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{3}
Abandoned Sarcophagus
Artifact
You may cast spells that have a cycling ability from your graveyard.

If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
--
Arch of Orazca
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city's blessing.
{2}{G}
Barrier Breach
Instant
Exile up to three target enchantments.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}{G}
Battle Mammoth
Creature - Elephant
Trample

Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
6 / 5
{2}{G}
Beneath the Sands
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Bind
Instant
Counter target activated ability. (Mana abilities can't be targeted.)

Draw a card.
--
Blasted Landscape
Land
{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Bonds of Mortality
Enchantment
When Bonds of Mortality enters the battlefield, draw a card.

{G}: Creatures your opponents control lose hexproof and indestructible until end of turn.
{2}{G}{G}
Break Asunder
Sorcery
Destroy target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{3}{G}
Claws of Wirewood
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Collective Resistance
Instant
Escalate {G} (Pay this cost for each mode chosen beyond the first.)

Choose one or more --

• Destroy target artifact.

• Destroy target enchantment.

• Target creature gains hexproof and indestructible until end of turn.
{2}{G}{G}
Court of Bounty
Enchantment
When Court of Bounty enters the battlefield, you become the monarch.

At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
{5}{G}{G}
Dawnglade Regent
Creature - Elk
When Dawnglade Regent enters the battlefield, you become the monarch.

As long as you're the monarch, permanents you control have hexproof.
8 / 8
--
Desert of the Indomitable
Land - Desert
Desert of the Indomitable enters the battlefield tapped.

{T}: Add {G}.

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
{3}{G}{G}{G}
Disciple of Freyalise
Creature - Elf Druid
When Disciple of Freyalise enters the battlefield, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
3 / 3
--
Garden of Freyalise
Land

As Garden of Freyalise enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.

{T}: Add {G}.
3 / 3
{1}{G}
Dissenter's Deliverance
Instant
Destroy target artifact.

Cycling {G} ({G}, Discard this card: Draw a card.)
{2}
Endless Atlas
Artifact
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
{2}{G}
Feline Sovereign
Creature - Cat
Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
2 / 3
{2}
Fluctuator
Artifact
Cycling abilities you activate cost up to {2} less to activate.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{G}
Forgotten Ancient
Creature - Elemental
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.

At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
0 / 3
{3}{G}
Fresh Meat
Instant
Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
{1}{G}
Gaea's Blessing
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.

Draw a card.

When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
{5}{G}{G}
Greater Sandwurm
Creature - Wurm
Greater Sandwurm can't be blocked by creatures with power 2 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)
7 / 7
{2}{G}
Green Slime
Creature - Ooze
Flash

When Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.

Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
2 / 2
{1}{G}
Haze of Pollen
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {3} ({3}, Discard this card: Draw a card.)
{4}
Hedron Archive
Artifact
{T}: Add {C}{C}.

{2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{5}
Hollow One
Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
4 / 4
{3}{G}
Hush
Sorcery
Destroy all enchantments.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Invigorating Boon
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
{1}{G}
Jolrael, Mwonvuli Recluse
Legendary Creature - Human Druid
Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

{4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
1 / 2
{1}{G}
Kenrith's Transformation
Enchantment - Aura
Enchant creature

When Kenrith's Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
{2}{G}
Khalni Ambush
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
--
Khalni Territory
Land

Khalni Territory enters the battlefield tapped.

{T}: Add {G}.
{5}{G}{G}
Krosan Tusker
Creature - Boar Beast
Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)

When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6 / 5
{2}{G}
Llanowar Visionary
Creature - Elf Druid
When Llanowar Visionary enters the battlefield, draw a card.

{T}: Add {G}.
2 / 2
{1}{G}
Lull
Instant
Prevent all combat damage that would be dealt this turn.

Cycling {2} ({2}, Discard this card: Draw a card.)
{G}{G}
Magus of the Library
Creature - Human Wizard
{T}: Add {C}.

{T}: Draw a card. Activate only if you have exactly seven cards in hand.
1 / 1
{3}{G}
Migration Path
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Cycling {2} ({2}, Discard this card: Draw a card.)
{5}
Mind's Eye
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
{4}{G}
Monstrous Step
Sorcery
Target creature gets +7/+7 until end of turn. Up to one other target creature blocks it this turn if able.

Cycling {2} ({2}, Discard this card: Draw a card.)
--
Mosswort Bridge
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Mosswort Bridge enters the battlefield tapped.

{T}: Add {G}.

{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{3}{G}{G}{G}
Nacatl War-Pride
Creature - Cat Warrior
Nacatl War-Pride must be blocked by exactly one creature if able.

Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
3 / 3
{2}{G}
Nissa's Pilgrimage
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
{1}{G}
On the Trail
Enchantment
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
{X}{G}{G}
Open the Way
Sorcery
X can't be greater than the number of players in the game.

Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
{1}{G}
Poison the Blade
Instant
Target creature gains deathtouch until end of turn.

Draw a card.
{1}{G}
Provoke
Instant
Untap target creature you don't control. That creature blocks this turn if able.

Draw a card.
{4}{G}
Qasali Slingers
Creature - Cat Warrior
Reach

Whenever Qasali Slingers or another Cat enters the battlefield under your control, you may destroy target artifact or enchantment.
3 / 5
{4}{G}{G}
Rampaging Hippo
Creature - Hippo
Trample

Cycling {2} ({2}, Discard this card: Draw a card.)
5 / 6
--
Reliquary Tower
Land
You have no maximum hand size.

{T}: Add {C}.
{1}{G}
Repopulate
Instant
Shuffle all creature cards from target player's graveyard into that player's library.

Cycling {2} ({2}, Discard this card: Draw a card.)
{6}
Runaway Boulder
Artifact
Flash

When Runaway Boulder enters the battlefield, it deals 6 damage to target creature an opponent controls.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Savage Hunger
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+0 and has trample.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Scavenging Ooze
Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
2 / 2
{5}{G}
Shefet Monitor
Creature - Lizard
Cycling {3}{G} ({3}{G}, Discard this card: Draw a card.)

When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)
6 / 5
{2}{G}{G}
Slice in Twain
Instant
Destroy target artifact or enchantment.

Draw a card.
--
Slippery Karst
Land
Slippery Karst enters the battlefield tapped.

{T}: Add {G}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{G}
Stinging Shot
Instant
Put three -1/-1 counters on target creature with flying.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Tangled Florahedron
Creature - Elemental
{T}: Add {G}.
1 / 1
--
Tangled Vale
Land

Tangled Vale enters the battlefield tapped.

{T}: Add {G}.
1 / 1
--
The Hunter Maze
Land - Sphere
The Hunter Maze enters the battlefield tapped.

{T}: Add {G}.

{1}{G}, {T}, Sacrifice The Hunter Maze: Draw a card.
{2}{G}
Thornado
Instant
Destroy target creature with flying.

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)
{2}
Thought Vessel
Artifact
You have no maximum hand size.

{T}: Add {C}.
{4}{G}{G}
Timberland Ancient
Creature - Treefolk
Reach, trample

Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
6 / 5
{2}{G}
Tireless Tracker
Creature - Human Scout
Landfall -- Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
3 / 2
{7}{G}{G}
Titanoth Rex
Creature - Dinosaur Beast
Trample

Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.)

When you cycle Titanoth Rex, put a trample counter on target creature you control.
11 / 11
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.

{T}: Add {G}.

Cycling {G} ({G}, Discard this card: Draw a card.)
{1}{G}
Verdant Rebirth
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."

Draw a card.
{1}{G}
Wall of Blossoms
Creature - Plant Wall
Defender

When Wall of Blossoms enters the battlefield, draw a card.
0 / 4
--
War Room
Land
{T}: Add {C}.

{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
{1}{G}
Wilt
Instant
Destroy target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}{G}
Yavimaya Elder
Creature - Human Druid
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

{2}, Sacrifice Yavimaya Elder: Draw a card.
2 / 1
{2}{G}{G}
Yeva, Nature's Herald
Legendary Creature - Elf Shaman
Flash (You may cast this spell any time you could cast an instant.)

You may cast green creature spells as though they had flash.
4 / 4
{5}{G}{G}
Zendikar Resurgent
Enchantment
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

{1}{G}
Blessed Respite
Instant
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
{2}{G}
Bloated Toad
Creature - Frog
Protection from blue

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 2
{3}{G}
Crystal Carapace
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3 and has ward {2}.

Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Darkwatch Elves
Creature - Elf
Protection from black

Cycling {2} ({2}, Discard this card: Draw a card.)
2 / 2
{1}{G}
Hungry Lynx
Creature - Cat
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.)

At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.

Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
2 / 2
{3}
Matzalantli, the Great Door
Legendary Artifact
{T}: Draw a card, then discard a card.

{4}, {T}: Transform Matzalantli, the Great Door. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
--
The Core
Legendary Land

(Transforms from Matzalantli.)

Fathomless descent -- {T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
{2}
Mind Stone
Artifact
{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.
{1}{G}
Tel-Jilad Defiance
Instant
Target creature gains protection from artifacts until end of turn.

Draw a card.