When Burning Sun's Avatar enters the battlefield, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
6 /
6
{4}{R}
Charging Monstrosaur
Creature - Dinosaur
Trample, haste
5 /
5
{2}{R}
Dinosaur Stampede
Instant
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
{2}{R}
Frenzied Raptor
Creature - Dinosaur
4 /
2
{5}{W}{W}
Goring Ceratops
Creature - Dinosaur
Double strike
Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
3 /
3
{3}
Hazoret's Monument
Legendary Artifact
Red creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
{1}{W}
Huatli's Snubhorn
Creature - Dinosaur
Vigilance (Attacking doesn't cause this creature to tap.)
2 /
2
{1}{W}
Huatli's Snubhorn
Creature - Dinosaur
Vigilance (Attacking doesn't cause this creature to tap.)
2 /
2
{R}
Huatli's Spurring
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
{R}
Huatli's Spurring
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
{R}
Huatli's Spurring
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
{4}{R}{W}
Huatli, Dinosaur Knight
Legendary Planeswalker - Huatli
+2: Put two +1/+1 counters on up to one target Dinosaur you control.
-3: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
-7: Dinosaurs you control get +4/+4 until end of turn.
L:
4
{3}{W}
Imperial Aerosaur
Creature - Dinosaur
Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
3 /
3
{3}{W}
Imperial Aerosaur
Creature - Dinosaur
Flying
When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn.
3 /
3
{W}
Imperial Lancer
Creature - Human Knight
Imperial Lancer has double strike as long as you control a Dinosaur.
1 /
1
--
Inspiring Vantage
Land
Inspiring Vantage enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
{W}
Kinjalli's Caller
Creature - Human Cleric
Dinosaur spells you cast cost {1} less to cast.
0 /
3
{W}
Kinjalli's Caller
Creature - Human Cleric
Dinosaur spells you cast cost {1} less to cast.
0 /
3
{W}
Kinjalli's Caller
Creature - Human Cleric
Dinosaur spells you cast cost {1} less to cast.
0 /
3
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
{1}{R}
Lightning Strike
Instant
Lightning Strike deals 3 damage to any target.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{R}
Nest Robber
Creature - Dinosaur
Haste
2 /
1
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{3}{W}
Pterodon Knight
Creature - Human Knight
Pterodon Knight has flying as long as you control a Dinosaur.
3 /
3
{3}{W}
Pterodon Knight
Creature - Human Knight
Pterodon Knight has flying as long as you control a Dinosaur.
3 /
3
{2}{W}
Rallying Roar
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
{2}{W}
Rallying Roar
Instant
Creatures you control get +1/+1 until end of turn. Untap them.
{1}{W}
Raptor Companion
Creature - Dinosaur
3 /
1
{1}{W}
Raptor Companion
Creature - Dinosaur
3 /
1
{4}{W}
Shining Aerosaur
Creature - Dinosaur
Flying
3 /
4
{4}{W}
Shining Aerosaur
Creature - Dinosaur
Flying
3 /
4
{R}{W}
Sky Terror
Creature - Dinosaur
Flying, menace
2 /
2
{W}
Slash of Talons
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
{W}
Slash of Talons
Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
--
Stone Quarry
Land
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}.
--
Stone Quarry
Land
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}.
--
Stone Quarry
Land
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}.
--
Stone Quarry
Land
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}.
{3}{R}{W}
Sun-Blessed Mount
Creature - Dinosaur
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.
4 /
4
{3}{R}{W}
Sun-Blessed Mount
Creature - Dinosaur
When Sun-Blessed Mount enters the battlefield, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.
4 /
4
{4}{R}{R}
Sun-Crowned Hunters
Creature - Dinosaur
Enrage -- Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
5 /
4
{2}{W}
Territorial Hammerskull
Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
2 /
3
{2}{W}
Territorial Hammerskull
Creature - Dinosaur
Whenever Territorial Hammerskull attacks, tap target creature an opponent controls.
2 /
3
{3}{R}
Thrash of Raptors
Creature - Dinosaur
As long as you control another Dinosaur, Thrash of Raptors gets +2/+0 and has trample.
3 /
3
{1}{R}
Tilonalli's Knight
Creature - Human Knight
Whenever Tilonalli's Knight attacks, if you control a Dinosaur, Tilonalli's Knight gets +1/+1 until end of turn.