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I'm trying to build something using Slimefoot and Fungal Plots that involves oppressive token generation and then being able to sac the tokens for damage and life gain. I don't think this is a good or competitive idea, really, hence why I haven't bothered to include the duals in the current build. I am, however, curious about what people think and what improvements I might be able to make. I think the deck needs removal and hand disruption, I just can't decide what to main deck and what token-generating cards to eliminate.
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|Name||Hand||Turn 1||Turn 2||Turn 3||Turn 4||Turn 5||Turn 6||Turn 7||Turn 8||Turn 9||Turn 10|
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