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Select Main Deck Cards

{1}{G}
Ambush Viper
Creature - Snake
Flash

Deathtouch
2 / 1
{2}
Amorphous Axe
Artifact - Equipment
Equipped creature gets +3/+0 and is every creature type.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{3}
Angelic Armaments
Artifact - Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types.

Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{3}{B}
Bitter Revelation
Sorcery
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
{4}{B}
Briarblade Adept
Creature - Elf Assassin
Whenever Briarblade Adept attacks, target creature an opponent controls gets -1/-1 until end of turn.

Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3 / 4
--
Command Beacon
Land
{T}: Add {C}.

{T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
{1}{U}
Esior, Wardwing Familiar
Legendary Creature - Bird
Flying

Spells your opponents cast that target one or more commanders you control cost {3} more to cast.

Partner (You can have two commanders if both have partner.)
1 / 3
{2}{G}
Farhaven Elf
Creature - Elf Druid
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1 / 1
{2}{U}
Galestrike
Instant
Return target tapped creature to its owner's hand.

Draw a card.
{2}{G}
Gift of Paradise
Enchantment - Aura
Enchant land

When Gift of Paradise enters the battlefield, you gain 3 life.

Enchanted land has "{T}: Add two mana of any one color."
{R}
Impulsive Pilferer
Creature - Goblin Pirate
When Impulsive Pilferer dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
1 / 1
{1}{U}
Kitesail Corsair
Creature - Human Pirate
Kitesail Corsair has flying as long as it's attacking.
2 / 1
{2}
Marble Diamond
Artifact
Marble Diamond enters the battlefield tapped.

{T}: Add {W}.
{2}{G}
Numa, Joraga Chieftain
Legendary Creature - Elf Warrior
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves.

Partner (You can have two commanders if both have partner.)
2 / 2
{3}{W}
Palace Sentinels
Creature - Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
2 / 4
{4}{U}{U}
Prying Eyes
Instant
Draw four cards, then discard two cards.
--
Rupture Spire
Land
Rupture Spire enters the battlefield tapped.

When Rupture Spire enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.
{7}
Sandstone Oracle
Artifact Creature - Sphinx
Flying

When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
4 / 4
{2}{R}{R}
Skyraker Giant
Creature - Giant
Reach
4 / 3
{4}{R}{R}
Volcanic Dragon
Creature - Dragon
Flying, haste
4 / 4