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Select Main Deck Cards

{1}{B}
Abnormal Endurance
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
{3}{W}
Aethershield Artificer
Creature - Dwarf Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3 / 3
{3}{W}
Aethershield Artificer
Creature - Dwarf Artificer
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
3 / 3
{3}{W}
Angelic Exaltation
Enchantment
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
{1}{U}
Anticipate
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{G/W}{G/W}{ // }{4}{G}{W}
Assure // Assemble
Instant // Instant
Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.



Create three 2/2 green and white Elf Knight creature tokens with vigilance.
{2}{U}
Aviation Pioneer
Creature - Human Artificer
When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
1 / 2
--
Azorius Guildgate
Land - Gate
Azorius Guildgate enters the battlefield tapped.

{T}: Add {W} or {U}.
{X}{R}
Banefire
Sorcery
Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.
{4}{R}
Barging Sergeant
Creature - Minotaur Soldier
Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
4 / 2
{3}{B}
Bartizan Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
3 / 1
{1}{U}{R}
Beacon Bolt
Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{U}{R}
Beamsplitter Mage
Creature - Vedalken Wizard
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
2 / 2
{2}{G}{G}
Beast Whisperer
Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
2 / 3
{2}{W}
Blade Instructor
Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
3 / 1
{2}{W}
Blade Instructor
Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
3 / 1
{3}{B}
Blood Divination
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Draw three cards.
{1}{B}{B}
Blood Operative
Creature - Vampire Assassin
Lifelink

When Blood Operative enters the battlefield, you may exile target card from a graveyard.

Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
3 / 1
{2}{R}
Boggart Brute
Creature - Goblin Warrior
Menace (This creature can't be blocked except by two or more creatures.)
3 / 2
{4}{B}{B}
Bogstomper
Creature - Beast
6 / 5
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{3}
Boros Locket
Artifact
{T}: Add {R} or {W}.

{R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards.
{1}{W}
Bounty Agent
Creature - Human Soldier
Vigilance

{T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment.
2 / 2
{4}{G}{G}
Bounty of Might
Instant
Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.
{2}{W}
Bring to Trial
Sorcery
Exile target creature with power 4 or greater.
{2}{R}
Burn Bright
Instant
Creatures you control get +2/+0 until end of turn.
{2}{R}
Catalyst Elemental
Creature - Elemental
Sacrifice Catalyst Elemental: Add {R}{R}.
2 / 2
{1}{G}{W}
Centaur Peacemaker
Creature - Centaur Cleric
When Centaur Peacemaker enters the battlefield, each player gains 4 life.
3 / 3
{3}{U}
Chemister's Insight
Instant
Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
{1}{B}
Child of Night
Creature - Vampire
Lifelink
2 / 1
--
Cinder Barrens
Land
Cinder Barrens enters the battlefield tapped.

{T}: Add {B} or {R}.
{3}{W}
Collar the Culprit
Instant
Destroy target creature with toughness 4 or greater.
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{4}{G}{G}
Colossal Dreadmaw
Creature - Dinosaur
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6 / 6
{2}{G}
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
{U}{U}{R}{R}
Crackling Drake
Creature - Drake
Flying

Crackling Drake's power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

When Crackling Drake enters the battlefield, draw a card.
* / 4
{R}
Crash Through
Sorcery
Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Draw a card.
{2}{G}
Crushing Canopy
Instant
Choose one --

• Destroy target creature with flying.

• Destroy target enchantment.
{2}{G}
Crushing Canopy
Instant
Choose one --

• Destroy target creature with flying.

• Destroy target enchantment.
{2}{G}
Daggerback Basilisk
Creature - Basilisk
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2 / 2
{1}{U}{B}
Darkblade Agent
Creature - Human Assassin
As long as you've surveilled this turn, Darkblade Agent has deathtouch and "Whenever this creature deals combat damage to a player, you draw a card."
2 / 3
{U}
Dazzling Lights
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{U}
Dazzling Lights
Instant
Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{B}
Dead Weight
Enchantment - Aura
Enchant creature

Enchanted creature gets -2/-2.
{5}{B}
Debtors' Transport
Creature - Thrull
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
5 / 3
{3}{G}{G}
Declare Dominance
Sorcery
Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.
{W}
Demotion
Enchantment - Aura
Enchant creature

Enchanted creature can't block, and its activated abilities can't be activated.
--
Detection Tower
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{2}{U}{U}
Devious Cover-Up
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
{1}{G}
Devkarin Dissident
Creature - Elf Warrior
{4}{G}: Devkarin Dissident gets +2/+2 until end of turn.
2 / 2
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
--
Dimir Guildgate
Land - Gate
Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.
{3}
Dimir Locket
Artifact
{T}: Add {U} or {B}.

