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{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{1}{B}
Animate Dead
Enchantment - Aura
Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.
{B}
Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.

Flashback--Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.

Flashback--Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{B}
Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.

Flashback--Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
--
Cephalid Coliseum
Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.

Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
--
Cephalid Coliseum
Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.

Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
--
City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.

{T}: Add one mana of any color.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}
Duress
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{1}{B}
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
--
Gemstone Mine
Land
Gemstone Mine enters the battlefield with three mining counters on it.

{T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
{U}
Hapless Researcher
Creature - Human Wizard
Sacrifice Hapless Researcher: Draw a card, then discard a card.
1 / 1
{U}
Hapless Researcher
Creature - Human Wizard
Sacrifice Hapless Researcher: Draw a card, then discard a card.
1 / 1
{U}
Hapless Researcher
Creature - Human Wizard
Sacrifice Hapless Researcher: Draw a card, then discard a card.
1 / 1
{U}
Hapless Researcher
Creature - Human Wizard
Sacrifice Hapless Researcher: Draw a card, then discard a card.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{6}{R}{R}
Petradon
Creature - Nightmare Beast
When Petradon enters the battlefield, exile two target lands.

When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

{R}: Petradon gets +1/+0 until end of turn.
5 / 6
{6}{R}{R}
Petradon
Creature - Nightmare Beast
When Petradon enters the battlefield, exile two target lands.

When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

{R}: Petradon gets +1/+0 until end of turn.
5 / 6
{6}{R}{R}
Petradon
Creature - Nightmare Beast
When Petradon enters the battlefield, exile two target lands.

When Petradon leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

{R}: Petradon gets +1/+0 until end of turn.
5 / 6
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
--
Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{B}
Reanimate
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
{2}{B}
Recurring Nightmare
Enchantment
Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
{6}{W}{W}{W}
Reya Dawnbringer
Legendary Creature - Angel
Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4 / 6
{6}{W}{W}{W}
Reya Dawnbringer
Legendary Creature - Angel
Flying

At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4 / 6
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{5}{G}{G}{G}
Symbiotic Wurm
Creature - Wurm
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
7 / 7
{5}{G}{G}{G}
Symbiotic Wurm
Creature - Wurm
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
7 / 7
{5}{G}{G}{G}
Symbiotic Wurm
Creature - Wurm
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
7 / 7
{5}{G}{G}{G}
Symbiotic Wurm
Creature - Wurm
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
7 / 7
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
--
Underground River
Land
{T}: Add {C}.

{T}: Add {U} or {B}. Underground River deals 1 damage to you.
{3}{B}{B}{B}
Visara the Dreadful
Legendary Creature - Gorgon
Flying

{T}: Destroy target creature. It can't be regenerated.
5 / 5
{3}{B}{B}{B}
Visara the Dreadful
Legendary Creature - Gorgon
Flying

{T}: Destroy target creature. It can't be regenerated.
5 / 5
{3}{B}{B}{B}
Visara the Dreadful
Legendary Creature - Gorgon
Flying

{T}: Destroy target creature. It can't be regenerated.
5 / 5

{5}{W}{W}{W}
Akroma, Angel of Wrath
Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6 / 6
{5}{W}{W}{W}
Akroma, Angel of Wrath
Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6 / 6
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{U}
Blue Elemental Blast
Instant
Choose one --

• Counter target red spell.

• Destroy target red permanent.
{B}
Cabal Therapy
Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.

Flashback--Sacrifice a creature. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature

You control enchanted creature.
{2}{U}{U}
Control Magic
Enchantment - Aura
Enchant creature

You control enchanted creature.
{1}{R}
Stronghold Gambit
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
{1}{R}
Stronghold Gambit
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
{1}{R}
Stronghold Gambit
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
{1}{R}
Stronghold Gambit
Sorcery
Each player chooses a card in their hand. Then each player reveals their chosen card. The owner of each creature card revealed this way with the lowest mana value puts it onto the battlefield.
{3}{B}
Unmask
Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost.

Target player reveals their hand. You choose a nonland card from it. That player discards that card.
{3}{B}
Unmask
Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost.

Target player reveals their hand. You choose a nonland card from it. That player discards that card.