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Select Main Deck Cards

{2}{R}{R}
Aftershock
Sorcery
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.
{B}{B}
Ancestral Vengeance
Enchantment - Aura
Enchant creature

When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control.

Enchanted creature gets -1/-1.
{1}{G}
Bayou Dragonfly
Creature - Insect
Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
1 / 1
{2}{G}
Broken Fall
Enchantment
Return Broken Fall to its owner's hand: Regenerate target creature.
{1}{G}
Canopy Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
1 / 3
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{1}{B}
Clot Sliver
Creature - Sliver
All Slivers have "{2}: Regenerate this permanent."
1 / 1
{3}{W}
Cloudchaser Eagle
Creature - Bird
Flying

When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
2 / 2
{3}
Coiled Tinviper
Artifact Creature - Snake
First strike
2 / 1
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{3}{B}
Darkling Stalker
Creature - Shade Spirit
{B}: Regenerate Darkling Stalker.

{B}: Darkling Stalker gets +1/+1 until end of turn.
1 / 1
{1}{B}
Dauthi Horror
Creature - Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can't be blocked by white creatures.
2 / 1
{2}{B}
Dauthi Marauder
Creature - Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
3 / 1
{B}{B}
Dauthi Slayer
Creature - Dauthi Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Slayer attacks each combat if able.
2 / 2
{3}{G}
Elven Warhounds
Creature - Dog
Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.
2 / 2
{B}{B}
Enfeeblement
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{4}{U}
Giant Crab
Creature - Crab
{U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
3 / 3
{1}{R}
Heart Sliver
Creature - Sliver
All Sliver creatures have haste.
1 / 1
{1}{G}
Heartwood Dryad
Creature - Dryad
Heartwood Dryad can block creatures with shadow as though Heartwood Dryad had shadow.
2 / 1
{2}{U}
Horned Turtle
Creature - Turtle
1 / 4
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{R}
Lightning Blast
Instant
Lightning Blast deals 4 damage to any target.
{2}
Manakin
Artifact Creature - Construct
{T}: Add {C}.
1 / 1
{1}{W}
Master Decoy
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 2
{R}
Mogg Conscripts
Creature - Goblin
Mogg Conscripts can't attack unless you've cast a creature spell this turn.
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{W}
Mounted Archers
Creature - Human Soldier Archer
Reach (This creature can block creatures with flying.)

{W}: Mounted Archers can block an additional creature this turn.
2 / 3
{3}{G}{G}
Natural Spring
Sorcery
Target player gains 8 life.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Reality Anchor
Instant
Target creature loses shadow until end of turn.

Draw a card.
{1}{G}
Respite
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
{B}
Sadistic Glee
Enchantment - Aura
Enchant creature

Whenever a creature dies, put a +1/+1 counter on enchanted creature.
{B}
Sarcomancy
Enchantment
When Sarcomancy enters the battlefield, create a 2/2 black Zombie creature token.

At the beginning of your upkeep, if there are no Zombies on the battlefield, Sarcomancy deals 1 damage to you.
{U}
Shadow Rift
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Draw a card.
{G}
Skyshroud Ranger
Creature - Elf Ranger
{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
1 / 1
{X}{U}
Spell Blast
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
{1}{B}
Spinal Graft
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
{2}{U}
Thalakos Mistfolk
Creature - Thalakos Illusion
Shadow (This creature can block or be blocked by only creatures with shadow.)

{U}: Put Thalakos Mistfolk on top of its owner's library.
2 / 1
{2}
Thumbscrews
Artifact
At the beginning of your upkeep, if you have five or more cards in hand, Thumbscrews deals 1 damage to target opponent or planeswalker.
{1}{R}
Wall of Diffusion
Creature - Wall
Defender (This creature can't attack.)

Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.
0 / 5