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Select Main Deck Cards

{G}
Arbor Armament
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
{3}{G}{G}
Arborback Stomper
Creature - Beast
Trample

When Arborback Stomper enters the battlefield, you gain 5 life.
5 / 4
{2}{W}
Bastion Enforcer
Creature - Dwarf Soldier
3 / 2
{3}{W}
Call the Cavalry
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
{4}{G}{G}
Cowl Prowler
Creature - Wurm
6 / 6
{4}{W}
Dawnfeather Eagle
Creature - Bird
Flying

When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 / 3
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 / 3
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 / 3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{5}{G}{G}
Garruk's Horde
Creature - Beast
Trample

Play with the top card of your library revealed.

You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
7 / 7
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{1}{W}
Glory Seeker
Creature - Human Soldier
2 / 2
{1}{W}
Glory Seeker
Creature - Human Soldier
2 / 2
{2}{W}
Graceful Cat
Creature - Cat
Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.
2 / 2
{2}{W}
Graceful Cat
Creature - Cat
Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.
2 / 2
{W}
Healing Grace
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
{1}{W}
Impeccable Timing
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
{1}{W}
Impeccable Timing
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{G}
Llanowar Elves
Creature - Elf Druid
{T}: Add {G}.
1 / 1
{1}{W}
Mighty Leap
Instant
Target creature gets +2/+2 and gains flying until end of turn.
{2}{G}
Oakenform
Enchantment - Aura
Enchant creature

Enchanted creature gets +3/+3.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{2}{G}
Rootwalla
Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{2}{G}
Rootwalla
Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
2 / 2
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 / 4
{G}
Sixth Sense
Enchantment - Aura
Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
{1}
Sparring Construct
Artifact Creature - Construct
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
1 / 1
{2}{G}
Spidery Grasp
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
{3}{G}
Stalking Tiger
Creature - Cat
Stalking Tiger can't be blocked by more than one creature.
3 / 3
{4}{G}
Stampeding Rhino
Creature - Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4 / 4
{2}{W}
Standing Troops
Creature - Human Soldier
Vigilance
1 / 4
{2}{W}
Standing Troops
Creature - Human Soldier
Vigilance
1 / 4
{1}{W}
Stormfront Pegasus
Creature - Pegasus
Flying
2 / 1
{1}{G}
Terrain Elemental
Creature - Elemental
3 / 2
{3}{W}
Teshar, Ancestor's Apostle
Legendary Creature - Bird Cleric
Flying

Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
2 / 2
{3}{W}{W}{W}
Victory's Herald
Creature - Angel
Flying

Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
4 / 4
{3}{G}
Wild Onslaught
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)

Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
{2}{G}
Wing Snare
Sorcery
Destroy target creature with flying.