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{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{2}{R}
Act of Treason
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
{1}{R}{W}
Anax and Cymede
Legendary Creature - Human Soldier
First strike, vigilance

Heroic -- Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
3 / 2
{1}{R}{W}
Anax and Cymede
Legendary Creature - Human Soldier
First strike, vigilance

Heroic -- Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
3 / 2
{1}{R}
Arena Athlete
Creature - Human
Heroic -- Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.
2 / 1
{3}{R}{W}
Assemble the Legion
Enchantment
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
{X}{R}{W}
Aurelia's Fury
Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
{2}{R}{R}{W}{W}
Aurelia, the Warleader
Legendary Creature - Angel
Flying, vigilance, haste

Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
3 / 4
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
{R}{W}
Boros Charm
Instant
Choose one --

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
--
Boros Guildgate
Land - Gate
Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.
{1}{W}
Cavalry Pegasus
Creature - Pegasus
Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
1 / 1
{R}
Coordinated Assault
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
{R}
Coordinated Assault
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
{1}{W}{W}
Fabled Hero
Creature - Human Soldier
Double strike

Heroic -- Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
2 / 2
{1}{W}{W}
Fabled Hero
Creature - Human Soldier
Double strike

Heroic -- Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
2 / 2
{1}{W}{W}
Fiendslayer Paladin
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.
2 / 2
{1}{W}{W}
Fiendslayer Paladin
Creature - Human Knight
First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.
2 / 2
{2}{R}{W}
Firemane Avenger
Creature - Angel
Flying

Battalion -- Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
3 / 3
{2}{R}{W}
Firemane Avenger
Creature - Angel
Flying

Battalion -- Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
3 / 3
{4}{R}{W}
Foundry Champion
Creature - Elemental Soldier
When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control.

{R}: Foundry Champion gets +1/+0 until end of turn.

{W}: Foundry Champion gets +0/+1 until end of turn.
4 / 4
{2}{W}{W}
Gideon, Champion of Justice
Legendary Planeswalker - Gideon
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.

0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn.

-15: Exile all other permanents.
L: 4
{1}{R}{R}
Hammer of Purphoros
Legendary Enchantment Artifact
Creatures you control have haste.

{2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
{R}{W}
Legion's Initiative
Enchantment
Red creatures you control get +1/+0.

White creatures you control get +0/+1.

{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
{R}{W}
Legion's Initiative
Enchantment
Red creatures you control get +1/+0.

White creatures you control get +0/+1.

{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
{R}{W}
Martial Glory
Instant
Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.
{R}{W}
Martial Glory
Instant
Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{R}
Purphoros, God of the Forge
Legendary Enchantment Creature - God
Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

{2}{R}: Creatures you control get +1/+0 until end of turn.
6 / 5
{W}
Silence
Instant
Your opponents can't cast spells this turn.
{1}{W}{W}
Spear of Heliod
Legendary Enchantment Artifact
Creatures you control get +1/+1.

{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
{2}{R}{W}
Tajic, Blade of the Legion
Legendary Creature - Human Soldier
Indestructible

Battalion -- Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
2 / 2
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
--
Temple of Triumph
Land
Temple of Triumph enters the battlefield tapped.

When Temple of Triumph enters the battlefield, scry 1.

{T}: Add {R} or {W}.
{R}{W}
Truefire Paladin
Creature - Human Knight
Vigilance

{R}{W}: Truefire Paladin gets +2/+0 until end of turn.

{R}{W}: Truefire Paladin gains first strike until end of turn.
2 / 2
{R}{W}
Truefire Paladin
Creature - Human Knight
Vigilance

{R}{W}: Truefire Paladin gets +2/+0 until end of turn.

{R}{W}: Truefire Paladin gains first strike until end of turn.
2 / 2
{R}{W}
Truefire Paladin
Creature - Human Knight
Vigilance

{R}{W}: Truefire Paladin gets +2/+0 until end of turn.

{R}{W}: Truefire Paladin gains first strike until end of turn.
2 / 2
{R}{W}
Truefire Paladin
Creature - Human Knight
Vigilance

{R}{W}: Truefire Paladin gets +2/+0 until end of turn.

{R}{W}: Truefire Paladin gains first strike until end of turn.
2 / 2
{1}{R}{W}
Viashino Firstblade
Creature - Viashino Soldier
Haste

When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
2 / 2
{1}{R}{W}
Viashino Firstblade
Creature - Viashino Soldier
Haste

When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn.
2 / 2

{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{3}{W}
Congregate
Instant
Target player gains 2 life for each creature on the battlefield.
{2}{W}
Dauntless Onslaught
Instant
Up to two target creatures each get +2/+2 until end of turn.
{2}{W}
Dauntless Onslaught
Instant
Up to two target creatures each get +2/+2 until end of turn.
{2}{R}{R}
Homing Lightning
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
{2}{R}{R}
Homing Lightning
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
{R}
Smelt
Instant
Destroy target artifact.
{R}
Smelt
Instant
Destroy target artifact.
{W}
Smite
Instant
Destroy target blocked creature.
{W}
Smite
Instant
Destroy target blocked creature.
{2}{W}
Solemn Offering
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
{2}{W}
Solemn Offering
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
{X}{R}{R}
Volcanic Geyser
Instant
Volcanic Geyser deals X damage to any target.
{X}{R}{R}
Volcanic Geyser
Instant
Volcanic Geyser deals X damage to any target.