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Select Main Deck Cards

{1}{W}
Adamant Will
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
{1}{W}
Benalish Honor Guard
Creature - Human Knight
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
2 / 2
{W}{W}{W}
Benalish Marshal
Creature - Human Knight
Other creatures you control get +1/+1.
3 / 3
{1}{R}
Bloodstone Goblin
Creature - Goblin Warrior
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2 / 2
{1}{R}
Bloodstone Goblin
Creature - Goblin Warrior
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2 / 2
{3}{W}
Call the Cavalry
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 / 1
{W}
Charge
Instant
Creatures you control get +1/+1 until end of turn.
{W}
Charge
Instant
Creatures you control get +1/+1 until end of turn.
{1}{G}
Corrosive Ooze
Creature - Ooze
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
2 / 2
{2}{U}
Divination
Sorcery
Draw two cards.
{1}{R}
Frenzied Rage
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)
{R}
Ghitu Lavarunner
Creature - Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
1 / 2
{2}{G}
Grow from the Ashes
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
{2}{R}{R}
Keldon Raider
Creature - Human Warrior
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
4 / 3
{1}{R}
Keldon Warcaller
Creature - Human Warrior
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
2 / 2
{1}{G}
Llanowar Scout
Creature - Elf Scout
{T}: You may put a land card from your hand onto the battlefield.
1 / 3
--
Memorial to Unity
Land
Memorial to Unity enters the battlefield tapped.

{T}: Add {G}.

{2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
{1}{W}
Mesa Unicorn
Creature - Unicorn
Lifelink
2 / 2
{3}{W}
On Serra's Wings
Legendary Enchantment - Aura
Enchant creature

Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
{1}{R}
Orcish Vandal
Creature - Orc Warrior
{T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
1 / 1
{2}{W}
Pegasus Courser
Creature - Pegasus
Flying

Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
1 / 3
{3}
Powerstone Shard
Artifact
{T}: Add {C} for each artifact you control named Powerstone Shard.
{3}{R}
Rampaging Cyclops
Creature - Cyclops
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
4 / 4
{U}
Rescue
Instant
Return target permanent you control to its owner's hand.
{1}{R}
Run Amok
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
{3}{W}
Sanctum Spirit
Creature - Spirit
Lifelink

Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
3 / 2
{1}{W}
Seal Away
Enchantment
Flash

When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
{3}{R}
Seismic Shift
Sorcery
Destroy target land. Up to two target creatures can't block this turn.
{1}{W}
Serra Disciple
Creature - Bird Cleric
Flying, first strike

Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
1 / 1
{2}{B}{B}
Settle the Score
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
{3}{R}{R}
Siege-Gang Commander
Creature - Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.

{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
2 / 2
{3}
Skittering Surveyor
Artifact Creature - Construct
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
1 / 2
{3}{G}{U}
Tatyova, Benthic Druid
Legendary Creature - Merfolk Druid
Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
3 / 3
{4}
Thran Temporal Gateway
Legendary Artifact
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
{W}
Tragic Poet
Creature - Human
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
1 / 1
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 / 2
{2}
Voltaic Servant
Artifact Creature - Construct
At the beginning of your end step, untap target artifact.
1 / 3
{3}{R}
Warcry Phoenix
Creature - Phoenix
Flying, haste

Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
2 / 2
{3}{G}
Wild Onslaught
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.