deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Mathematical MKIV / Ezuri (EDH / Commander)

For most Magic software, including Magic Workstation and Cockatrice:

For MTG Arena:

For Magic Online (MTGO):

For others:

To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!

(-> Your Settings)

Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.

Please select the columns you would like to see:

This is the fourth iteration of my UG deck titled "Mathematical". With the release of Ezuri, Claw of Progress in Commander 2015, UG gets a really powerful general that hard-to-counter effect. Since experience counters can't be removed (aside from Karn, etc.), and because his effect triggers on the turn you play him, you get immediate value even if he is removed. Unlike Vorel of the Hull Clade, he cannot interact well with artifacts / lands--however, this makes the deck much tighter and more consistent.

Ramp package

Ramp is the way to victory. UG is a very volatile color combination. Green allows it to gather up mana very quickly. Blue gives you powerful answers to all variety of cards through counterspells and (later) other cards. The combination Blue/Green can also be very mana hungry, but is actually the source of the most powerful card draw in the game. So we'll need ramp to do what we want to do.

A card I am trying to make room for is Kruphix, God of Horizons. Boundless Realms may also appear later on.

Menagerie

After we gather up our mana, we also need to promote the growth of our experience counters. The creatures I've selected here synergize extremely well with Ezuri.

Notable exclusions: Managorger Hydra -- This card is great, but we don't have room for it right now.

Card draw

The biggest benefit of playing UG is having access to card draw. Your main method of card draw is turning your +1/+1 counters into cards.

Production cards

Here are more ways to get stuff we need.

Notable exclusions: Contagion Clasp, Contagion Engine. Does the list warrant these? Bloodspore Thrinax will probably find its way into this deck.

Protection

Ezuri is a magnet for removal, so we need a few ways to protect him. Generally, board-wipes will be ineffective because they will result in a lot of angry tokens on the backswing, so we focus on shroud / hexproof.

Notable exclusions: Asceticism

Goodstuff

Here is a section of counterspells, targeted removal, and clones. Their inclusion varies from case to case, so read below.

  • (MVP) Glen Elendra Archmage is disgusting. In Ezuri, she is even better than she was in Vorel. She synergizes very well with Master Biomancer / Sage of Fables / Forgotten Ancient, and any number of cards that generate +1/+1 counters.
  • Mystic Snake and Draining Whelk are counterspells that also generate EC.
  • Dissipate is a good counterspell.
  • (MVP) Forbid is the counterspell we rely on when we have combo'd out and drawn our entire library. This card will secure the win 80% of times.
  • Plasm Capture is an irresistible counterspell in UG.
  • Curse of the Swine is all-around removal, but it also allows us to upgrade our 1/1 tokens and generate EC on our own creatures if needed.
  • (MVP) Ixidron is a real sleeper card. It wipes the board to 2/2s, but does not affect the +1/+1 counter density. It doesn't send things to the graveyard, and generally traps troublesome creatures. It also cannot be Stifled, due to how morph works. Minor synergy with Hooded Hydra (not anything to call home about, but it's there).
  • The rest are just generally good as well.

Notable exclusions: Faerie Trickery was cut to make room. I do not have a copy of Voidslime yet. Trygon Predator may make a comeback, since he synergizes well with Ezuri. Venser, Shaper Savant can be a powerful creature that can be used as a 4-mana repeatable EC.

Abuse

These are the cards that don't really do anything by themselves and really need Ezuri to function. Their effects can be truly explosive, so do not underestimate them.

Notable exclusions: Blighted Agent / Invisible Stalker. These may be added later, but right now I don't feel like they need a slot. They are extremely aggressive cards and can be downright oppressive if they stick. They are really auto-includes, but I'll make my decision on a later date. Blighted Agent's role right now is also mirrored in Inkmoth Nexus.

Shrieking Drake should also be mentioned, since it gives 1 EC per blue mana with Ezuri out.

Lands

Our land choice is crucial, since it allows us to fill in gaps in our strategy.

  • (MVP) Reliquary Tower lets us draw lots of cards and not worry about losing them.
  • Homeward Path helps us not die to Mind Control. Seriously. It's embarrassing. You work so hard to make a 50000/50000 creature, only to die because of it.
  • High Market is a sacrifice outlet to abuse our token swarmers and dodge troublesome spells.
  • Rogue's Passage enables the win in a land slot. Soaring Seacliff is a one-shot version of this, but it makes colored mana.
  • Alchemist's Refuge is an auto-include in UG, since it lets us play the control game and grants us pseudo-haste.
  • Inkmoth Nexus and Lumbering Falls are good with Ezuri, since they dodge sorcery speed creature removal spells.
  • Everything else should be self-explanatory.

Tags

Sideboard

This deck does not appear to be legal in EDH / Commander.

Problems: Prophet of Kruphix is banned. · Unknown card name: SB Blighted Agent, SB Invisible Stalker.

Turn: Your life: Opponent's life: Poison counters:
Hand (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Name

Type

Notes

Power

Toughness

card

Type

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Combined probability

Min. amount:
Card:

Custom calculation

If I play a card times in my ? card deck, how likely am I to draw it times?
  Name Hand Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10

Additional Probabilities

Embed Into Forums or Website

For forums and blogs please select one of the BB-Code options. For websites and forums that support HTML (e.g. Wizards Community Forums) you can use the HTML options.

Link to this deck

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score Card Name Type Mana Rarity Salt
Powered by edhrec.com
These are the all the revisions of this deck. Click on a revision to view the deck as it looked back then.
  Compare Revision Created By
» Revision 2 December 19, 2015 Elektrophorus
Revision 1 November 8, 2015 Elektrophorus
There are no comments about this deck yet.
English card names will be linked automatically.
In addition, you can use BBCode (like [b][/b], [url=...][/url] and so on) here.

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.