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{2}{U}
Balloon Peddler
Creature - Human Spellshaper
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
2 / 2
{2}{R}{R}
Barbed Field
Enchantment - Aura
Enchant land

Enchanted land has "{T}: This land deals 1 damage to any target."
{1}{R}
Bola Warrior
Creature - Human Spellshaper Warrior
{R}, {T}, Discard a card: Target creature can't block this turn.
1 / 1
{3}
Chimeric Idol
Artifact
{0}: Tap all lands you control. Chimeric Idol becomes a 3/3 Turtle artifact creature until end of turn.
{4}{U}
Coastal Hornclaw
Creature - Bird
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
3 / 3
{X}{1}{U}{U}
Dominate
Instant
Gain control of target creature with mana value X or less.
{2}{U}
Drake Hatchling
Creature - Drake
Flying

{U}: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.
1 / 3
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{R}
Laccolith Whelp
Creature - Beast
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp assigns no combat damage this turn.
1 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{2}{R}
Panic Attack
Sorcery
Up to three target creatures can't block this turn.
{2}{U}
Rethink
Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
{2}{R}
Rhystic Lightning
Instant
Rhystic Lightning deals 4 damage to any target unless that permanent's controller or that player pays {2}. If they do, Rhystic Lightning deals 2 damage to the permanent or player.
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying

{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 / 3
{1}{U}{U}
Ribbon Snake
Creature - Snake
Flying

{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
2 / 3
{3}{G}
Saber Ants
Creature - Insect
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
2 / 3
{3}{U}
Saprazzan Outrigger
Creature - Merfolk
When Saprazzan Outrigger attacks or blocks, put it on top of its owner's library at end of combat.
5 / 5
{1}{U}
Sneaky Homunculus
Creature - Homunculus Illusion
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
1 / 1
{1}{U}
Sneaky Homunculus
Creature - Homunculus Illusion
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
1 / 1
{G}
Spore Frog
Creature - Frog
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
1 / 1
{3}{U}
Stormwatch Eagle
Creature - Bird
Flying

Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
2 / 1
{X}{G}
Thrive
Sorcery
Put a +1/+1 counter on each of X target creatures.
{3}{G}
Venomous Dragonfly
Creature - Insect
Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
1 / 1
{4}{R}{R}
Volcanic Wind
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
{2}{U}
Wandering Eye
Creature - Illusion
Flying

Players play with their hands revealed.
1 / 3

{4}{B}{B}
Ascendant Evincar
Legendary Creature - Phyrexian Vampire Noble
Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.
3 / 3
{6}{W}{W}
Avatar of Hope
Creature - Avatar
If you have 3 or less life, this spell costs {6} less to cast.

Flying

Avatar of Hope can block any number of creatures.
4 / 9
{3}{B}{B}
Battlefield Percher
Creature - Bird
Flying

Battlefield Percher can block only creatures with flying.

{1}{B}: Battlefield Percher gets +1/+1 until end of turn.
2 / 2
{3}{B}{B}
Bog Elemental
Creature - Elemental
Protection from white

At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
5 / 4
{R}
Branded Brawlers
Creature - Human Soldier
Branded Brawlers can't attack if defending player controls an untapped land.

Branded Brawlers can't block if you control an untapped land.
2 / 2
{2}{R}
Cavern Crawler
Creature - Insect
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

{R}: Cavern Crawler gets +1/-1 until end of turn.
0 / 3
{2}{R}
Cavern Crawler
Creature - Insect
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

{R}: Cavern Crawler gets +1/-1 until end of turn.
0 / 3
{2}{R}
Ceremonial Guard
Creature - Human Soldier
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
3 / 4
{3}{W}
Charmed Griffin
Creature - Griffin
Flying

When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
3 / 3
{U}{U}
Counterspell
Instant
Counter target spell.
{1}{U}
Daze
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.

Counter target spell unless its controller pays {1}.
{2}{B}
Deepwood Ghoul
Creature - Zombie
Pay 2 life: Regenerate Deepwood Ghoul.
2 / 1
{1}{W}
Defiant Falcon
Creature - Rebel Bird
Flying

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 1
{2}{R}
Downhill Charge
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.

Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.
{1}{R}
Flame Rift
Sorcery
Flame Rift deals 4 damage to each player.
{3}{B}
Flay
Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay {1}.
{3}{B}
Flay
Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay {1}.
{1}{B}
Greel's Caress
Enchantment - Aura
Flash

Enchant creature

Enchanted creature gets -3/-0.
{3}{U}
Gulf Squid
Creature - Squid Beast
When Gulf Squid enters the battlefield, tap all lands target player controls.
2 / 2
{1}{U}
Hazy Homunculus
Creature - Homunculus Illusion
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
1 / 1
--
Hickory Woodlot
Land
Hickory Woodlot enters the battlefield tapped with two depletion counters on it.

