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Pretty straightforward Kaalia deck. Obvioulsy not as explosive as OG Kaalia, but draws less hate and she can be a value engine right off the bat. I tried to keep a pretty similar number of Angels, Dragons, and Demons to take full advantage of her ETB.
We have a sub-blink theme to also take advantage of her ability, as well as give some protection for the big guys we're going to be putting out.
Ramp and Draw is a bit harder with Mardu; so I have included a full selection of mana rocks, and my creature choice tailors to some goo draw power.
We're going to have guys end up in the graveyard so I have a copy of reanimate and command the dreadhorde to bring back some crucial ones. Not to mention the synergy between command the dreadhorde and angel of grace.
Mardu is the color for removal so I think I have that covered pretty well.
Otherwise any suggestions are always helpful, thanks for stopping by!
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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