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{2}{R}
Aggravated Assault
Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
{5}{R}
Akki Battle Squad
Creature - Goblin Samurai
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn. (Equipment, Auras you control, and counters are modifications.)
6 / 6
{5}{R}
Akoum Warrior
Creature - Minotaur Warrior
Trample
4 / 5
--
Akoum Teeth
Land

Akoum Teeth enters the battlefield tapped.

{T}: Add {R}.
4 / 5
{6}{R}{R}
Alpha Brawl
Sorcery
Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.
{1}{R}{ // }{3}{G}
Armed // Dangerous
Sorcery // Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)



All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)
{2}{G}
Bala Ged Recovery
Sorcery
Return target card from your graveyard to your hand.
--
Bala Ged Sanctuary
Land

Bala Ged Sanctuary enters the battlefield tapped.

{T}: Add {G}.
{2}{R}
Barrage of Boulders
Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious -- If you control a creature with power 4 or greater, creatures can't block this turn.
{1}{G}
Barroom Brawl
Sorcery
Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
{3}{G}{G}
Battle Mammoth
Creature - Elephant
Trample

Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
6 / 5
{1}{G}
Belt of Giant Strength
Artifact - Equipment
Equipped creature has base power and toughness 10/10.

Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.
{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{3}{G}
Bloodscent
Instant
All creatures able to block target creature this turn do so.
{5}{R}
Bloodthirster
Creature - Demon
Flying, trample

Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.

Bloodthirster can't attack a player it has already attacked this turn.
6 / 6
{1}{R/G}{R/G}{R/G}
Boartusk Liege
Creature - Goblin Knight
Trample

Other red creatures you control get +1/+1.

Other green creatures you control get +1/+1.
3 / 4
--
Bonders' Enclave
Land
{T}: Add {C}.

{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
{4}
Brass Knuckles
Artifact - Equipment
When you cast this spell, copy it. (The copy becomes a token.)

Equipped creature has double strike as long as two or more Equipment are attached to it.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}{G}
Brawn
Creature - Incarnation
Trample

As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
3 / 3
{1}{G}
Broken Bond
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
{2}{G}{G}
Burlfist Oak
Creature - Treefolk
Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
2 / 3
--
Cabaretti Courtyard
Land
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
{R}{G}
Cait, Cage Brawler
Legendary Creature - Human Warrior
As long as it's your turn, Cait, Cage Brawler has indestructible.

Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.
1 / 1
{1}{G}
Cankerbloom
Creature - Phyrexian Fungus
{1}, Sacrifice Cankerbloom: Choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
3 / 2
--
Cinder Glade
Land - Mountain Forest
({T}: Add {R} or {G}.)

Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
{4}{G}{G}
Cleanup Crew
Creature - Human Citizen
When Cleanup Crew enters the battlefield, choose one --

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.

• You gain 4 life.
6 / 6
{2}{R}
Combat Celebrant
Creature - Human Warrior
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
4 / 1
--
Commercial District
Land - Mountain Forest
({T}: Add {R} or {G}.)

Commercial District enters the battlefield tapped.

When Commercial District enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{4}{G}
Conclave Naturalists
Creature - Dryad
When Conclave Naturalists enters the battlefield, you may destroy target artifact or enchantment.
4 / 4
--
Copperline Gorge
Land
Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {R} or {G}.
{2}{G}
Crack Open
Sorcery
Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
--
Cragcrown Pathway
Land
{T}: Add {R}.
--
Timbercrown Pathway
Land

{T}: Add {G}.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{R}
Demoralize
Instant
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Threshold -- If seven or more cards are in your graveyard, creatures can't block this turn.
{R}{G}
Destructive Revelry
Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
{2}{R}{G}
Domri, Chaos Bringer
Legendary Planeswalker - Domri
+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

-3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

-8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
L: 5
{1}{G}{G}
Druids' Repository
Enchantment
Whenever a creature you control attacks, put a charge counter on Druids' Repository.

Remove a charge counter from Druids' Repository: Add one mana of any color.
{2}{G}
Elemental Bond
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
--
Fabled Passage
Land
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
--
Fire-Lit Thicket
Land
{T}: Add {C}.

{R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
{1}{R}
Fists of Flame
Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
{1}{G}
Fists of Ironwood
Enchantment - Aura
Enchant creature

When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.
{R}
Flamekin Brawler
Creature - Elemental Warrior
{R}: Flamekin Brawler gets +1/+0 until end of turn.
0 / 2
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{5}{R}{R}
Fury of the Horde
Sorcery
You may exile two red cards from your hand rather than pay this spell's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
--
Game Trail
Land
As Game Trail enters the battlefield, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters the battlefield tapped.

