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Select Main Deck Cards

{6}{G}{G}
Ancient Brontodon
Creature - Dinosaur
9 / 9
{1}{G}{W}
Atzocan Seer
Creature - Human Druid
{T}: Add one mana of any color.

Sacrifice Atzocan Seer: Return target Dinosaur card from your graveyard to your hand.
2 / 3
{5}{W}
Bellowing Aegisaur
Creature - Dinosaur
Enrage -- Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control.
3 / 5
{3}{R}{R}
Berserkers' Onslaught
Enchantment
Attacking creatures you control have double strike.
--
Blighted Woodland
Land
{T}: Add {C}.

{3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}{R}
Blood Mist
Enchantment
At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
{1}{G}
Broken Bond
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
{4}{R}
Charging Monstrosaur
Creature - Dinosaur
Trample, haste
5 / 5
{3}{G}
Circuitous Route
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
{1}{R/G}{ // }{R}{G}
Collision // Colossus
Instant // Instant
Collision deals 6 damage to target creature with flying.



Target creature gets +4/+2 and gains trample until end of turn.
{1}{R/G}{ // }{R}{G}
Collision // Colossus
Instant // Instant
Collision deals 6 damage to target creature with flying.



Target creature gets +4/+2 and gains trample until end of turn.
{2}{G}
Colossal Majesty
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
{3}{G}{G}
Crested Herdcaller
Creature - Dinosaur
Trample

When Crested Herdcaller enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
3 / 3
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{2}{G}
Deathgorge Scavenger
Creature - Dinosaur
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
3 / 2
{1}{R}{G}
Domri, Anarch of Bolas
Legendary Planeswalker - Domri
Creatures you control get +1/+0.

+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.

-2: Target creature you control fights target creature you don't control.
L: 3
{1}{R}{G}
Domri, Anarch of Bolas
Legendary Planeswalker - Domri
Creatures you control get +1/+0.

+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.

-2: Target creature you control fights target creature you don't control.
L: 3
{1}{R}{G}
Domri, Anarch of Bolas
Legendary Planeswalker - Domri
Creatures you control get +1/+0.

+1: Add {R} or {G}. Creature spells you cast this turn can't be countered.

-2: Target creature you control fights target creature you don't control.
L: 3
{2}{R}{G}
Domri, Chaos Bringer
Legendary Planeswalker - Domri
+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters the battlefield with your choice of a +1/+1 counter or haste.)

-3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

-8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
L: 5
{2}{G}
Elemental Bond
Enchantment
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}{G}
Fertilid
Creature - Elemental
Fertilid enters the battlefield with two +1/+1 counters on it.

{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
0 / 0
{2}{R}
Frenzied Raptor
Creature - Dinosaur
4 / 2
{5}{W}{W}
Goring Ceratops
Creature - Dinosaur
Double strike

Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
3 / 3
{2}{G}
Grow from the Ashes
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
{1}{G}
Growth-Chamber Guardian
Creature - Elf Crab Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Growth-Chamber Guardian
Creature - Elf Crab Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Growth-Chamber Guardian
Creature - Elf Crab Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{G}
Growth-Chamber Guardian
Creature - Elf Crab Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)

Whenever one or more +1/+1 counters are put on Growth-Chamber Guardian, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.
2 / 2
{1}{R}{G}
Gruul Spellbreaker
Creature - Ogre Warrior
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

As long as it's your turn, you and Gruul Spellbreaker have hexproof.
3 / 3
{1}{R}{G}
Gruul Spellbreaker
Creature - Ogre Warrior
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

As long as it's your turn, you and Gruul Spellbreaker have hexproof.
3 / 3
{1}{R}{G}
Gruul Spellbreaker
Creature - Ogre Warrior
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

As long as it's your turn, you and Gruul Spellbreaker have hexproof.
3 / 3
{1}{R}{G}
Gruul Spellbreaker
Creature - Ogre Warrior
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Trample

As long as it's your turn, you and Gruul Spellbreaker have hexproof.
3 / 3
{2}{G}{G}
Harmonize
Sorcery
Draw three cards.
{3}{W}
Imperial Aerosaur
Creature - Dinosaur
Flying

When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
3 / 3
--
Jund Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
--
Jungle Shrine
Land
Jungle Shrine enters the battlefield tapped.

