Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast.
-2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
L:
5
--
Kwain, Curious Itinerant
{2}{W}{W}
Lightmine Field
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
{1}{U}{U}
Narset, Parter of Veils
Legendary Planeswalker - Narset
Each opponent can't draw more than one card each turn.
-2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
L:
5
{1}{W}
Nyx-Fleece Ram
Enchantment Creature - Sheep
At the beginning of your upkeep, you gain 1 life.
0 /
5
{2}{U}{U}
Psychic Possession
Enchantment - Aura
Enchant opponent
Skip your draw step.
Whenever enchanted opponent draws a card, you may draw a card.