Destroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)
{4}{W}{W}
Akroma's Vengeance
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card: Draw a card.)
{2}{W}
Astral Slide
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}
Astral Slide
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}
Astral Slide
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}
Astral Slide
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
{X}{X}{2}{W}{W}
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
{X}{X}{2}{W}{W}
Decree of Justice
Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
{5}{W}{W}
Eternal Dragon
Creature - Dragon Spirit
Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 /
5
{5}{W}{W}
Eternal Dragon
Creature - Dragon Spirit
Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 /
5
{5}{W}{W}
Eternal Dragon
Creature - Dragon Spirit
Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Activate only during your upkeep.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5 /
5
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
{1}{G}{G}
Eternal Witness
Creature - Human Shaman
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
2 /
1
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{1}{W}
Gilded Light
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Gilded Light
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Gilded Light
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
{1}{G}
Naturalize
Instant
Destroy target artifact or enchantment.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{W}
Renewed Faith
Instant
You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
{2}{W}
Renewed Faith
Instant
You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
{2}{W}
Renewed Faith
Instant
You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
--
Secluded Steppe
Land
Secluded Steppe enters the battlefield tapped.
{T}: Add {W}.
Cycling {W} ({W}, Discard this card: Draw a card.)
--
Tranquil Thicket
Land
Tranquil Thicket enters tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
--
Tranquil Thicket
Land
Tranquil Thicket enters tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
--
Tranquil Thicket
Land
Tranquil Thicket enters tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
--
Tranquil Thicket
Land
Tranquil Thicket enters tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
--
Viridischer Schamana
--
Viridischer Schamana
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
--
Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
{2}{W}{W}
Wrath of God
Sorcery
Destroy all creatures. They can't be regenerated.
--
ältester des sakura stammes
--
ältester des sakura stammes
--
ältester des sakura stammes
--
ältester des sakura stammes
{4}{W}{W}
Exalted Angel
Creature - Angel
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 /
5
{4}{W}{W}
Exalted Angel
Creature - Angel
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 /
5
{4}{W}{W}
Exalted Angel
Creature - Angel
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 /
5
{3}{G}{G}
Plow Under
Sorcery
Put two target lands on top of their owners' libraries.
{3}{G}{G}
Plow Under
Sorcery
Put two target lands on top of their owners' libraries.
{3}{G}{G}
Plow Under
Sorcery
Put two target lands on top of their owners' libraries.
{3}{G}{G}
Plow Under
Sorcery
Put two target lands on top of their owners' libraries.
{1}{W}
Sacred Ground
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
{1}{W}
Sacred Ground
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
{1}{W}
Sacred Ground
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
{2}{G}
Viridian Shaman
Creature - Elf Shaman
When Viridian Shaman enters, destroy target artifact.
2 /
2
{2}{G}
Viridian Shaman
Creature - Elf Shaman
When Viridian Shaman enters, destroy target artifact.
2 /
2
{G}
Xantid Swarm
Creature - Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
0 /
1
{G}
Xantid Swarm
Creature - Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
0 /
1
{G}
Xantid Swarm
Creature - Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.