{T}: Add {R}, {G}, or {W}.
{3}{G}
Knight of the Stampede
Creature - Human Knight
Dinosaur spells you cast cost {2} less to cast.
2 / 4
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{3}{W}
Majestic Heliopterus
Creature - Dinosaur
Flying

Whenever Majestic Heliopterus attacks, another target Dinosaur you control gains flying until end of turn.
2 / 2
--
Naya Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
{3}{R}
Needletooth Raptor
Creature - Dinosaur
Enrage -- Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
2 / 2
{2}{G}
Overgrowth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}{G}.
{3}{R}{G}
Raging Swordtooth
Creature - Dinosaur
Trample

When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
5 / 5
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}{G}
Ranging Raptors
Creature - Dinosaur
Enrage -- Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2 / 3
{3}{R}{G}
Regisaur Alpha
Creature - Dinosaur
Other Dinosaurs you control have haste.

When Regisaur Alpha enters the battlefield, create a 3/3 green Dinosaur creature token with trample.
4 / 4
{4}{R}{R}
Ripscale Predator
Creature - Dinosaur
Menace (This creature can't be blocked except by two or more creatures.)
6 / 5
{2}{W}
Rootborn Defenses
Instant
Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)
{1}{G}{G}
Runic Armasaur
Creature - Dinosaur
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
2 / 5
{5}{R}{R}
Silverclad Ferocidons
Creature - Dinosaur
Enrage -- Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
8 / 5
{3}{R}{R}
Skarrgan Hellkite
Creature - Dragon
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying

{3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.
4 / 4
{3}{R}{R}
Skarrgan Hellkite
Creature - Dragon
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)

Flying

{3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.
4 / 4
{4}{G}
Snapping Sailback
Creature - Dinosaur
Flash

Enrage -- Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
4 / 4
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Stomping Ground
Land - Mountain Forest
({T}: Add {R} or {G}.)

As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{2}{R}
Taurean Mauler
Creature - Shapeshifter
Changeling (This card is every creature type.)

Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler.
2 / 2
{4}{W}
Temple Altisaur
Creature - Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
3 / 4
{1}{G}
Thorn Lieutenant
Creature - Elf Warrior
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.

{5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.
2 / 3
{1}{G}
Thorn Lieutenant
Creature - Elf Warrior
Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.

{5}{G}: Thorn Lieutenant gets +4/+4 until end of turn.
2 / 3
{R/G}{R/G}{ // }{2}{R}{G}
Thrash // Threat
Instant // Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.



Create a 4/4 red and green Beast creature token with trample.
{R/G}{R/G}{ // }{2}{R}{G}
Thrash // Threat
Instant // Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.



Create a 4/4 red and green Beast creature token with trample.
{1}{G}
Thunderherd Migration
Sorcery
As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay {1}.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{5}{G}{G}
Verdant Sun's Avatar
Creature - Dinosaur Avatar
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
5 / 5
{2}{G}{G}
Vine Mare
Creature - Elemental Horse
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Vine Mare can't be blocked by black creatures.
5 / 3
{2}{G}{G}
Vine Mare
Creature - Elemental Horse
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Vine Mare can't be blocked by black creatures.
5 / 3
{2}{G}{G}
Vine Mare
Creature - Elemental Horse
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Vine Mare can't be blocked by black creatures.
5 / 3
{2}{G}
Vivien, Champion of the Wilds
Legendary Planeswalker - Vivien
You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.

-2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.
L: 4
{2}{G}
Vivien, Champion of the Wilds
Legendary Planeswalker - Vivien
You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.

-2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.
L: 4
{2}{G}
Vivien, Champion of the Wilds
Legendary Planeswalker - Vivien
You may cast creature spells as though they had flash.

+1: Until your next turn, up to one target creature gains vigilance and reach.

-2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.
L: 4
{5}{W}{W}{W}
Wakening Sun's Avatar
Creature - Dinosaur Avatar
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
7 / 7
--
Warped Landscape
Land
{T}: Add {C}.

{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{6}{W}{W}
Zetalpa, Primal Dawn
Legendary Creature - Elder Dinosaur
Flying, double strike, vigilance, trample, indestructible
4 / 8
{R}{G}
Zhur-Taa Goblin
Creature - Goblin Berserker
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
2 / 2
{R}{G}
Zhur-Taa Goblin
Creature - Goblin Berserker
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
2 / 2