{T}: Add {R} or {G}.
{4}{G}
Garruk's Packleader
Creature - Beast
Whenever another creature with power 3 or greater enters the battlefield under your control, you may draw a card.
4 / 4
{2}{G}
Garruk's Uprising
Enchantment
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.

Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)

Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
{1}{G}
Gleeful Sabotage
Sorcery
Destroy target artifact or enchantment.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{1}{G}
Glimpse the Core
Sorcery
Choose one --

• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.

• Return target Cave card from your graveyard to the battlefield tapped.
{R}{G}
Goblin Anarchomancer
Creature - Goblin Shaman
Each spell you cast that's red or green costs {1} less to cast.
2 / 2
{2}{R}{G}
Grand Warlord Radha
Legendary Creature - Elf Warrior
Haste

Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
3 / 4
{4}{R}
Grim Reaper's Sprint
Enchantment - Aura
Morbid -- This spell costs {3} less to cast if a creature died this turn.

Enchant creature

When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.

Enchanted creature gets +2/+2 and has haste.
--
Gruul Guildgate
Land - Gate
Gruul Guildgate enters the battlefield tapped.

{T}: Add {R} or {G}.
--
Gruul Turf
Land
Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner's hand.

{T}: Add {R}{G}.
{3}{G}
Guardian Project
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
{1}{G}
Gyre Sage
Creature - Elf Druid
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

{T}: Add {G} for each +1/+1 counter on Gyre Sage.
1 / 2
{4}{R}{R}
Hellkite Charger
Creature - Dragon
Flying, haste

Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5 / 5
{1}{G}
Ilysian Caryatid
Creature - Plant
{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
1 / 1
{5}{R}{R}{R}
Insurrection
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
{2}{R}{G}
Jolene, the Plunder Queen
Legendary Creature - Human Warrior
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.

If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.

Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
2 / 2
{4}{R}
Karlach, Fury of Avernus
Legendary Creature - Tiefling Barbarian
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.

Choose a Background (You can have a Background as a second commander.)
5 / 4
{3}{R}{R}
Kazuul, Tyrant of the Cliffs
Legendary Creature - Ogre Warrior
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
5 / 4
{3}{R}
Kird Chieftain
Creature - Ape
Kird Chieftain gets +1/+1 as long as you control a Forest.

{4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
3 / 3
{1}{R}{G}
Klothys, God of Destiny
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.

At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
4 / 5
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{R}{G}
Mina and Denn, Wildborn
Legendary Creature - Elf Ally
You may play an additional land on each of your turns.

{R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
4 / 4
--
Mines of Moria
Legendary Land
Mines of Moria enters the battlefield tapped unless you control a legendary creature.

{T}: Add {R}.

{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
{4}{R}{R}
Moraug, Fury of Akoum
Legendary Creature - Minotaur Warrior
Each creature you control gets +1/+0 for each time it has attacked this turn.

Landfall -- Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
6 / 6
--
Mossfire Valley
Land
{1}, {T}: Add {R}{G}.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{2}{G}{G}
Nature's Will
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
{5}{G}{G}
Nissa, Genesis Mage
Legendary Planeswalker - Nissa
+2: Untap up to two target creatures and up to two target lands.

-3: Target creature gets +5/+5 until end of turn.

-10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
L: 5
{2}{G}
Obscuring Haze
Instant
If you control a commander, you may cast this spell without paying its mana cost.

Prevent all damage that would be dealt this turn by creatures your opponents control.
{3}{R}{R}
Port Razer
Creature - Orc Pirate
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.

Port Razer can't attack a player it has already attacked this turn.
4 / 4
{1}{G}
Power Fist
Artifact - Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."

Equip {2}
{3}{R}{R}
Pugnacious Pugilist
Creature - Ogre Warrior
Whenever Pugnacious Pugilist attacks, create a tapped and attacking 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
4 / 4
{4}{R}
Purphoros, Bronze-Blooded
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Other creatures you control have haste.

{2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.
7 / 6
{3}{R}
Purphoros, God of the Forge
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

{2}{R}: Creatures you control get +1/+0 until end of turn.
6 / 5
{R}{G}
Radha, Heir to Keld
Legendary Creature - Elf Warrior
Whenever Radha, Heir to Keld attacks, you may add {R}{R}.

