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Turn 1: Imp an discard a stinkweed or Dakmor Salvage to get dredge going. Vessel to start digging and filling the graveyard. Mongoose if the other options aren't there.
Turn 2: Salvage, Crack vessel, were bear
Turn3: By this turn you should have threshold active and/or casting one of the delve creatures.
I'm trying to go bigger than my opponent in the early game and still have enough interaction to deal with their threats. I went for Were Bear over Wild Mongrel. I feel like its better to have a more consistent 4/4 over a creature with a sometime relevant ability.
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Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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