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Select Main Deck Cards

{3}{W}{U}
Armored Guardian
Creature - Cat Soldier
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.

{1}{U}{U}: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)
2 / 5
{2}{W}{W}
Aurification
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.

Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)

When Aurification leaves the battlefield, remove all gold counters from all creatures.
{3}{W/U}{W/U}
Azor's Elocutors
Creature - Human Advisor
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.

Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.
3 / 5
{5}
Bargaining Table
Artifact
{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.
{4}{U}{U}{U}
Blatant Thievery
Sorcery
For each opponent, gain control of target permanent that player controls.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{5}{U}
Conjured Currency
Enchantment
At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
{U}{U}
Counterspell
Instant
Counter target spell.
{2}{W}
Crackdown
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
{1}{U}
Customs Depot
Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.
{1}{W}{U}
Detention Sphere
Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
{1}{U}
Diplomatic Immunity
Enchantment - Aura
Enchant creature

Shroud (A permanent with shroud can't be the target of spells or abilities.)

Enchanted creature has shroud.
{1}{U}{U}
Dream Fracture
Instant
Counter target spell. Its controller draws a card.

Draw a card.
{3}{U}
Embargo
Enchantment
Nonland permanents don't untap during their controllers' untap steps.

At the beginning of your upkeep, you lose 2 life.
{1}
Expedition Map
Artifact
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{2}{U}
Fabricate
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
{3}{U}
Fact or Fiction
Instant
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
{4}
Font of Mythos
Artifact
At the beginning of each player's draw step, that player draws two additional cards.
{2}{U}
Freed from the Real
Enchantment - Aura
Enchant creature

{U}: Tap enchanted creature.

{U}: Untap enchanted creature.
--
High Market
Land
{T}: Add {C}.

{T}, Sacrifice a creature: You gain 1 life.
{2}
Howling Mine
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
{5}{U}{U}
Knowledge Exploitation
Tribal Sorcery - Rogue
Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
{2}{U}
Leech Bonder
Creature - Merfolk Soldier
Leech Bonder enters the battlefield with two -1/-1 counters on it.

{U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)
3 / 3
{2}{U}
Long-Term Plans
Instant
Search your library for a card, then shuffle and put that card third from the top.
{1}{U}
Lore Broker
Creature - Human Rogue
{T}: Each player draws a card, then discards a card.
1 / 2
{W}
Mana Tithe
Instant
Counter target spell unless its controller pays {1}.
{2}{U}{U}
Master Thief
Creature - Human Rogue
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
2 / 2
{4}
Otherworld Atlas
Artifact
{T}: Put a charge counter on Otherworld Atlas.

{T}: Each player draws a card for each charge counter on Otherworld Atlas.
{0}
Pact of Negation
Instant
Counter target spell.

At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
{3}{W}{U}
Palliation Accord
Enchantment
Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord.

Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
{1}{W}{W}
Prison Term
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{X}{U}
Prosperity
Sorcery
Each player draws X cards.
{W}{U}{U}
Render Silent
Instant
Counter target spell. Its controller can't cast spells this turn.
{1}{W}{U}
Reparations
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
{6}{W}{W}
Reverse the Sands
Sorcery
Redistribute any number of players' life totals. (Each of those players gets one life total back.)
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{2}{W}
Riot Control
Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
{X}{U}{U}
Skyscribing
Sorcery
Each player draws X cards.

Forecast -- {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
{1}{W}
Soul Tithe
Enchantment - Aura
Enchant nonland permanent

At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
{3}{U}
Statecraft
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
{1}{W}{W}{U}
Supreme Verdict
Sorcery
This spell can't be countered.

Destroy all creatures.
{2}{W}{U}{U}
Swift Silence
Instant
Counter all other spells. Draw a card for each spell countered this way.
{5}{U}{U}
Take Possession
Enchantment - Aura
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Enchant permanent

You control enchanted permanent.
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
{2}{U}
Thieves' Fortune
Tribal Instant - Rogue
Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
{1}{U}
Treasure Hunt
Sorcery
Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand.
{1}{W}{U}
Wall of Denial
Creature - Wall
Defender, flying

Shroud (This creature can't be the target of spells or abilities.)
0 / 8
{2}{U}
War Tax
Enchantment
{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.
{1}{U}
Waterfront Bouncer
Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
1 / 1