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{3}{U}
Aetherize
Instant
Return all attacking creatures to their owner's hand.
--
Arcane Lighthouse
Land
{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{U}{U}{U}
Archmage's Charm
Instant
Choose one --

• Counter target spell.

• Target player draws two cards.

• Gain control of target nonland permanent with mana value 1 or less.
{8}{R}
Blasphemous Act
Sorcery
This spell costs {1} less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.
{X}{X}{R}
Bonfire of the Damned
Sorcery
Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{U}{U}
Cancel
Instant
Counter target spell.
{2}{R}
Chaos Warp
Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
--
Command Tower
Land
{T}: Add one mana of any color in your commander's color identity.
{3}
Commander's Sphere
Artifact
{T}: Add one mana of any color in your commander's color identity.

Sacrifice Commander's Sphere: Draw a card.
{U}{U}{R}
Counterflux
Instant
This spell can't be countered.

Counter target spell you don't control.

Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{1}{U}
Cyclonic Rift
Instant
Return target nonland permanent you don't control to its owner's hand.

Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{3}{U}{U}
Docent of Perfection
Creature - Insect Horror
Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.
5 / 4
--
Final Iteration
Creature - Eldrazi Insect

Flying

Wizards you control get +2/+1 and have flying.

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
5 / 4
{2}{U}{U}
Drawn from Dreams
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
{X}{R}{R}
Electrodominance
Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
--
Evolving Wilds
Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{U/R}{U/R}{ // }{X}{U}{U}{R}{R}
Expansion // Explosion
Instant // Instant
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.



Explosion deals X damage to any target. Target player draws X cards.
{X}{U}{U}
Finale of Revelation
Sorcery
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.

Exile Finale of Revelation.
{4}
Firemind Vessel
Artifact
Firemind Vessel enters the battlefield tapped.

{T}: Add two mana of different colors.
{2}{U}
Flux Channeler
Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
2 / 2
{3}{U}
Foresee
Sorcery
Scry 4, then draw two cards.
--
Forge of Heroes
Land
{T}: Add {C}.

{T}: Choose target commander that entered the battlefield this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
{2}{U}
Frantic Search
Instant
Draw two cards, then discard two cards. Untap up to three lands.
{2}{R}{R}
Fury Storm
Instant
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

Copy target instant or sorcery spell. You may choose new targets for the copy.
{5}
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
{U}{R}
Goblin Electromancer
Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
2 / 2
--
Grixis Panorama
Land
{T}: Add {C}.

{1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{2}{R}
Guttersnipe
Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
2 / 2
--
Halimar Depths
Land
Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

{T}: Add {U}.
--
Highland Lake
Land
Highland Lake enters the battlefield tapped.

{T}: Add {U} or {R}.
{R}{R}
Increasing Vengeance
Instant
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{U}{U}
Insidious Will
Instant
Choose one --

• Counter target spell.

• You may choose new targets for target spell.

• Copy target instant or sorcery spell. You may choose new targets for the copy.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Izzet Boilerworks
Land
Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.

{T}: Add {U}{R}.
{2}
Izzet Signet
Artifact
{1}, {T}: Add {U}{R}.
{3}{U}
Jace's Sanctum
Enchantment
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{X}{R}{R}
Jaya's Immolating Inferno
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)

Jaya's Immolating Inferno deals X damage to each of up to three targets.
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.

{T}: Add {U}.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Lotus Field
Land
Hexproof

Lotus Field enters the battlefield tapped.

When Lotus Field enters the battlefield, sacrifice two lands.

{T}: Add three mana of any one color.
{3}{R}{R}
Mana Geyser
Sorcery
Add {R} for each tapped land your opponents control.
{U}{U}
Mission Briefing
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
{1}{R}
Mizzium Mortars
Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.

Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{2}{U}{R}
Mizzix of the Izmagnus
Legendary Creature - Goblin Wizard
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.

Instant and sorcery spells you cast cost {1} less to cast for each experience counter you have.
2 / 2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{3}{U}
Murmuring Mystic
Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
1 / 5
--
Myriad Landscape
Land
Myriad Landscape enters the battlefield tapped.

