When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0.
2 /
3
{2}{G}
Briarbridge Tracker
Creature - Human Scout
Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0.
2 /
3
{2}{G}
Briarbridge Tracker
Creature - Human Scout
Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0.
2 /
3
{2}{G}
Briarbridge Tracker
Creature - Human Scout
Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0.
2 /
3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{R}{R}
Goldspan Dragon
Creature - Dragon
Flying, haste
Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
4 /
4
{2}{R}{G}
Halana and Alena, Partners
Legendary Creature - Human Ranger
First strike, reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2 /
3
{2}{R}{G}
Halana and Alena, Partners
Legendary Creature - Human Ranger
First strike, reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2 /
3
{G}
Jaspera Sentinel
Creature - Elf Rogue
Reach
{T}, Tap an untapped creature you control: Add one mana of any color.
1 /
2
{G}
Jaspera Sentinel
Creature - Elf Rogue
Reach
{T}, Tap an untapped creature you control: Add one mana of any color.
1 /
2
{G}
Jaspera Sentinel
Creature - Elf Rogue
Reach
{T}, Tap an untapped creature you control: Add one mana of any color.
1 /
2
{G}
Jaspera Sentinel
Creature - Elf Rogue
Reach
{T}, Tap an untapped creature you control: Add one mana of any color.
1 /
2
--
Lair of the Hydra
Land
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
{T}: Add {G}.
{X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
--
Lair of the Hydra
Land
If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
{T}: Add {G}.
{X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.
{X}{R}
Light Up the Night
Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback--{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Magda, Brazen Outlaw
Legendary Creature - Dwarf Berserker
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
2 /
1
{1}{R}
Magda, Brazen Outlaw
Legendary Creature - Dwarf Berserker
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
2 /
1
{1}{R}
Magda, Brazen Outlaw
Legendary Creature - Dwarf Berserker
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
2 /
1
{1}{R}
Magda, Brazen Outlaw
Legendary Creature - Dwarf Berserker
Other Dwarves you control get +1/+0.
Whenever a Dwarf you control becomes tapped, create a Treasure token.
Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
2 /
1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Ranger Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
{1}{G}: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
{3}{G}: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
{1}{G}
Ranger Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
{1}{G}: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
{3}{G}: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
{1}{G}
Ranger Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
{1}{G}: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
{3}{G}: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
{1}{G}
Ranger Class
Enchantment - Class
(Gain the next level as a sorcery to add its ability.)
When Ranger Class enters the battlefield, create a 2/2 green Wolf creature token.
{1}{G}: Level 2
Whenever you attack, put a +1/+1 counter on target attacking creature.
{3}{G}: Level 3
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
--
Rockfall Vale
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
{T}: Add {R} or {G}.
--
Rockfall Vale
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
{T}: Add {R} or {G}.
--
Rockfall Vale
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
{T}: Add {R} or {G}.
--
Rockfall Vale
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
{T}: Add {R} or {G}.
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{G}
Snakeskin Veil
Instant
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
{1}{R}
Thundering Rebuke
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
{4}{G}{G}
Tovolar's Huntmaster
Creature - Human Werewolf
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
6 /
6
--
Tovolar's Packleader
Creature - Werewolf
Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.
{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6 /
6
{4}{G}{G}
Tovolar's Huntmaster
Creature - Human Werewolf
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
6 /
6
--
Tovolar's Packleader
Creature - Werewolf
Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens.
{2}{G}{G}: Another target Wolf or Werewolf you control fights target creature you don't control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
6 /
6
{3}{R}
Twinshot Sniper
Artifact Creature - Goblin Archer
Reach
When Twinshot Sniper enters the battlefield, it deals 2 damage to any target.
Channel -- {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target.
2 /
3
{3}{R}
Twinshot Sniper
Artifact Creature - Goblin Archer
Reach
When Twinshot Sniper enters the battlefield, it deals 2 damage to any target.
Channel -- {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target.
2 /
3
{2}{G}{G}
Ulvenwald Oddity
Creature - Beast
Trample, haste
{5}{G}{G}: Transform Ulvenwald Oddity.
4 /
4
--
Ulvenwald Behemoth
Creature - Beast Horror
Trample, haste
Other creatures you control get +1/+1 and have trample and haste.
4 /
4
{2}{G}{G}
Ulvenwald Oddity
Creature - Beast
Trample, haste
{5}{G}{G}: Transform Ulvenwald Oddity.
4 /
4
--
Ulvenwald Behemoth
Creature - Beast Horror
Trample, haste
Other creatures you control get +1/+1 and have trample and haste.
4 /
4
{2}{G}{G}
Ulvenwald Oddity
Creature - Beast
Trample, haste
{5}{G}{G}: Transform Ulvenwald Oddity.
4 /
4
--
Ulvenwald Behemoth
Creature - Beast Horror
Trample, haste
Other creatures you control get +1/+1 and have trample and haste.
4 /
4
{1}{R}
Burning Hands
Instant
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
{1}{R}
Burning Hands
Instant
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
{1}{R}
Burning Hands
Instant
Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.
{3}{G}{G}
Froghemoth
Creature - Frog Horror
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
4 /
4
{1}{G}
Kappa Tech-Wrecker
Creature - Turtle Ninja
Ninjutsu {1}{G}
Kappa Tech-Wrecker enters with a deathtouch counter on it.
Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
1 /
3
{1}{G}
Kappa Tech-Wrecker
Creature - Turtle Ninja
Ninjutsu {1}{G}
Kappa Tech-Wrecker enters with a deathtouch counter on it.
Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
1 /
3
{1}
Lantern of the Lost
Artifact
When Lantern of the Lost enters the battlefield, exile target card from a graveyard.
{1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.
{1}
Lantern of the Lost
Artifact
When Lantern of the Lost enters the battlefield, exile target card from a graveyard.
{1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.
{1}{R}
Thundering Rebuke
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
{1}{R}
Thundering Rebuke
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
{1}{R}
Thundering Rebuke
Sorcery
Thundering Rebuke deals 4 damage to target creature or planeswalker.
{1}{R}{G}
Tovolar, Dire Overlord
Legendary Creature - Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
3 /
3
--
Tovolar, the Midnight Scourge
Legendary Creature - Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
3 /
3
{1}{R}{G}
Tovolar, Dire Overlord
Legendary Creature - Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
3 /
3
--
Tovolar, the Midnight Scourge
Legendary Creature - Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
{X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
3 /
3
{3}{R}
Twinshot Sniper
Artifact Creature - Goblin Archer
Reach
When Twinshot Sniper enters the battlefield, it deals 2 damage to any target.
Channel -- {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target.
2 /
3
{3}{R}
Twinshot Sniper
Artifact Creature - Goblin Archer
Reach
When Twinshot Sniper enters the battlefield, it deals 2 damage to any target.
Channel -- {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target.