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{B}{B}
Black Knight
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
2 / 2
{1}{B}
Brine Shaman
Creature - Human Cleric Shaman
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
1 / 1
{1}{B}
Brine Shaman
Creature - Human Cleric Shaman
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

{1}{U}{U}, Sacrifice a creature: Counter target creature spell.
1 / 1
{1}{B}
Erg Raiders
Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2 / 3
{1}{B}
Erg Raiders
Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2 / 3
{1}{B}
Erg Raiders
Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2 / 3
{1}{B}
Erg Raiders
Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2 / 3
{B}{B}
Hasran Ogress
Creature - Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
3 / 2
{B}{B}
Hasran Ogress
Creature - Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
3 / 2
{B}{B}
Hasran Ogress
Creature - Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
3 / 2
{B}{B}
Hasran Ogress
Creature - Ogre
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.
3 / 2
{1}{B}{B}
Hecatomb
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.

Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
{B}{B}{B}
Infernal Contract
Sorcery
Draw four cards. You lose half your life, rounded up.
{B}
Insidious Bookworms
Creature - Worm
When Insidious Bookworms dies, you may pay {1}{B}. If you do, target player discards a card at random.
1 / 1
{B}
Kjeldoran Dead
Creature - Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.

{B}: Regenerate Kjeldoran Dead.
3 / 1
{B}
Kjeldoran Dead
Creature - Skeleton
When Kjeldoran Dead enters the battlefield, sacrifice a creature.

{B}: Regenerate Kjeldoran Dead.
3 / 1
{1}{B}{B}
Mindstab Thrull
Creature - Thrull
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2 / 2
{1}{B}{B}
Mindstab Thrull
Creature - Thrull
Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2 / 2
{B}{B}
Order of the Ebon Hand
Creature - Cleric Knight
Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2 / 1
{B}{B}
Order of the Ebon Hand
Creature - Cleric Knight
Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2 / 1
{B}{B}
Order of the Ebon Hand
Creature - Cleric Knight
Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2 / 1
{B}{B}
Order of the Ebon Hand
Creature - Cleric Knight
Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.
2 / 1
{3}
Phyrexian War Beast
Artifact Creature - Phyrexian Beast
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
3 / 4
{3}
Phyrexian War Beast
Artifact Creature - Phyrexian Beast
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
3 / 4
{3}
Phyrexian War Beast
Artifact Creature - Phyrexian Beast
When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.
3 / 4
{3}{B}
Sengir Autocrat
Creature - Human
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.

When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
2 / 2
{B}
Sewer Rats
Creature - Rat
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
1 / 1
{B}
Sewer Rats
Creature - Rat
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
1 / 1
{B}
Sewer Rats
Creature - Rat
{B}, Pay 1 life: Sewer Rats gets +1/+0 until end of turn. Activate no more than three times each turn.
1 / 1
{1}{B}
Skulking Ghost
Creature - Spirit
Flying

When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
2 / 1
{1}{B}
Skulking Ghost
Creature - Spirit
Flying

When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
2 / 1
{1}{B}
Skulking Ghost
Creature - Spirit
Flying

When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
2 / 1
{1}{B}
Skulking Ghost
Creature - Spirit
Flying

When Skulking Ghost becomes the target of a spell or ability, sacrifice it.
2 / 1
{B}
Soulshriek
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
{B}
Soulshriek
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
{B}
Soulshriek
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
{B}
Soulshriek
Instant
Target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. Sacrifice that creature at the beginning of the next end step.
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Urborg
Legendary Land
{T}: Add {B}.

{T}: Target creature loses first strike or swampwalk until end of turn.
{B}
Vampire Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{B}
Vampire Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1
{B}
Vampire Bats
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)

{B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn.
0 / 1

{1}{B}{B}
Oubliette
Enchantment
When Oubliette enters the battlefield, target creature phases out until Oubliette leaves the battlefield. Tap that creature as it phases in this way. (Auras and Equipment phase out with it. While permanents are phased out, they're treated as though they don't exist.)
{3}{B}{B}
Reign of Terror
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
{3}{B}{B}
Reign of Terror
Sorcery
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
{1}{B}
Soul Rend
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.

Draw a card at the beginning of the next turn's upkeep.
{B}
Stone-Throwing Devils
Creature - Devil
First strike
1 / 1
{B}
Stone-Throwing Devils
Creature - Devil
First strike
1 / 1
{B}
Stone-Throwing Devils
Creature - Devil
First strike
1 / 1
{B}
Stone-Throwing Devils
Creature - Devil
First strike
1 / 1
{2}{B}
Stupor
Sorcery
Target opponent discards a card at random, then discards a card.
{2}{B}
Stupor
Sorcery
Target opponent discards a card at random, then discards a card.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Terror
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}
Withering Boon
Instant
As an additional cost to cast this spell, pay 3 life.

Counter target creature spell.
{1}{B}
Withering Boon
Instant
As an additional cost to cast this spell, pay 3 life.

Counter target creature spell.