seer
Legendary Creature - Sphinx Demon
Flying, ward {1}

Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
1 / 4
{W}{U}{B}
Raffine, Scheming Seer
Legendary Creature - Sphinx Demon
Flying, ward {1}

Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
1 / 4
{W}{U}{B}
Raffine, Scheming Seer
Legendary Creature - Sphinx Demon
Flying, ward {1}

Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
1 / 4
{W}{U}{B}
Raffine, Scheming Seer
Legendary Creature - Sphinx Demon
Flying, ward {1}

Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
1 / 4
{W}
Recruitment Officer
Creature - Human Soldier
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 1
{W}
Recruitment Officer
Creature - Human Soldier
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 1
{W}
Recruitment Officer
Creature - Human Soldier
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2 / 1
{3}{B}{B}
Sheoldred
Legendary Creature - Phyrexian Praetor
Menace

When Sheoldred enters the battlefield, each opponent sacrifices a nontoken creature or planeswalker.

{4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
4 / 5
--
The True Scriptures
Enchantment - Saga

(As this Saga enters and after your draw step, add a lore counter.)

I -- For each opponent, destroy up to one target creature or planeswalker that player controls.

II -- Each opponent discards three cards, then mills three cards.

III -- Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).
4 / 5
{1}{B}
Sheoldred's Edict
Instant
Choose one --

• Each opponent sacrifices a nontoken creature.

• Each opponent sacrifices a creature token.

• Each opponent sacrifices a planeswalker.
{1}{B}
Sheoldred's Edict
Instant
Choose one --

• Each opponent sacrifices a nontoken creature.

• Each opponent sacrifices a creature token.

• Each opponent sacrifices a planeswalker.
{1}{B}
Sheoldred's Edict
Instant
Choose one --

• Each opponent sacrifices a nontoken creature.

• Each opponent sacrifices a creature token.

• Each opponent sacrifices a planeswalker.
{1}{B}
Sheoldred's Edict
Instant
Choose one --

• Each opponent sacrifices a nontoken creature.

• Each opponent sacrifices a creature token.

• Each opponent sacrifices a planeswalker.
{1}{B}
Sheoldred's Edict
Instant
Choose one --

• Each opponent sacrifices a nontoken creature.

• Each opponent sacrifices a creature token.

• Each opponent sacrifices a planeswalker.
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{2}{B}{B}
Sheoldred, the Apocalypse
Legendary Creature - Phyrexian Praetor
Deathtouch

Whenever you draw a card, you gain 2 life.

Whenever an opponent draws a card, they lose 2 life.
4 / 5
{X}{R}
Shivan Devastator
Creature - Dragon Hydra
Flying, haste

Shivan Devastator enters the battlefield with X +1/+1 counters on it.
0 / 0
{U}{B}
Siphon Insight
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Flashback {1}{U}{B}
{U}{B}
Siphon Insight
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Flashback {1}{U}{B}
{U}{B}
Siphon Insight
Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

Flashback {1}{U}{B}
{W}
Skrelv, Defector Mite
Legendary Artifact Creature - Phyrexian Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Skrelv, Defector Mite can't block.

{W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)
1 / 1
{W}
Skrelv, Defector Mite
Legendary Artifact Creature - Phyrexian Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Skrelv, Defector Mite can't block.

{W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)
1 / 1
{W}
Skrelv, Defector Mite
Legendary Artifact Creature - Phyrexian Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Skrelv, Defector Mite can't block.

{W/P}, {T}: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ({W/P} can be paid with either {W} or 2 life.)
1 / 1
{U}
Sleep-Cursed Faerie
Creature - Faerie Wizard
Flying, ward {2}

Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

{1}{U}: Untap Sleep-Cursed Faerie.
3 / 3
{U}
Sleep-Cursed Faerie
Creature - Faerie Wizard
Flying, ward {2}

Sleep-Cursed Faerie enters the battlefield tapped with three stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

{1}{U}: Untap Sleep-Cursed Faerie.
3 / 3
{1}{W}
Spellbook Vendor
Creature - Human Peasant
Vigilance

At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
2 / 2
{2}{R}
Squee, Dubious Monarch
Legendary Creature - Goblin Noble
Haste

Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.

