Heroic -- Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
3 /
2
{1}{R}{W}
Anax and Cymede
Legendary Creature - Human Soldier
First strike, vigilance
Heroic -- Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
3 /
2
--
Battlefield Forge
Land
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
--
Battlefield Forge
Land
{T}: Add {C}.
{T}: Add {R} or {W}. Battlefield Forge deals 1 damage to you.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
{W}
Defiant Strike
Instant
Target creature gets +1/+0 until end of turn.
Draw a card.
{1}{R}
Dreadhorde Arcanist
Creature - Zombie Wizard
Trample
Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
1 /
3
{1}{R}
Dreadhorde Arcanist
Creature - Zombie Wizard
Trample
Whenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
1 /
3
{R}
Expedite
Instant
Target creature gains haste until end of turn.
Draw a card.
{R}
Expedite
Instant
Target creature gains haste until end of turn.
Draw a card.
{R}
Expedite
Instant
Target creature gains haste until end of turn.
Draw a card.
{R}
Expedite
Instant
Target creature gains haste until end of turn.
Draw a card.
{W}
Favored Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
1 /
2
{W}
Favored Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
1 /
2
{W}
Favored Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
1 /
2
{W}
Favored Hoplite
Creature - Human Soldier
Heroic -- Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
1 /
2
{R}{W}{W}
Feather, the Redeemed
Legendary Creature - Angel
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
3 /
4
{R}{W}{W}
Feather, the Redeemed
Legendary Creature - Angel
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
3 /
4
{R}{W}{W}
Feather, the Redeemed
Legendary Creature - Angel
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
3 /
4
{R}{W}{W}
Feather, the Redeemed
Legendary Creature - Angel
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
3 /
4
{R}
Forked Bolt
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
{R}
Forked Bolt
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
{W}
Gods Willing
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
{1}{R}
Invigorated Rampage
Instant
Choose one --
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
{1}{R}
Invigorated Rampage
Instant
Choose one --
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
{1}{R}
Invigorated Rampage
Instant
Choose one --
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
{1}{R}
Invigorated Rampage
Instant
Choose one --
• Target creature gets +4/+0 and gains trample until end of turn.
• Two target creatures each get +2/+0 and gain trample until end of turn.
{R}
Monastery Swiftspear
Creature - Human Monk
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 /
2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 /
2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 /
2
{R}
Monastery Swiftspear
Creature - Human Monk
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
1 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{R}
Reckless Rage
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
{R}
Reckless Rage
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
{R}
Reckless Rage
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
{R}
Reckless Rage
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Sacred Foundry
Land - Mountain Plains
({T}: Add {R} or {W}.)
As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
--
Slayers' Stronghold
Land
{T}: Add {C}.
{R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
{T}: Add {R} or {W}.
{R}{W}
Tenth District Legionnaire
Creature - Human Soldier
Haste
Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
2 /
2
{R}{W}
Tenth District Legionnaire
Creature - Human Soldier
Haste
Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
2 /
2
{R}{W}
Tenth District Legionnaire
Creature - Human Soldier
Haste
Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
2 /
2
{R}{W}
Tenth District Legionnaire
Creature - Human Soldier
Haste
Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.