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Land AND Hand Eater

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Are you tired of your opponents casting spells? Are you sick of playing against people who actually get to play their cards during the game? Then look no further than this deck! Not only will your opponent have no cards in hand, but they won't be able to play their topdecks either because they have no mana!

This is an updated version of a deck my dad played when Juzam Djinn was the best finisher in the game. The idea is that combining both land destruction and discard spells would be more effective than one or the other. The original deck used black and red, but I cut red because all it really added was blood moon and it screwed with the manabase too much when trying to cast hymn to tourach, sinkhole, and smallpox in a deck with 4 wasteland and 4 strip mine. I later decided to splash white for Balance because it completely destroys the opponent's hopes and dreams f being able to do anything for the rest of the game. Theoreticly, you could dump your hand with dark ritual, then cast balance and respond by destroying your own lands to make your opponent literally have nothing. Crucible of worlds can lock your opponent out and prevent them from ever having a land again. A side effect of inquisition and thoughtseize is that they give you can help you decide weather you want to attack their lands if they don't have many in their hand, or if there hand is loaded you can focuse on getting rid of it. Demigod of revenge is an upgrade to juzam djinn because it has flying and haste for just 1 more mana. The other reason why Demigod of Revenge is better is because if your opponent somehow manages to kill all 4 juzam djinns, then your out of luck. While it is unlikely to happen, there are things that can stop it for 0 mana, namely force of will and snuff out, and your opponent would have to kill the demigods 10 times at instant speed in order to stop you, not to mention countering the 2-4 demigod still brings back all the rest because of the cast trigger. This is also the reason I decided against playing the rack, but the rack has another problem: It. Is. So. Slow. "Get ready because if you cant stop this in 7 turns you are totally dead!" is not very fun and drags the game out so long that we could theoreticly not draw hand destruction in that time, letting our opponent set up a combination of a land and a shatter effect in hand, ruining our day.

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» Revision 3 August 21, 2018 SMASHER
Revision 2 August 21, 2018 SMASHER
Revision 1 August 21, 2018 SMASHER
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