Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
{R}
Claim the Firstborn
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
{R}
Claim the Firstborn
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
{R}
Claim the Firstborn
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
--
Dragonskull Summit
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{T}: Add {B} or {R}.
{B}
Dreadmalkin
Creature - Zombie Cat
Menace (This creature can't be blocked except by two or more creatures.)
{2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
1 /
1
{B}
Dreadmalkin
Creature - Zombie Cat
Menace (This creature can't be blocked except by two or more creatures.)
{2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
1 /
1
{B}
Dreadmalkin
Creature - Zombie Cat
Menace (This creature can't be blocked except by two or more creatures.)
{2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
1 /
1
{B}
Dreadmalkin
Creature - Zombie Cat
Menace (This creature can't be blocked except by two or more creatures.)
{2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on Dreadmalkin.
1 /
1
{2}{R}
Frillscare Mentor
Creature - Human Warrior
When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)
{2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace.
3 /
2
{2}{R}
Frillscare Mentor
Creature - Human Warrior
When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)
{2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace.
3 /
2
{1}{B}{B}
Grimdancer
Creature - Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
3 /
3
{1}{B}{B}
Grimdancer
Creature - Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
3 /
3
{1}{B}{B}
Grimdancer
Creature - Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
3 /
3
{1}{B}{B}
Grimdancer
Creature - Nightmare
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
3 /
3
{1}{R}
Heartfire
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to any target.
{1}{R}
Heartfire
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to any target.
{1}{R}
Heartfire
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to any target.
{1}{R}
Heartfire
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker.
Heartfire deals 4 damage to any target.
{2}{B}
Kheru Mind-Eater
Creature - Vampire
Menace
Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.
You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
1 /
3
{2}{B}
Kheru Mind-Eater
Creature - Vampire
Menace
Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.
You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
1 /
3
{2}{B}
Kheru Mind-Eater
Creature - Vampire
Menace
Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.
You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
1 /
3
{2}{B}
Kheru Mind-Eater
Creature - Vampire
Menace
Whenever Kheru Mind-Eater deals combat damage to a player, that player exiles a card from their hand face down.
You may look at cards exiled with Kheru Mind-Eater, and you may play lands and cast spells from among those cards.
1 /
3
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 /
2
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 /
2
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 /
2
{B}{R}
Labyrinth Raptor
Creature - Nightmare Dinosaur
Menace
Whenever a creature you control with menace becomes blocked, defending player sacrifices a creature blocking it.
{B}{R}: Creatures you control with menace get +1/+0 until end of turn.
2 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R}.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R}.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R}.
--
Rakdos Carnarium
Land
Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand.
{T}: Add {B}{R}.
{1}{B/R}{B/R}
Sonorous Howlbonder
Creature - Human Warrior
Menace
Each creature you control with menace can't be blocked except by three or more creatures.
2 /
2
{1}{B/R}{B/R}
Sonorous Howlbonder
Creature - Human Warrior
Menace
Each creature you control with menace can't be blocked except by three or more creatures.
2 /
2
{1}{B/R}{B/R}
Sonorous Howlbonder
Creature - Human Warrior
Menace
Each creature you control with menace can't be blocked except by three or more creatures.
2 /
2
{1}{B/R}{B/R}
Sonorous Howlbonder
Creature - Human Warrior
Menace
Each creature you control with menace can't be blocked except by three or more creatures.
2 /
2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
2 /
2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
2 /
2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
2 /
2
{B}{R}
Stormfist Crusader
Creature - Human Knight
Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
2 /
2
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Swamp
Basic Land - Swamp
({T}: Add {B}.)
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
--
Temple of Malice
Land
Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
{T}: Add {B} or {R}.
{3}{R}
Tentative Connection
Sorcery
This spell costs {3} less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{3}{R}
Tentative Connection
Sorcery
This spell costs {3} less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{3}{R}
Tentative Connection
Sorcery
This spell costs {3} less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
{3}{R}
Tentative Connection
Sorcery
This spell costs {3} less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.