Whenever another creature enters the battlefield, you may gain 1 life.
1 /
1
{W}{W}
Auriok Champion
Creature - Human Cleric
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
1 /
1
{W}{W}
Auriok Champion
Creature - Human Cleric
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
1 /
1
{W}{W}
Auriok Champion
Creature - Human Cleric
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
1 /
1
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{G}
Essence Warden
Creature - Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{X}{X}{G}
Gelatinous Genesis
Sorcery
Create X X/X green Ooze creature tokens.
{X}{X}{G}
Gelatinous Genesis
Sorcery
Create X X/X green Ooze creature tokens.
{X}{X}{G}
Gelatinous Genesis
Sorcery
Create X X/X green Ooze creature tokens.
{X}{X}{G}
Gelatinous Genesis
Sorcery
Create X X/X green Ooze creature tokens.
{3}{W}
Healer of the Pride
Creature - Cat Cleric
Whenever another creature you control enters, you gain 2 life.
2 /
3
{3}{W}
Healer of the Pride
Creature - Cat Cleric
Whenever another creature you control enters, you gain 2 life.
2 /
3
{3}{W}
Healer of the Pride
Creature - Cat Cleric
Whenever another creature you control enters, you gain 2 life.
2 /
3
{3}{W}
Healer of the Pride
Creature - Cat Cleric
Whenever another creature you control enters, you gain 2 life.
2 /
3
--
Jungle Hollow
Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
--
Jungle Hollow
Land
Jungle Hollow enters tapped.
When Jungle Hollow enters, you gain 1 life.
{T}: Add {B} or {G}.
{W}
Launch the Fleet
Sorcery
Strive -- This spell costs {1} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
{W}
Launch the Fleet
Sorcery
Strive -- This spell costs {1} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
{W}
Launch the Fleet
Sorcery
Strive -- This spell costs {1} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
{W}
Launch the Fleet
Sorcery
Strive -- This spell costs {1} more to cast for each target beyond the first.
Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}
Sanguine Bond
Enchantment
Whenever you gain life, target opponent loses that much life.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{X}{W}
Secure the Wastes
Instant
Create X 1/1 white Warrior creature tokens.
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{W}
Soul Warden
Creature - Human Cleric
Whenever another creature enters the battlefield, you gain 1 life.
1 /
1
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 /
1
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 /
1
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 /
1
{W}
Soul's Attendant
Creature - Human Cleric
Whenever another creature enters the battlefield, you may gain 1 life.
1 /
1
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
1 /
1
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
1 /
1
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
1 /
1
{1}{W}
Suture Priest
Creature - Phyrexian Cleric
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
1 /
1
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
--
Temple of Silence
Land
Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
{T}: Add {W} or {B}.
{G}{G}{W}{W}
Trostani, Selesnya's Voice
Legendary Creature - Dryad
Whenever another creature you control enters, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
2 /
5
{G}{G}{W}{W}
Trostani, Selesnya's Voice
Legendary Creature - Dryad
Whenever another creature you control enters, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)