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{W}
Abu Ja'far
Creature - Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0 / 1
{2}
Aeolipile
Artifact
{1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.
{W}
Armor of Faith
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1.

{W}: Enchanted creature gets +0/+1 until end of turn.
{W}
Benalish Hero
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{W}{W}{W}
Cleansing
Sorcery
For each land, destroy that land unless any player pays 1 life.
{W}
Death Ward
Instant
Regenerate target creature.
{W}{W}
Eye for an Eye
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
{W}{W}
Eye for an Eye
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
{1}{W}{W}
Farrel's Zealot
Creature - Human
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
2 / 2
{1}{W}{W}
Farrel's Zealot
Creature - Human
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
2 / 2
{1}{W}{W}
Farrel's Zealot
Creature - Human
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
2 / 2
{1}{W}{W}
Farrel's Zealot
Creature - Human
Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.
2 / 2
{3}{W}{W}
Fire and Brimstone
Instant
Fire and Brimstone deals 4 damage to target player who attacked this turn and 4 damage to you.
{W}
Icatian Infantry
Creature - Human Soldier
{1}: Icatian Infantry gains first strike until end of turn.

{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{W}
Icatian Infantry
Creature - Human Soldier
{1}: Icatian Infantry gains first strike until end of turn.

{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{W}
Icatian Infantry
Creature - Human Soldier
{1}: Icatian Infantry gains first strike until end of turn.

{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{W}
Icatian Infantry
Creature - Human Soldier
{1}: Icatian Infantry gains first strike until end of turn.

{1}: Icatian Infantry gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.

{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 / 1
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.

{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 / 1
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.

{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 / 1
{W}
Icatian Javelineers
Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.

{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1 / 1
{4}{W}
Icatian Phalanx
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 4
{W}{W}{W}
Jihad
Enchantment
As Jihad enters the battlefield, choose a color and an opponent.

White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.

When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
{W}
Kjeldoran Warrior
Creature - Human Warrior
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{W}
Kjeldoran Warrior
Creature - Human Warrior
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1 / 1
{4}
Mightstone
Artifact
Attacking creatures get +1/+0.
{4}
Mightstone
Artifact
Attacking creatures get +1/+0.
{W}{W}
Order of Leitbur
Creature - Human Cleric Knight
Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
2 / 1
{W}{W}
Order of Leitbur
Creature - Human Cleric Knight
Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
2 / 1
{W}{W}
Order of Leitbur
Creature - Human Cleric Knight
Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
2 / 1
{W}{W}
Order of Leitbur
Creature - Human Cleric Knight
Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.
2 / 1
{1}{W}
Osai Vultures
Creature - Bird
Flying

At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.

Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
1 / 1
{1}{W}
Osai Vultures
Creature - Bird
Flying

At the beginning of each end step, if a creature died this turn, put a carrion counter on Osai Vultures.

Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.
1 / 1
{1}{W}{W}
Preacher
Creature - Human Cleric
You may choose not to untap Preacher during your untap step.

{T}: For as long as Preacher remains tapped, gain control of target creature of an opponent's choice they control.
1 / 1
{1}{W}
Shield Bearer
Creature - Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0 / 3
{W}
Swords to Plowshares
Instant
Exile target creature. Its controller gains life equal to its power.
{2}{W}{W}
Witch Hunter
Creature - Human Cleric
{T}: Witch Hunter deals 1 damage to target player or planeswalker.

{1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.
1 / 1
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4
{3}
Yotian Soldier
Artifact Creature - Soldier
Vigilance
1 / 4

{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Blue
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{W}
Death Speakers
Creature - Human Cleric
Protection from black
1 / 1
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Greater Realm of Preservation
Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Greater Realm of Preservation
Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
{3}{W}
Knights of Thorn
Creature - Human Knight
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2 / 2
{1}{W}
Repentant Blacksmith
Creature - Human
Protection from red
1 / 2
{1}{W}
Repentant Blacksmith
Creature - Human
Protection from red
1 / 2
{1}{W}
Repentant Blacksmith
Creature - Human
Protection from red
1 / 2