Each player returns a creature they control to its owner's hand.
{U}
Curfew
Instant
Each player returns a creature they control to its owner's hand.
{U}
Curfew
Instant
Each player returns a creature they control to its owner's hand.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{1}{U}
Energy Field
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
{1}{U}
Energy Field
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
{1}{U}
Fog Bank
Creature - Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.
0 /
2
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{3}{U}{U}
Morphling
Creature - Shapeshifter
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.
3 /
3
{3}{U}{U}
Morphling
Creature - Shapeshifter
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.
3 /
3
{3}{U}{U}
Morphling
Creature - Shapeshifter
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.
3 /
3
{3}{U}{U}
Morphling
Creature - Shapeshifter
{U}: Untap Morphling.
{U}: Morphling gains flying until end of turn.
{U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
{1}: Morphling gets +1/-1 until end of turn.
{1}: Morphling gets -1/+1 until end of turn.
3 /
3
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
{2}{W}
Pariah
Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{U}{U}
Rescind
Instant
Return target permanent to its owner's hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{U}{U}
Rescind
Instant
Return target permanent to its owner's hand.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{U}{U}
Somnophore
Creature - Illusion
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2 /
2
{2}{U}{U}
Somnophore
Creature - Illusion
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2 /
2
{2}{U}{U}
Somnophore
Creature - Illusion
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
2 /
2
{1}{U}
Spire Owl
Creature - Bird
Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 /
1
{1}{U}
Spire Owl
Creature - Bird
Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 /
1
{1}{U}
Spire Owl
Creature - Bird
Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 /
1
{1}{U}
Spire Owl
Creature - Bird
Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 /
1
{4}{U}{U}
Time Spiral
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
{4}{U}{U}
Time Spiral
Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{U}
Annul
Instant
Counter target artifact or enchantment spell.
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
1 /
2
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
1 /
2
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
1 /
2
{1}{W}
Disciple of Grace
Creature - Human Cleric
Protection from black
Cycling {2} ({2}, Discard this card: Draw a card.)
1 /
2
{1}{U}
Energy Field
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
{1}{U}
Energy Field
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
{2}{U}
Hibernation
Instant
Return all green permanents to their owners' hands.
{2}{U}
Hibernation
Instant
Return all green permanents to their owners' hands.
{2}{W}
Intrepid Hero
Creature - Human Soldier
{T}: Destroy target creature with power 4 or greater.
1 /
1
{1}{W}
Rune of Protection: Red
Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: Red
Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)
{1}{W}
Rune of Protection: Red
Enchantment
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2} ({2}, Discard this card: Draw a card.)