You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
2 / 2
{2}{R}
Squee, Dubious Monarch
Legendary Creature - Goblin Noble
Haste

Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking.

You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
2 / 2
{3}{W}{W}
Sunfall
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
{3}{W}{W}
Sunfall
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
{3}{W}{W}
Sunfall
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
{3}{W}{W}
Sunfall
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
{3}{W}{W}
Sunfall
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
{3}{W}{W}
Sunfall
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
{3}{W}{W}
Sunfall
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
{1}{W}
Sunset Revelry
Sorcery
If an opponent has more life than you, you gain 4 life.

If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.

If an opponent has more cards in hand than you, draw a card.
{1}{W}
Sunset Revelry
Sorcery
If an opponent has more life than you, you gain 4 life.

If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.

If an opponent has more cards in hand than you, draw a card.
{1}{W}
Sunset Revelry
Sorcery
If an opponent has more life than you, you gain 4 life.

If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.

If an opponent has more cards in hand than you, draw a card.
{1}{G}
Tear Asunder
Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
{1}{G}
Tear Asunder
Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
{1}{G}
Tear Asunder
Instant
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
{1}{W}{W}
Temporary Lockdown
Enchantment
When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
{1}{W}{W}
Temporary Lockdown
Enchantment
When Temporary Lockdown enters the battlefield, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
{1}{B}
Tenacious Underdog
Creature - Human Warrior
Blitz--{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

You may cast Tenacious Underdog from your graveyard using its blitz ability.
3 / 2
{1}{B}
Tenacious Underdog
Creature - Human Warrior
Blitz--{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

You may cast Tenacious Underdog from your graveyard using its blitz ability.
3 / 2
{1}{B}
Tenacious Underdog
Creature - Human Warrior
Blitz--{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

You may cast Tenacious Underdog from your graveyard using its blitz ability.
3 / 2
{1}{B}
Tenacious Underdog
Creature - Human Warrior
Blitz--{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

You may cast Tenacious Underdog from your graveyard using its blitz ability.
3 / 2
{1}{W}
Thalia, Guardian of Thraben
Legendary Creature - Human Soldier
First strike

Noncreature spells cost {1} more to cast.
2 / 1
{1}{W}
Thalia, Guardian of Thraben
Legendary Creature - Human Soldier
First strike

Noncreature spells cost {1} more to cast.
2 / 1
{1}{W}
Thalia, Guardian of Thraben
Legendary Creature - Human Soldier
First strike

Noncreature spells cost {1} more to cast.
2 / 1
{3}
The Celestus
Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters the battlefield.

{T}: Add one mana of any color.

{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.

Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
{2}{B}{B}
The End
Instant
This spell costs {2} less to cast if your life total is 5 or less.

Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
{2}{B}{B}
The End
Instant
This spell costs {2} less to cast if your life total is 5 or less.

Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
{2}{B}{B}
The End
Instant
This spell costs {2} less to cast if your life total is 5 or less.

Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
{2}{W}{W}
The Wandering Emperor
Legendary Planeswalker
Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

-1: Create a 2/2 white Samurai creature token with vigilance.

-2: Exile target tapped creature. You gain 2 life.
L: 3
{2}{W}{W}
The Wandering Emperor
Legendary Planeswalker
Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

-1: Create a 2/2 white Samurai creature token with vigilance.

-2: Exile target tapped creature. You gain 2 life.
L: 3
{2}{W}{W}
The Wandering Emperor
Legendary Planeswalker
Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

-1: Create a 2/2 white Samurai creature token with vigilance.