{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
{3}
Dimir Locket
Artifact
{T}: Add {U} or {B}.

{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
{3}
Dimir Locket
Artifact
{T}: Add {U} or {B}.

{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.
{1}{U}
Disdainful Stroke
Instant
Counter target spell with mana value 4 or greater.
{2}{U}
Divination
Sorcery
Draw two cards.
{R}{R}
Doublecast
Sorcery
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
{4}{B}
Douser of Lights
Creature - Horror
4 / 5
{1}{R}{G}
Draconic Disciple
Creature - Human Shaman
{T}: Add one mana of any color.

{7}, {T}, Sacrifice Draconic Disciple: Create a 5/5 red Dragon creature token with flying.
2 / 2
{2}{R}
Dragon Egg
Creature - Dragon Egg
Defender

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and "{R}: This creature gets +1/+0 until end of turn."
0 / 2
{3}{G}
Druid of Horns
Creature - Human Druid
Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
2 / 3
{3}{G}
Druid of Horns
Creature - Human Druid
Whenever you cast an Aura spell that targets Druid of Horns, create a 3/3 green Beast creature token.
2 / 3
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 / 3
{3}{W}
Dwarven Priest
Creature - Dwarf Cleric
When Dwarven Priest enters the battlefield, you gain 1 life for each creature you control.
2 / 4
--
Einblicke der Sphinx
{1}{R}
Electrostatic Field
Creature - Wall
Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
0 / 4
{1}{R}
Electrostatic Field
Creature - Wall
Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
0 / 4
{2}{G}
Elvish Rejuvenator
Creature - Elf Druid
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
1 / 1
{1}{B}{G}
Erstwhile Trooper
Creature - Zombie Soldier
Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn.
2 / 2
{1}
Explosive Apparatus
Artifact
{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
{1}
Explosive Apparatus
Artifact
{3}, {T}, Sacrifice Explosive Apparatus: It deals 2 damage to any target.
{1}{R}
Fire Urchin
Creature - Elemental
Trample

Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.
1 / 3
--
Firedensstifter-Zentaurin
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{R/W}
Fresh-Faced Recruit
Creature - Human Soldier
As long as it's your turn, Fresh-Faced Recruit has first strike.
2 / 1
{3}{W}
Gallant Cavalry
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
2 / 2
{3}{W}
Gallant Cavalry
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)

When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance.
2 / 2
--
Gateway Plaza
Land - Gate
Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{U}
Gearsmith Prodigy
Creature - Human Artificer
Gearsmith Prodigy gets +1/+0 as long as you control an artifact.
1 / 2
{1}{U}
Ghostform
Sorcery
Up to two target creatures can't be blocked this turn.
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{2}
Glaive of the Guildpact
Artifact - Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
{R}
Goblin Motivator
Creature - Goblin Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
1 / 1
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
--
Golgari Guildgate
Land - Gate
Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.
{3}{G}
Goreclaw, Terror of Qal Sisma
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.

Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4 / 3
{B}
Gutterbones
Creature - Skeleton Warrior
Gutterbones enters the battlefield tapped.

{1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
2 / 1
{W}
Haazda Marshal
Creature - Human Soldier
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
1 / 1
{2}{R}{W}
Hammer Dropper
Creature - Giant Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
5 / 2
{2}{R}{W}
Hammer Dropper
Creature - Giant Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
5 / 2
{2}{R}{R}
Havoc Devils
Creature - Devil
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4 / 3
{W}
Healer's Hawk
Creature - Bird
Flying, lifelink
1 / 1
{2}{B}
Hired Blade
Creature - Human Assassin
Flash (You may cast this spell any time you could cast an instant.)
3 / 2
{B}
Hired Poisoner
Creature - Human Assassin
Deathtouch
1 / 1
{B}
Hired Poisoner
Creature - Human Assassin
Deathtouch
1 / 1
{U}{B}
House Guildmage
Creature - Human Wizard
{1}{U}, {T}: Target creature doesn't untap during its controller's next untap step.

{2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
2 / 2
{X}{G}
Hungering Hydra
Creature - Hydra
Hungering Hydra enters the battlefield with X +1/+1 counters on it.

