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Select Main Deck Cards

{1}{G}
Aftermath Analyst
Creature - Elf Detective
When Aftermath Analyst enters the battlefield, mill three cards.

{3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.
1 / 3
{1}{U}
Arcane Denial
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.
{2}
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
{5}{G}{G}
Avenger of Zendikar
Creature - Elemental
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.

Landfall -- Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
5 / 5
{6}{G}{ // }{2}{G}
Beanstalk Giant // Fertile Footsteps
Creature - Giant // Sorcery - Adventure
Beanstalk Giant's power and toughness are each equal to the number of lands you control.



Search your library for a basic land card, put it onto the battlefield, then shuffle. (Then exile this card. You may cast the creature later from exile.)
* / *
{2}{G}
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
{1}{G}
Broken Bond
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{3}{G}
Case of the Locked Hothouse
Enchantment - Case
You may play an additional land on each of your turns.

To solve -- You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

Solved -- You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 / 1
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{2}{G}
Cultivate
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
--
Darksteel Citadel
Artifact Land
Indestructible

{T}: Add {C}.
{1}{G}
Druid Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)

Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life.

{2}{G}: Level 2

You may play an additional land on each of your turns.

{4}{G}: Level 3

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
{4}{G}
Embodiment of Insight
Creature - Elemental
Vigilance

Land creatures you control have vigilance.

Landfall -- Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4 / 4
{2}{G}
Entish Restoration
Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
{2}{G}{U}
Eureka Moment
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
{1}{U}
Expel from Orazca
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.
{1}{G}
Explore
Sorcery
You may play an additional land this turn.

Draw a card.
{4}{G}
Explore the Underdark
Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

You take the initiative.
{1}{G}
Farseek
Sorcery
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{G}{G}
Gaea's Touch
Enchantment
{0}: You may put a basic Forest card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.

Sacrifice Gaea's Touch: Add {G}{G}.
{5}{G}
Great Oak Guardian
Creature - Treefolk
Flash (You may cast this spell any time you could cast an instant.)

Reach

When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.
4 / 5
{G}{U}
Gretchen Titchwillow
Legendary Creature - Halfling Druid
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.
0 / 4
{G}{U}
Growth Spiral
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
--
Guildless Commons
Land
Guildless Commons enters the battlefield tapped.

When Guildless Commons enters the battlefield, return a land you control to its owner's hand.

{T}: Add {C}{C}.
--
Hedge Maze
Land - Forest Island
({T}: Add {G} or {U}.)

Hedge Maze enters the battlefield tapped.

When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{U}
Joint Exploration
Instant
Kicker {G} (You may pay an additional {G} as you cast this spell.)

Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
{2}{G}{U}
Jolrael, Voice of Zhalfir
Legendary Creature - Human Druid
At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.

Whenever a land creature you control deals combat damage to a player, draw a card.
3 / 3
{X}{G}{G}
Kamahl's Druidic Vow
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
{3}{G}
Kamahl's Will
Instant
Choose one. If you control a commander as you cast this spell, you may choose both.

• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.

• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
{4}{G}{G}
Kamahl, Fist of Krosa
Legendary Creature - Human Druid
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.

{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
4 / 3
{6}{U}{U}
Kederekt Leviathan
Creature - Leviathan
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands.

Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
5 / 5
{3}{G}{G}
Keeper of Fables
Creature - Cat
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
4 / 5
{4}{G}{G}
Kodama of the East Tree
Legendary Creature - Spirit
Reach

Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.

Partner (You can have two commanders if both have partner.)
6 / 6
{2}{G}
Kodama's Reach
Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
--
Lumbering Falls
Land
Lumbering Falls enters the battlefield tapped.

{T}: Add {G} or {U}.

{2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
--
Manor Gate
Land - Gate
Manor Gate enters the battlefield tapped.

As Manor Gate enters the battlefield, choose a color other than green.

{T}: Add {G} or one mana of the chosen color.
--
Mishra's Factory
Land
{T}: Add {C}.

{1}: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{2}{G}{ // }{3}{G}
Mouth // Feed
Sorcery // Sorcery
Create a 3/3 green Hippo creature token.



Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw a card for each creature you control with power 3 or greater.
{1}{G}
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{2}{G}
Nissa's Pilgrimage
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
{3}{G}{G}
Nissa, Vital Force
Legendary Planeswalker - Nissa
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land.

-3: Return target permanent card from your graveyard to your hand.

-6: You get an emblem with "Whenever a land enters the battlefield under your control, you may draw a card."
L: 5
{X}{G}{G}
Nylea's Intervention
Sorcery
Choose one --

• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.

• Nylea's Intervention deals twice X damage to each creature with flying.
{U}
Opt
Instant
Scry 1.

Draw a card.
{2}{G}{G}{G}
Overrun
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{4}{G}{G}
Rampaging Baloths
Creature - Beast
Trample

Landfall -- Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
6 / 6
--
Sea Gate
Land - Gate
Sea Gate enters the battlefield tapped.

As Sea Gate enters the battlefield, choose a color other than blue.

{T}: Add {U} or one mana of the chosen color.
{1}
Shadowspear
Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip {2}
--
Simic Growth Chamber
Land
Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand.

{T}: Add {G}{U}.
--
Simic Guildgate
Land - Gate
Simic Guildgate enters the battlefield tapped.

{T}: Add {G} or {U}.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{3}{G}{G}
Sporemound
Creature - Fungus
Landfall -- Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
3 / 3
{1}{G}
Sylvan Advocate
Creature - Elf Druid Ally
Vigilance

As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
2 / 3
{2}{G}
Sylvan Awakening
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
--
Tangled Islet
Land - Forest Island
({T}: Add {G} or {U}.)

Tangled Islet enters the battlefield tapped.
{3}{G}{U}
Tatyova, Benthic Druid
Legendary Creature - Merfolk Druid
Landfall -- Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
3 / 3
{G}{G}{U}
Tatyova, Steward of Tides
Legendary Creature - Merfolk Druid
Land creatures you control have flying.

Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
3 / 3
--
Temple of Mystery
Land
Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1.

{T}: Add {G} or {U}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{1}{G}
Tendril of the Mycotyrant
Creature - Fungus Wizard
{5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.
2 / 2
{2}{G}
Tireless Provisioner
Creature - Elf Scout
Landfall -- Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
3 / 2
{1}{U}
Trade Routes
Enchantment
{1}: Return target land you control to its owner's hand.

{1}, Discard a land card: Draw a card.
{4}{G}
Traverse the Outlands
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
--
Treetop Village
Land
Treetop Village enters the battlefield tapped.

{T}: Add {G}.

{1}{G}: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
{G}
Twists and Turns
Enchantment
If a creature you control would explore, instead you scry 1, then that creature explores.

When Twists and Turns enters the battlefield, target creature you control explores.

When a land enters the battlefield under your control, if you control seven or more lands, transform Twists and Turns.
--
Mycoid Maze
Land - Cave

(Transforms from Twists and Turns.)

{T}: Add {G}.

{3}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
--
Waterlogged Grove
Land
{T}, Pay 1 life: Add {G} or {U}.

{1}, {T}, Sacrifice Waterlogged Grove: Draw a card.
{1}{G}{G}
Wrenn and Realmbreaker
Legendary Planeswalker - Wrenn
Lands you control have "{T}: Add one mana of any color."

+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.

-2: Mill three cards. You may put a permanent card from among the milled cards into your hand.

-7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
L: 4
{3}{G}{G}
Wrenn and Seven
Legendary Planeswalker - Wrenn
+1: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

0: Put any number of land cards from your hand onto the battlefield tapped.

-3: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."

-8: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
L: 5
--
Yavimaya Coast
Land
{T}: Add {C}.

{T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{4}{G}
Yedora, Grave Gardener
Legendary Creature - Treefolk Druid
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
5 / 5
{3}{G}{G}
Zendikar's Roil
Enchantment
Landfall -- Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
{G}{U}
Zimone, Quandrix Prodigy
Legendary Creature - Human Wizard
{1}, {T}: You may put a land card from your hand onto the battlefield tapped.

{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.
1 / 2
{0}
Zuran Orb
Artifact
Sacrifice a land: You gain 2 life.