Battle Squadron's power and toughness are each equal to the number of creatures you control.
* /
*
{2}{R}
Blaster Mage
Creature - Human Spellshaper
{R}, {T}, Discard a card: Destroy target Wall.
2 /
2
{2}{R}
Blaster Mage
Creature - Human Spellshaper
{R}, {T}, Discard a card: Destroy target Wall.
2 /
2
{4}{G}{G}
Desert Twister
Sorcery
Destroy target permanent.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{4}{R}
Gerrard's Irregulars
Creature - Human Soldier
Trample, haste
4 /
2
{4}{R}
Gerrard's Irregulars
Creature - Human Soldier
Trample, haste
4 /
2
{4}{R}
Gerrard's Irregulars
Creature - Human Soldier
Trample, haste
4 /
2
{3}{R}
Hired Giant
Creature - Giant
When Hired Giant enters the battlefield, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
4 /
4
{2}{G}
Horned Troll
Creature - Troll
{G}: Regenerate Horned Troll.
2 /
2
{2}{G}
Horned Troll
Creature - Troll
{G}: Regenerate Horned Troll.
2 /
2
{2}{G}
Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
{2}{G}
Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
{2}{G}
Invigorate
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
{1}{R}
Kyren Glider
Creature - Goblin
Flying
Kyren Glider can't block.
1 /
1
{2}{R}{R}
Lightning Hounds
Creature - Dog
First strike
3 /
2
{2}{R}
Lunge
Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{G}
Rushwood Dryad
Creature - Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 /
1
{2}{G}
Rushwood Herbalist
Creature - Human Spellshaper
{G}, {T}, Discard a card: Regenerate target creature.
2 /
2
{3}{R}
Shock Troops
Creature - Human Soldier
Sacrifice Shock Troops: It deals 2 damage to any target.
2 /
2
{3}{G}
Spontaneous Generation
Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
{2}{R}
Thunderclap
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{R}
Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
{2}{G}
Ancestral Mask
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
{2}{R}
Ceremonial Guard
Creature - Human Soldier
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
3 /
4
{4}{G}
Deadly Insect
Creature - Insect
Shroud (This creature can't be the target of spells or abilities.)
6 /
1
{1}{G}
Ferocity
Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
{1}{G}
Ferocity
Enchantment - Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.
{2}{G}{G}
Howling Wolf
Creature - Wolf
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
2 /
2
{2}{G}{G}
Howling Wolf
Creature - Wolf
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
2 /
2
{3}{G}
Ley Line
Enchantment
At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of their choice.
--
Rushwood Grove
Land
Rushwood Grove enters the battlefield tapped.
{T}: Put a storage counter on Rushwood Grove.
{T}, Remove any number of storage counters from Rushwood Grove: Add {G} for each storage counter removed this way.
{2}{R}
Sizzle
Sorcery
Sizzle deals 3 damage to each opponent.
{3}{G}
Snake Pit
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.