Hungering Hydra can't be blocked by more than one creature.

Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
0 / 0
{W}{B}
Imperious Oligarch
Creature - Human Cleric
Vigilance

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
2 / 1
{3}{B}
Infectious Horror
Creature - Zombie Horror
Whenever Infectious Horror attacks, each opponent loses 2 life.
2 / 2
{1}{B}
Infernal Scarring
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
{1}{G}
Ironshell Beetle
Creature - Insect
When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
1 / 1
{R}{W}
Justice Strike
Instant
Target creature deals damage to itself equal to its power.
{R}{W}
Justice Strike
Instant
Target creature deals damage to itself equal to its power.
{4}{W}{W}
Knight of the Tusk
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
3 / 7
{4}{W}{W}
Knight of the Tusk
Creature - Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
3 / 7
{4}{G}
Kraul Foragers
Creature - Insect Scout
Undergrowth -- When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.
4 / 4
{4}{B}
Kraul Swarm
Creature - Insect Warrior
Flying

{2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.
4 / 1
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{W}
Leonin Vanguard
Creature - Cat Soldier
At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life.
1 / 1
{2}{W}
Loxodon Line Breaker
Creature - Elephant Soldier
3 / 2
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{W}
Luminous Bonds
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{1}{B}
Macabre Waltz
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
{1}{B}
Macabre Waltz
Sorcery
Return up to two target creature cards from your graveyard to your hand, then discard a card.
{2}{W}
Make a Stand
Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
{U}
Maximize Altitude
Sorcery
Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{R}
Maximize Velocity
Sorcery
Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
{2}{B}
Mephitic Vapors
Sorcery
All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{2}{U}
Mirror Image
Creature - Shapeshifter
You may have Mirror Image enter the battlefield as a copy of a creature you control.
0 / 0
{1}{U}
Omenspeaker
Creature - Human Wizard
When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
1 / 3
{2}{R}
Onakke Ogre
Creature - Ogre Warrior
4 / 2
{1}{W}
Oreskos Swiftclaw
Creature - Cat Warrior
3 / 1
{1}{R}
Ornery Goblin
Creature - Goblin Warrior
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
2 / 1
{1}{R}
Ornery Goblin
Creature - Goblin Warrior
Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.
2 / 1
--
Orzhox-Erpresser
{3}{R}{G}{W}
Palladia-Mors, the Ruiner
Legendary Creature - Elder Dragon
Flying, vigilance, trample

Palladia-Mors, the Ruiner has hexproof if it hasn't dealt damage yet.
6 / 6
{2}{G}
Pause for Reflection
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Prevent all combat damage that would be dealt this turn.
{1}{G}
Plummet
Instant
Destroy target creature with flying.
{G}
Portcullis Vine
Creature - Plant Wall
Defender (This creature can't attack.)

{2}, {T}, Sacrifice a creature with defender: Draw a card.
0 / 3
{1}{B}
Rakdos Trumpeter
Creature - Human Shaman
Menace (This creature can't be blocked except by two or more creatures.)

{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.
1 / 3
{2}{G}
Reclamation Sage
Creature - Elf Shaman
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2 / 1
{3}{G}{G}
Regenesis
Instant
Return up to two target permanent cards from your graveyard to your hand.
{1}{W}
Revitalize
Instant
You gain 3 life.

Draw a card.
{W}
Righteous Blow
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
{4}{B}
Rise from the Grave
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
{1}{G}
Root Snare
Instant
Prevent all combat damage that would be dealt this turn.
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{1}{G}{W}
Satyr Enchanter
Creature - Satyr Druid
Whenever you cast an enchantment spell, draw a card.
2 / 2
{1}{R}{G}
Savage Smash
Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)
{3}{U}
Scholar of Stars
Creature - Human Artificer
When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.
3 / 2
{X}{U}
Selective Snare
Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
{5}{G}{G}
Siege Wurm
Creature - Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Trample
5 / 5
{3}{B}
Skeleton Archer
Creature - Skeleton Archer
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
3 / 3
{1}{R}{W}
Skyknight Legionnaire
Creature - Human Knight
Flying, haste
2 / 2
{1}{W}
Skyline Scout
Creature - Human Scout
Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn.
2 / 1
{2}{B}
Skymarch Bloodletter
Creature - Vampire Soldier
Flying