{T}: Add {C}.

{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
{3}{U}
Mystic Retrieval
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{U}
Mystical Tutor
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
{U}{U}
Narset's Reversal
Instant
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
{1}{U}
Negate
Instant
Counter target noncreature spell.
{U}
Ponder
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.
{3}{U}{U}
Pore Over the Pages
Sorcery
Draw three cards, untap up to two lands, then discard a card.
{4}
Primal Amulet
Artifact
Instant and sorcery spells you cast cost {1} less to cast.

Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
--
Primal Wellspring
Land

(Transforms from Primal Amulet.)

{T}: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
{2}{U}
Propaganda
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
{1}{U}
Psychic Rebuttal
Instant
Counter target instant or sorcery spell that targets you.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may copy the spell countered this way. You may choose new targets for the copy.
{2}{U}{R}
Ral, Storm Conduit
Legendary Planeswalker - Ral
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker.

+2: Scry 1.

-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
L: 4
{X}{R}{R}
Ravaging Blaze
Instant
Ravaging Blaze deals X damage to target creature.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
{2}{R}{R}
Repeated Reverberation
Instant
When you next cast an instant spell, cast a sorcery spell, or activate a loyalty ability this turn, copy that spell or ability twice. You may choose new targets for the copies.
{R}{R}
Reverberate
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
{2}{U}{U}
Rewind
Instant
Counter target spell. Untap up to four lands.
{5}{U}
Rise from the Tides
Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
{2}{U}{U}
Rite of Replication
Sorcery
Kicker {5} (You may pay an additional {5} as you cast this spell.)

Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
{5}
Seal of the Guildpact
Artifact
As Seal of the Guildpact enters the battlefield, choose two colors.

Each spell you cast costs {1} less to cast for each of the chosen colors it is.
--
Shivan Reef
Land
{T}: Add {C}.

{T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{1}
Sol Ring
Artifact
{T}: Add {C}{C}.
{5}{U}{U}
Sphinx of the Final Word
Creature - Sphinx
This spell can't be countered.

Flying, hexproof

Instant and sorcery spells you control can't be countered.
5 / 5
--
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

{T}: Add {U} or {R}.
{2}{U}
Supreme Will
Instant
Choose one --

• Counter target spell unless its controller pays {3}.

• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
--
Swiftwater Cliffs
Land
Swiftwater Cliffs enters the battlefield tapped.

When Swiftwater Cliffs enters the battlefield, you gain 1 life.

{T}: Add {U} or {R}.
{2}{U}{U}
Talent of the Telepath
Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.

Spell mastery -- If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
{2}{U}{U}
Talrand, Sky Summoner
Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
2 / 2
{1}{U}
Telling Time
Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
--
Temple of Epiphany
Land
Temple of Epiphany enters the battlefield tapped.

When Temple of Epiphany enters the battlefield, scry 1.

{T}: Add {U} or {R}.
--
Temple of the False God
Land
{T}: Add {C}{C}. Activate only if you control five or more lands.
{4}{U}{R}
Thousand-Year Storm
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
{4}{U}{U}
Torrential Gearhulk
Artifact Creature - Construct
Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
5 / 6
{2}{U}{U}
Turnabout
Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
{U}{U}
Twincast
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
--
Unknown Shores
Land
{T}: Add {C}.

{1}, {T}: Add one mana of any color.
{2}{U}
Unwind
Instant
Counter target noncreature spell. Untap up to three lands.
--
Vivid Crag
Land
Vivid Crag enters the battlefield tapped with two charge counters on it.

{T}: Add {R}.

{T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
--
Vivid Creek
Land
Vivid Creek enters the battlefield tapped with two charge counters on it.

{T}: Add {U}.

{T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
{2}{R}{R}
Wild Ricochet
Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
{4}{U}{U}
Will Kenrith
Legendary Planeswalker - Will
+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.

-2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost {2} less to cast.

-8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."

Partner with Rowan Kenrith

Will Kenrith can be your commander.
L: 4
--
Zhalfirin Void
Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

{T}: Add {C}.