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Select Main Deck Cards

{2}{W}{W}
Angelic Destiny
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.
{2}{W}{W}
Angelic Destiny
Enchantment - Aura
Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.
{4}{R}
Burning Anger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
{4}{R}
Burning Anger
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 / 1
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 / 1
{1}{R}
Champion of the Flame
Creature - Human Warrior
Trample

Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
1 / 1
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
--
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

{T}: Add {R} or {W}.
{W}{W}
Daybreak Coronet
Enchantment - Aura
Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}{W}
Daybreak Coronet
Enchantment - Aura
Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}{W}
Daybreak Coronet
Enchantment - Aura
Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{W}{W}
Daybreak Coronet
Enchantment - Aura
Enchant creature with another Aura attached to it

Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
{1}{W}{W}
Eidolon of Countless Battles
Enchantment Creature - Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
0 / 0
{1}{W}{W}
Eidolon of Countless Battles
Enchantment Creature - Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
0 / 0
{1}{W}{W}
Eidolon of Countless Battles
Enchantment Creature - Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
0 / 0
{1}{W}{W}
Eidolon of Countless Battles
Enchantment Creature - Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
0 / 0
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{W}
Ethereal Armor
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
{2}{W}
Gift of Immortality
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
{2}{W}
Gift of Immortality
Enchantment - Aura
Enchant creature

When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
{1}{W}
Hero of Iroas
Creature - Human Soldier
Aura spells you cast cost {1} less to cast.

Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
2 / 2
{1}{W}
Hero of Iroas
Creature - Human Soldier
Aura spells you cast cost {1} less to cast.

Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
2 / 2
{1}{W}
Hero of Iroas
Creature - Human Soldier
Aura spells you cast cost {1} less to cast.

Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
2 / 2
{1}{W}
Hero of Iroas
Creature - Human Soldier
Aura spells you cast cost {1} less to cast.

Heroic -- Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
2 / 2
{W}
Hopeful Eidolon
Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.
1 / 1
{W}
Hopeful Eidolon
Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.
1 / 1
{W}
Hopeful Eidolon
Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.
1 / 1
{W}
Hopeful Eidolon
Enchantment Creature - Spirit
Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchanted creature gets +1/+1 and has lifelink.
1 / 1
--
Inspiring Vantage
Land
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {R} or {W}.
--
Inspiring Vantage
Land
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {R} or {W}.
--
Inspiring Vantage
Land
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {R} or {W}.
--
Inspiring Vantage
Land
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.

{T}: Add {R} or {W}.
{1}{W}
Kor Spiritdancer
Creature - Kor Wizard
Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.
0 / 2
{1}{W}
Kor Spiritdancer
Creature - Kor Wizard
Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.
0 / 2
{1}{W}
Kor Spiritdancer
Creature - Kor Wizard
Kor Spiritdancer gets +2/+2 for each Aura attached to it.

Whenever you cast an Aura spell, you may draw a card.
0 / 2
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
{R}{W}
Lightning Helix
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{4}{W}
Three Dreams
Sorcery
Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.
{3}{R}{W}
Tiana, Ship's Caretaker
Legendary Creature - Angel Artificer
Flying, first strike

Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
3 / 3
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 / 2
{2}{R}
Valduk, Keeper of the Flame
Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
3 / 2