When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
2 / 2
{1}{B}
Sovereign's Bite
Sorcery
Target player loses 3 life and you gain 3 life.
{3}{R}{R}
Sparktongue Dragon
Creature - Dragon
Flying

When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.
3 / 3
{3}{R}{R}
Sparktongue Dragon
Creature - Dragon
Flying

When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.
3 / 3
{R}
Spear Spewer
Creature - Goblin Warrior
Defender

{T}: Spear Spewer deals 1 damage to each player.
0 / 2
{2}{B}
Spinal Centipede
Creature - Insect
When Spinal Centipede dies, put a +1/+1 counter on target creature you control.
3 / 2
{2}{G}
Sprouting Renewal
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

Choose one --

• Create a 2/2 green and white Elf Knight creature token with vigilance.

• Destroy target artifact or enchantment.
{G}
Stony Strength
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{4}{R}{W}
Swathcutter Giant
Creature - Giant Soldier
Vigilance

Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.
5 / 5
{2}{W}
Sworn Companions
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
{1}{W}
Take Vengeance
Sorcery
Destroy target tapped creature.
{4}{G}
Thornhide Wolves
Creature - Wolf
4 / 5
{1}{U}{U}
Thought Collapse
Instant
Counter target spell. Its controller mills three cards.
{R}
Thud
Sorcery
As an additional cost to cast this spell, sacrifice a creature.

Thud deals damage equal to the sacrificed creature's power to any target.
{1}{G}
Titanic Growth
Instant
Target creature gets +4/+4 until end of turn.
{R}
Torch Courier
Creature - Goblin
Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.
1 / 1
{4}{U}
Totally Lost
Instant
Put target nonland permanent on top of its owner's library.
{3}
Transmogrifying Wand
Artifact
Transmogrifying Wand enters the battlefield with three charge counters on it.

{1}, {T}, Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
{3}{G}{W}
Trostani Discordant
Legendary Creature - Dryad
Other creatures you control get +1/+1.

When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.

At the beginning of your end step, each player gains control of all creatures they own.
1 / 4
{R}{R}{W}{W}
Truefire Captain
Creature - Human Knight
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
4 / 3
{2}{R}
Trumpet Blast
Instant
Attacking creatures get +2/+0 until end of turn.
{2}{W}
Trusty Packbeast
Creature - Beast
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
2 / 3
{2}{W}
Trusty Packbeast
Creature - Beast
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
2 / 3
{2}{U}
Uncomfortable Chill
Instant
Creatures your opponents control get -2/-0 until end of turn.

Draw a card.
{3}{B}
Undercity Necrolisk
Creature - Zombie Lizard
{1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
3 / 3
{1}{U}
Unexplained Disappearance
Instant
Return target creature to its owner's hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{3}{B}{B}
Vampire Sovereign
Creature - Vampire Noble
Flying

When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.
3 / 4
{2}{B}
Veiled Shade
Creature - Shade
{1}{B}: Veiled Shade gets +1/+1 until end of turn.
2 / 2
{2}{B}
Veiled Shade
Creature - Shade
{1}{B}: Veiled Shade gets +1/+1 until end of turn.
2 / 2
{1}{G/W}
Vernadi Shieldmate
Creature - Human Soldier
Vigilance
2 / 2
{1}{G/W}
Vernadi Shieldmate
Creature - Human Soldier
Vigilance
2 / 2
{1}{R}
Viashino Pyromancer
Creature - Viashino Wizard
When Viashino Pyromancer enters the battlefield, it deals 2 damage to target player or planeswalker.
2 / 1
{1}{B}
Walking Corpse
Creature - Zombie
2 / 2
{1}{U}
Wall of Mist
Creature - Wall
Defender
0 / 5
{3}{U}{U}
Watcher in the Mist
Creature - Spirit
Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3 / 4
{3}{U}{U}
Watcher in the Mist
Creature - Spirit
Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3 / 4
{3}{U}{U}
Watcher in the Mist
Creature - Spirit
Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3 / 4
{1}{U}{R}
Wee Dragonauts
Creature - Faerie Wizard
Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.
1 / 3
{1}{U/B}{U/B}
Whisper Agent
Creature - Human Rogue
Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3 / 2
{2}{R}
Wojek Bodyguard
Creature - Human Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can't attack or block alone.
3 / 3
--
Woodland Stream
Land
Woodland Stream enters the battlefield tapped.

{T}: Add {G} or {U}.