{T}, Remove a depletion counter from Hickory Woodlot: Add {G}{G}. If there are no depletion counters on Hickory Woodlot, sacrifice it.
{U}
Infiltrate
Instant
Target creature can't be blocked this turn.
{R}
Inflame
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
--
Kor Haven
Legendary Land
{T}: Add {C}.

{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
{1}{R}
Kyren Glider
Creature - Goblin
Flying

Kyren Glider can't block.
1 / 1
{R}
Laccolith Rig
Enchantment - Aura
Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
{1}{R}
Latulla's Orders
Enchantment - Aura
Flash

Enchant creature

Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
{1}{R}
Mogg Toady
Creature - Goblin
Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.
2 / 2
{2}{G}{G}
Mungha Wurm
Creature - Wurm
You can't untap more than one land during your untap step.
6 / 5
{1}{W}
Muzzle
Enchantment - Aura
Enchant creature

Prevent all damage that would be dealt by enchanted creature.
{4}{G}{G}
Nesting Wurm
Creature - Wurm
Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
4 / 3
{1}{B}{B}
Nether Spirit
Creature - Spirit
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
2 / 2
{W}
Netter en-Dal
Creature - Human Spellshaper
{W}, {T}, Discard a card: Target creature can't attack this turn.
1 / 1
{W}
Off Balance
Instant
Target creature can't attack or block this turn.
{1}{G}
Pygmy Razorback
Creature - Boar
Trample
2 / 1
{1}{W}
Ramosian Lieutenant
Creature - Human Rebel
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1 / 2
{W}
Ramosian Sergeant
Creature - Human Rebel
{3}, {T}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1 / 1
{3}{G}
Refreshing Rain
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.

Target player gains 6 life.
{3}
Rejuvenation Chamber
Artifact
Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{T}: You gain 2 life.
{3}
Rejuvenation Chamber
Artifact
Fading 2 (This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

{T}: You gain 2 life.
{2}{W}
Revered Elder
Creature - Human Cleric
{1}: Prevent the next 1 damage that would be dealt to Revered Elder this turn.
1 / 2
{3}{G}
Reverent Silence
Sorcery
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 6 life.

Destroy all enchantments.
--
Rhystic Cave
Land
{T}: Choose a color. Add one mana of that color unless any player pays {1}. Activate only as an instant.
{2}{W}{W}
Rhystic Circle
Enchantment
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
{2}{U}
Rhystic Deluge
Enchantment
{U}: Tap target creature unless its controller pays {1}.
{2}{U}
Rishadan Cutpurse
Creature - Human Pirate
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay {1}.
1 / 1
{1}{G}
Root Cage
Enchantment
Mercenaries don't untap during their controllers' untap steps.
{G}
Sacred Prey
Creature - Horse
Whenever Sacred Prey becomes blocked, you gain 1 life.
1 / 1
{G}
Seal of Strength
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
{G}
Seal of Strength
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
{3}
Skull of Ramos
Artifact
{T}: Add {B}.

Sacrifice Skull of Ramos: Add {B}.
{3}{G}
Skyshroud Claim
Sorcery
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
{2}{G}
Skyshroud Sentinel
Creature - Elf
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
1 / 1
{3}{G}
Snag
Instant
You may discard a Forest card rather than pay this spell's mana cost.

Prevent all combat damage that would be dealt by unblocked creatures this turn.
{1}{W}
Soothing Balm
Instant
Target player gains 5 life.
{2}{B}
Soul Channeling
Enchantment - Aura
Enchant creature

Pay 2 life: Regenerate enchanted creature.
{2}{W}
Soul Charmer
Creature - Human Rebel
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
2 / 2
{1}{B}
Spineless Thug
Creature - Phyrexian Zombie Mercenary
Spineless Thug can't block.
2 / 2
{2}{B}{B}
Stronghold Discipline
Sorcery
Each player loses 1 life for each creature they control.
{2}{W}
Task Force
Creature - Human Rebel
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
1 / 3
{1}{W}
Tonic Peddler
Creature - Human Spellshaper
{W}, {T}, Discard a card: Target player gains 3 life.
1 / 1
{1}{W}
Tonic Peddler
Creature - Human Spellshaper
{W}, {T}, Discard a card: Target player gains 3 life.
1 / 1
{R}
Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
{B}{B}
Vicious Hunger
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
{2}{U}
War Tax
Enchantment
{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.
{1}{G}
Wild Might
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
{2}{G}
Wing Storm
Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.