For most Magic software, including Magic Workstation and Cockatrice:
For MTG Arena:
For Magic Online (MTGO):
For others:
To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Surprisingly reliable with 4 doran + 3 coco + 4 harbinger + 2 assault formation + 2 chord of calling
currently running wooded foothills instead of the catacombs (any green fetch does it because the bosks, but more optimal with verdant)
Tarmogoyf could be replaced for 2 more rams and 2 disowned ancestor if budget is a problem, but goyf helps a lot in the rare case of not drawing a doran effect, + is very very big in the late game having tribal enchantment and artifact cards in the deck.
fiend hunter could be path to exile or another removal, but is important to have a searchable removal effect with company and chord, same with nameless inversion that can be searched with the treefolk harbingers.
light in lands, but not a lot of them necessary, plus 4 harbingers 4 birds and 2 hierarchs helps
only 3 coco because mana curve issues, same with chord
lingering souls helps a lot grinding games
Tower defense steal games very easily counting flyers as birds and spirits wich is the reason why 4 birds over hierarchs
very good top-deck mode with huge goyfs and company chord
Spellskite make this deck to have a good mathup agains burn, bogles and infect even in game one
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Additional Probabilities |