Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
{3}{G}{W}{U}
Amareth, the Lustrous
Legendary Creature - Dragon
Flying
Whenever another permanent enters the battlefield under your control, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
6 /
6
{G}
Avacyn's Pilgrim
Creature - Human Monk
{T}: Add {W}.
1 /
1
{W}{U}
Azorius Charm
Instant
Choose one --
• Creatures you control gain lifelink until end of turn.
• Draw a card.
• Put target attacking or blocking creature on top of its owner's library.
{4}{G}{G}
Bane of Progress
Creature - Elemental
When Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way.
2 /
2
--
Bountiful Promenade
Land
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{2}{G}{G}
Call of the Wild
Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
{3}{G}
Centaur Omenreader
Snow Creature - Centaur Shaman
As long as Centaur Omenreader is tapped, creature spells you cast cost {2} less to cast.
3 /
3
{G}{U}
Coiling Oracle
Creature - Snake Elf Druid
When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
1 /
1
{G}{G}{W}
Congregation at Dawn
Instant
Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.
{3}{W}{W}
Damning Verdict
Sorcery
Destroy all creatures with no counters on them.
{G}{U}
Decisive Denial
Instant
Choose one --
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
• Counter target noncreature spell unless its controller pays {3}.
{2}{G}
Dense Foliage
Enchantment
Creatures can't be the targets of spells.
{G}{W}{U}
Endless Detour
Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library.
{G}
Fyndhorn Elves
Creature - Elf Druid
{T}: Add {G}.
1 /
1
{1}{G}{U}
Golden Ratio
Sorcery
Draw a card for each different power among creatures you control.
{1}{G}{U}
Gyre Engineer
Creature - Vedalken Wizard
{T}: Add {G}{U}.
1 /
1
{2}{G}
Harrow
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
--
Hengegate Pathway
Land
{T}: Add {W}.
--
Mistgate Pathway
Land
{T}: Add {U}.
{2}{W}
Idyllic Tutor
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
{1}{G}
Leafkin Druid
Creature - Elemental Druid
{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.
0 /
3
{2}{W}{W}
Luminous Broodmoth
Creature - Insect
Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
3 /
4
{2}{G}
Manglehorn
Creature - Beast
When Manglehorn enters the battlefield, you may destroy target artifact.
Artifacts your opponents control enter the battlefield tapped.
2 /
2
{4}{G}{G}{G}
Nyxbloom Ancient
Enchantment Creature - Elemental
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
5 /
5
{U}
Preordain
Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}{G}{U}
Primal Empathy
Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.
{4}{G}{G}
Selvala's Stampede
Sorcery
Council's dilemma -- Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
{2}{G}
Springbloom Druid
Creature - Elf Druid
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
1 /
1
{7}{G}
Stonehoof Chieftain
Creature - Centaur Warrior
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
8 /
8
{1}{G}
Sylvok Explorer
Creature - Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
1 /
1
--
Temple Garden
Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
{1}{G}
Three Visits
Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{1}{G}{G}
Topiary Stomper
Creature - Plant Dinosaur
Vigilance
When Topiary Stomper enters the battlefield, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Topiary Stomper can't attack or block unless you control seven or more lands.
4 /
4
{X}{W}{W}
Unexpectedly Absent
Instant
Put target nonland permanent into its owner's library just beneath the top X cards of that library.
{G}{U}
Wood Sage
Creature - Human Druid
{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.