{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1 /
1
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{W}
Crossbow Infantry
Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
1 /
1
{1}{W}
Crossbow Infantry
Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
1 /
1
{3}{W}
Defender en-Vec
Creature - Human Cleric
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
2 /
4
{3}{U}
Dehydration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
{1}{W}
Fresh Volunteers
Creature - Human Rebel
2 /
2
{4}{U}
Gush
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{W}
Last Breath
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
{1}{W}{W}
Lin Sivvi, Defiant Hero
Legendary Creature - Human Rebel
{X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.
{3}: Put target Rebel card from your graveyard on the bottom of your library.
1 /
3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{2}{U}
Rishadan Airship
Creature - Human Pirate
Flying
Rishadan Airship can block only creatures with flying.
3 /
1
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 /
2
{2}{U}
Rootwater Commando
Creature - Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2 /
2
{3}{U}
Saprazzan Legate
Creature - Merfolk Soldier
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
1 /
3
{3}{U}
Saprazzan Outrigger
Creature - Merfolk
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
5 /
5
{1}{W}
Seal of Cleansing
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
{1}{W}
Silkenfist Fighter
Creature - Kor Soldier
Whenever Silkenfist Fighter becomes blocked, untap it.
1 /
3
{3}{W}{W}
Silkenfist Order
Creature - Kor Soldier
Whenever Silkenfist Order becomes blocked, untap it.
3 /
5
{2}{U}{U}
Stinging Barrier
Creature - Wall
Defender (This creature can't attack.)
{U}, {T}: Stinging Barrier deals 1 damage to any target.
0 /
4
{2}{U}{U}
Stinging Barrier
Creature - Wall
Defender (This creature can't attack.)
{U}, {T}: Stinging Barrier deals 1 damage to any target.
0 /
4
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{2}{W}
Topple
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
{U}
Brainstorm
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
{1}{U}
Buoyancy
Enchantment - Aura
Flash
Enchant creature
Enchanted creature has flying.
{1}{U}
Buoyancy
Enchantment - Aura
Flash
Enchant creature
Enchanted creature has flying.
{1}{U}
Diplomatic Immunity
Enchantment - Aura
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
{2}{W}
Fanatical Devotion
Enchantment
Sacrifice a creature: Regenerate target creature.
--
Fountain of Cho
Land
Fountain of Cho enters the battlefield tapped.
{T}: Put a storage counter on Fountain of Cho.
{T}, Remove any number of storage counters from Fountain of Cho: Add {W} for each storage counter removed this way.
{G}
Harvest Mage
Creature - Human Spellshaper
{G}, {T}, Discard a card: Until end of turn, if you tap a land for mana, it produces one mana of a color of your choice instead of any other type and amount.
1 /
1
--
Hickory Woodlot
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.
{1}{U}
Hoodwink
Instant
Return target artifact, enchantment, or land to its owner's hand.
{1}{U}
Hoodwink
Instant
Return target artifact, enchantment, or land to its owner's hand.
{2}{G}{G}
Howling Wolf
Creature - Wolf
When Howling Wolf enters the battlefield, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
2 /
2
{1}{W}
Inviolability
Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
{1}{W}
Lashknife
Enchantment - Aura
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Enchant creature
Enchanted creature has first strike.
{1}{W}
Orim's Cure
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
{3}{G}
Pack Hunt
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
--
Remote Farm
Land
Remote Farm enters the battlefield tapped with two depletion counters on it.
{T}, Remove a depletion counter from Remote Farm: Add {W}{W}. If there are no depletion counters on Remote Farm, sacrifice it.
{1}{G}
Revive
Sorcery
Return target green card from your graveyard to your hand.
{3}{W}
Security Detail
Enchantment
{W}{W}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
{1}{U}
Sneaky Homunculus
Creature - Homunculus Illusion
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
1 /
1
{2}{W}
Task Force
Creature - Human Rebel
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
1 /
3
{1}{G}
Treetop Bracers
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
{3}{G}
Venomous Breath
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.