-2: Exile target tapped creature. You gain 2 life.
L: 3
{2}{W}{W}
The Wandering Emperor
Legendary Planeswalker
Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

-1: Create a 2/2 white Samurai creature token with vigilance.

-2: Exile target tapped creature. You gain 2 life.
L: 3
{2}{W}{W}
The Wandering Emperor
Legendary Planeswalker
Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

-1: Create a 2/2 white Samurai creature token with vigilance.

-2: Exile target tapped creature. You gain 2 life.
L: 3
{2}{W}{W}
The Wandering Emperor
Legendary Planeswalker
Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

-1: Create a 2/2 white Samurai creature token with vigilance.

-2: Exile target tapped creature. You gain 2 life.
L: 3
{2}{W}{W}
The Wandering Emperor
Legendary Planeswalker
Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

-1: Create a 2/2 white Samurai creature token with vigilance.

-2: Exile target tapped creature. You gain 2 life.
L: 3
{2}{W}{W}
The Wandering Emperor
Legendary Planeswalker
Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

-1: Create a 2/2 white Samurai creature token with vigilance.

-2: Exile target tapped creature. You gain 2 life.
L: 3
{2}{W}{W}
The Wandering Emperor
Legendary Planeswalker
Flash

As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

-1: Create a 2/2 white Samurai creature token with vigilance.

-2: Exile target tapped creature. You gain 2 life.
L: 3
{3}{G}{G}
Thrun, Breaker of Silence
Legendary Creature - Troll Shaman
This spell can't be countered.

Trample

Thrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control.

As long as it's your turn, Thrun has indestructible.
5 / 5
{3}{G}{G}
Thrun, Breaker of Silence
Legendary Creature - Troll Shaman
This spell can't be countered.

Trample

Thrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control.

As long as it's your turn, Thrun has indestructible.
5 / 5
{1}{G}{G}
Topiary Stomper
Creature - Plant Dinosaur
Vigilance

When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Topiary Stomper can't attack or block unless you control seven or more lands.
4 / 4
{1}{G}{G}
Topiary Stomper
Creature - Plant Dinosaur
Vigilance

When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Topiary Stomper can't attack or block unless you control seven or more lands.
4 / 4
{1}{G}{G}
Topiary Stomper
Creature - Plant Dinosaur
Vigilance

When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Topiary Stomper can't attack or block unless you control seven or more lands.
4 / 4
{1}{G}{G}
Topiary Stomper
Creature - Plant Dinosaur
Vigilance

When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Topiary Stomper can't attack or block unless you control seven or more lands.
4 / 4
{R}
Torch the Tower
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.

If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
{R}
Torch the Tower
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Torch the Tower deals 2 damage to target creature or planeswalker. If this spell was bargained, instead it deals 3 damage to that permanent and you scry 1.

If a permanent dealt damage by Torch the Tower would die this turn, exile it instead.
{4}{G}{G}{G}
Tyrranax Rex
Creature - Phyrexian Dinosaur
This spell can't be countered.

Trample, ward {4}, haste

Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
8 / 8
{2}
Unlicensed Hearse
Artifact - Vehicle
{T}: Exile up to two target cards from a single graveyard.

Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.

Crew 2
* / *
{2}
Unlicensed Hearse
Artifact - Vehicle
{T}: Exile up to two target cards from a single graveyard.

Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.

Crew 2
* / *
{1}{G}
Up the Beanstalk
Enchantment
When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
{1}{G}
Up the Beanstalk
Enchantment
When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
{3}{W}{W}{ // }{1}{W}
Virtue of Loyalty // Ardenvale Fealty
Enchantment // Instant - Adventure
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.



Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
{3}{W}{W}{ // }{1}{W}
Virtue of Loyalty // Ardenvale Fealty
Enchantment // Instant - Adventure
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.



Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
{3}{W}{W}{ // }{1}{W}
Virtue of Loyalty // Ardenvale Fealty
Enchantment // Instant - Adventure
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.



Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
{3}{W}{W}{ // }{1}{W}
Virtue of Loyalty // Ardenvale Fealty
Enchantment // Instant - Adventure
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.



Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
{5}{B}{B}{ // }{1}{B}
Virtue of Persistence // Locthwain Scorn
Enchantment // Sorcery - Adventure
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.



Target creature gets -3/-3 until end of turn. You gain 2 life.
{5}{B}{B}{ // }{1}{B}
Virtue of Persistence // Locthwain Scorn
Enchantment // Sorcery - Adventure
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.



Target creature gets -3/-3 until end of turn. You gain 2 life.
{5}{B}{B}{ // }{1}{B}
Virtue of Persistence // Locthwain Scorn
Enchantment // Sorcery - Adventure
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.



Target creature gets -3/-3 until end of turn. You gain 2 life.
{5}{B}{B}{ // }{1}{B}
Virtue of Persistence // Locthwain Scorn
Enchantment // Sorcery - Adventure
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.



Target creature gets -3/-3 until end of turn. You gain 2 life.
{5}{B}{B}{ // }{1}{B}
Virtue of Persistence // Locthwain Scorn
Enchantment // Sorcery - Adventure
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.



Target creature gets -3/-3 until end of turn. You gain 2 life.
{5}{B}{B}{ // }{1}{B}
Virtue of Persistence // Locthwain Scorn
Enchantment // Sorcery - Adventure
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.



Target creature gets -3/-3 until end of turn. You gain 2 life.
{5}{B}{B}{ // }{1}{B}
Virtue of Persistence // Locthwain Scorn
Enchantment // Sorcery - Adventure
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.



Target creature gets -3/-3 until end of turn. You gain 2 life.
{5}{B}{B}{ // }{1}{B}
Virtue of Persistence // Locthwain Scorn
Enchantment // Sorcery - Adventure
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.



Target creature gets -3/-3 until end of turn. You gain 2 life.
{5}{B}{B}{ // }{1}{B}
Virtue of Persistence // Locthwain Scorn
Enchantment // Sorcery - Adventure
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.



Target creature gets -3/-3 until end of turn. You gain 2 life.
{5}{B}{B}{ // }{1}{B}
Virtue of Persistence // Locthwain Scorn
Enchantment // Sorcery - Adventure
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.



Target creature gets -3/-3 until end of turn. You gain 2 life.
{W}{U}{B}
Void Rend
Instant
This spell can't be countered.

Destroy target nonland permanent.
{W}{U}{B}
Void Rend
Instant
This spell can't be countered.

Destroy target nonland permanent.
{2}{W}
Wedding Announcement
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
--
Wedding Festivity
Enchantment

Creatures you control get +1/+1.
{2}{W}
Wedding Announcement
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
--
Wedding Festivity
Enchantment

Creatures you control get +1/+1.
{2}{W}
Wedding Announcement
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
--
Wedding Festivity
Enchantment

Creatures you control get +1/+1.
{2}{W}
Wedding Announcement
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
--
Wedding Festivity
Enchantment

Creatures you control get +1/+1.
{2}{W}
Wedding Announcement
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
--
Wedding Festivity
Enchantment

Creatures you control get +1/+1.
{2}{W}
Wedding Announcement
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
--
Wedding Festivity
Enchantment

Creatures you control get +1/+1.
{2}{W}
Wedding Announcement
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
--
Wedding Festivity
Enchantment

Creatures you control get +1/+1.
{2}{W}
Wedding Announcement
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
--
Wedding Festivity
Enchantment

Creatures you control get +1/+1.
{2}{W}
Wedding Announcement
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
--
Wedding Festivity
Enchantment

Creatures you control get +1/+1.
{2}{W}
Wedding Announcement
Enchantment
At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it.
--
Wedding Festivity
Enchantment

Creatures you control get +1/+1.