{T}: Add {G}.
2 / 2
{3}
Rhonas's Monument
Legendary Artifact
Green creature spells you cast cost {1} less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
{2}{G}
Roar of Challenge
Sorcery
All creatures able to block target creature this turn do so.

Ferocious -- That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
--
Rockfall Vale
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.

{T}: Add {R} or {G}.
--
Rootbound Crag
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.

{T}: Add {R} or {G}.
{2}{R}{G}
Sarkhan Vol
Legendary Planeswalker - Sarkhan
+1: Creatures you control get +1/+1 and gain haste until end of turn.

-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

-6: Create five 4/4 red Dragon creature tokens with flying.
L: 4
{1}{G}
Savage Punch
Sorcery
Target creature you control fights target creature you don't control.

Ferocious -- The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
{4}{R}{G}
Savage Ventmaw
Creature - Dragon
Flying

Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4 / 4
--
Sheltered Thicket
Land - Mountain Forest
({T}: Add {R} or {G}.)

Sheltered Thicket enters the battlefield tapped.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Shinka, the Bloodsoaked Keep
Legendary Land
{T}: Add {R}.

{R}, {T}: Target legendary creature gains first strike until end of turn.
{4}{G}{G}
Soul of the Harvest
Creature - Elemental
Trample

Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
6 / 6
{2}{G}
Spoils of Victory
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{G}{G}
Tandem Takedown
Instant
Up to two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to another target creature, planeswalker, or battle.
{2}{R}
Tavern Brawler
Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
{7}{G}{G}
The Great Henge
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
{6}{G}{G}
The Skullspore Nexus
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.

Whenever one or more nontoken creatures you control die, create a green Fungus Dinosaur creature token with base power and toughness each equal to the total power of those creatures.

{2}, {T}: Double target creature's power until end of turn.
{1}{G}{G}
Thrashing Brontodon
Creature - Dinosaur
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
3 / 4
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{2}{R}
Tibalt, Rakish Instigator
Legendary Planeswalker - Tibalt
Your opponents can't gain life.

-2: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
L: 5
{1}{R}{R}{R}
Torbran, Thane of Red Fell
Legendary Creature - Dwarf Noble
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
2 / 4
{2}{G}
Tranquil Frillback
Creature - Dinosaur
When Tranquil Frillback enters the battlefield, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many --

• Destroy target artifact or enchantment.

• Exile target player's graveyard.

• You gain 4 life.
3 / 3
{3}{G}{G}
Vivien, Monsters' Advocate
Legendary Planeswalker - Vivien
You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

+1: Create a 3/3 green Beast creature token. Put your choice of a vigilance counter, a reach counter, or a trample counter on it.

-2: When you cast your next creature spell this turn, search your library for a creature card with lesser mana value, put it onto the battlefield, then shuffle.
L: 3
{6}{G}{G}
Vorinclex, Voice of Hunger
Legendary Creature - Phyrexian Praetor
Trample

Whenever you tap a land for mana, add one mana of any type that land produced.

Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
7 / 6
{1}{G}
Whisperer of the Wilds
Creature - Human Shaman
{T}: Add {G}.

Ferocious -- {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.
0 / 2
{1}{G}
Winds of Qal Sisma
Instant
Prevent all combat damage that would be dealt this turn.

Ferocious -- If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.
--
Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{3}{R}{R}
World at War
Sorcery
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
{3}{R}{G}
Wulfgar of Icewind Dale
Legendary Creature - Human Barbarian
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4 / 4
{3}{R}{G}
Xenagos, God of Revels
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red and green is less than seven, Xenagos isn't a creature.

At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
6 / 5
{2}{R}{G}
Xenagos, the Reveler
Legendary Planeswalker - Xenagos
+1: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control.

0: Create a 2/2 red and green Satyr creature token with haste.

-6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
L: 3
{2}{R}{R}
Zariel, Archduke of Avernus
Legendary Planeswalker - Zariel
+1: Creatures you control get +1/+0 and gain haste until end of turn.

0: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."

-6: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
L: 4
{R}{G}
Zhur-Taa Druid
Creature - Human Druid
{T}: Add {G}.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
1 / 1
{2}{R}{R}
Éomer, Marshal of Rohan
Legendary Creature - Human Knight
Haste

Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
4 / 4

--
Devil
Token Creature - Devil
Red

When this creature dies, it deals 1 damage to any target.
1 / 1
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Treasure
Token Artifact - Treasure
Colorless

{T}, Sacrifice this artifact: Add one mana of any color.