When Arborback Stomper enters the battlefield, you gain 5 life.
5 /
4
{2}{W}
Bastion Enforcer
Creature - Dwarf Soldier
3 /
2
{4}{G}{G}
Cowl Prowler
Creature - Wurm
6 /
6
{4}{W}
Dawnfeather Eagle
Creature - Bird
Flying
When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.
3 /
3
{3}{W}
Divine Verdict
Instant
Destroy target attacking or blocking creature.
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 /
3
{1}{G}
Druid of the Cowl
Creature - Elf Druid
{T}: Add {G}.
1 /
3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{5}{G}{G}
Garruk's Horde
Creature - Beast
Trample
Play with the top card of your library revealed.
You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
7 /
7
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 /
4
{1}{W}
Glory Seeker
Creature - Human Soldier
2 /
2
{1}{W}
Glory Seeker
Creature - Human Soldier
2 /
2
{2}{W}
Graceful Cat
Creature - Cat
Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.
2 /
2
{2}{W}
Graceful Cat
Creature - Cat
Whenever Graceful Cat attacks, it gets +1/+1 until end of turn.
2 /
2
{1}{W}
Impeccable Timing
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
{1}{W}
Impeccable Timing
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{2}{W}{W}
Inspired Charge
Instant
Creatures you control get +2/+1 until end of turn.
{1}{W}
Mighty Leap
Instant
Target creature gets +2/+2 and gains flying until end of turn.
{2}{G}
Oakenform
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{1}{G}
Rabid Bite
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
{2}{G}
Rootwalla
Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
2 /
2
{2}{G}
Rootwalla
Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
2 /
2
{3}{W}{W}
Serra Angel
Creature - Angel
Flying, vigilance
4 /
4
{G}
Sixth Sense
Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
{2}{G}
Spidery Grasp
Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)
{3}{G}
Stalking Tiger
Creature - Cat
Stalking Tiger can't be blocked by more than one creature.
3 /
3
{4}{G}
Stampeding Rhino
Creature - Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
4 /
4
{2}{W}
Standing Troops
Creature - Human Soldier
Vigilance
1 /
4
{2}{W}
Standing Troops
Creature - Human Soldier
Vigilance
1 /
4
{1}{W}
Stormfront Pegasus
Creature - Pegasus
Flying
2 /
1
{1}{G}
Terrain Elemental
Creature - Elemental
3 /
2
{3}{W}{W}{W}
Victory's Herald
Creature - Angel
Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.