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This deck is ultimately trying to combo off with Mindcrank + Duskmantle Guildmage's first activated ability. The combo itself is pretty difficult to manage in modern, so the idea is to control the board state and avoid disruption long enough to transmute for the combo, or alternatively mill out your opponent while getting in for small amounts of unblockable damage.
The sideboard is thrown together based on some other dimir decks I've seen, but could probably use some work to really optimize what the deck wants to take in and out.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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