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{3}{R}{R}
Fire Elemental
Creature - Elemental
5 / 4
{2}{R}
Ghitu Fire-Eater
Creature - Human Nomad
{T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
2 / 2
{3}{U}
Giant Octopus
Creature - Octopus
3 / 3
{3}{U}
Giant Octopus
Creature - Octopus
3 / 3
{1}{R}
Goblin Raider
Creature - Goblin Warrior
Goblin Raider can't block.
2 / 2
{2}{R}
Goblin Spelunkers
Creature - Goblin Warrior
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
2 / 2
{2}{R}
Goblin War Drums
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{3}{W}
Heavy Ballista
Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
2 / 3
{3}{W}
Heavy Ballista
Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
2 / 3
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{2}{U}{U}
Levitation
Enchantment
Creatures you control have flying.
{3}{R}
Lightning Blast
Instant
Lightning Blast deals 4 damage to any target.
{3}{R}
Lightning Elemental
Creature - Elemental
Haste (This creature can attack and {T} as soon as it comes under your control.)
4 / 1
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{1}{U}{U}
Phantom Warrior
Creature - Illusion Warrior
Phantom Warrior can't be blocked.
2 / 2
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{1}{U}
Remove Soul
Instant
Counter target creature spell.
{2}{R}
Sabretooth Tiger
Creature - Cat
First strike
2 / 1
{2}{R}
Sabretooth Tiger
Creature - Cat
First strike
2 / 1
{1}{U}
Sage Owl
Creature - Bird
Flying

When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1 / 1
{R}
Shock
Instant
Shock deals 2 damage to any target.
{U}
Sleight of Hand
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
{1}{U}{U}
Temporal Adept
Creature - Human Wizard
{U}{U}{U}, {T}: Return target permanent to its owner's hand.
1 / 1
{U}
Unsummon
Instant
Return target creature to its owner's hand.

{G}
Birds of Paradise
Creature - Bird
Flying

{T}: Add one mana of any color.
0 / 1
{B}
Blood Pet
Creature - Thrull
Sacrifice Blood Pet: Add {B}.
1 / 1
{1}{B}
Bog Imp
Creature - Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 / 1
{1}{W}
Circle of Protection: Black
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: Black
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Circle of Protection: White
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{5}{B}
Corrupt
Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
{1}{W}
Crossbow Infantry
Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
1 / 1
{2}{B}
Dark Banishing
Instant
Destroy target nonblack creature. It can't be regenerated.
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{W}
Eager Cadet
Creature - Human Soldier
1 / 1
{2}{G}
Familiar Ground
Enchantment
Each creature you control can't be blocked by more than one creature.
{B}{B}
Fear
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{U}
Flight
Enchantment - Aura
Enchant creature

Enchanted creature has flying.
{G}
Fog
Instant
Prevent all combat damage that would be dealt this turn.
{2}{G}
Fyndhorn Elder
Creature - Elf Druid
{T}: Add {G}{G}.
1 / 1
{3}{B}
Giant Cockroach
Creature - Insect
4 / 2
{3}{G}
Giant Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
2 / 4
{3}{R}
Goblin Gardener
Creature - Goblin
When Goblin Gardener dies, destroy target land.
2 / 1
{3}{R}
Goblin Gardener
Creature - Goblin
When Goblin Gardener dies, destroy target land.
2 / 1
{3}{W}
Heavy Ballista
Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
2 / 3
{4}{B}
Hollow Dogs
Creature - Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
3 / 3
{4}{B}
Hollow Dogs
Creature - Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
3 / 3
{X}{B}
Howl from Beyond
Instant
Target creature gets +X/+0 until end of turn.
{3}{U}
Inspiration
Instant
Target player draws two cards.
{1}
Iron Star
Artifact
Whenever a player casts a red spell, you may pay {1}. If you do, you gain 1 life.
{4}
Jayemdae Tome
Artifact
{4}, {T}: Draw a card.
{4}{R}
Lava Axe
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
{B}
Leshrac's Rite
Enchantment - Aura
Enchant creature

Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
{2}{G}
Lone Wolf
Creature - Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
2 / 2
{2}{G}
Lone Wolf
Creature - Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
2 / 2
{2}{U}
Mana Short
Instant
Tap all lands target player controls and that player loses all unspent mana.
{2}{G}{G}
Maro
Creature - Elemental
Maro's power and toughness are each equal to the number of cards in your hand.
* / *
{U}
Merfolk of the Pearl Trident
Creature - Merfolk
1 / 1
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{2}{B}
Mind Rot
Sorcery
Target player discards two cards.
{1}{G}
Monstrous Growth
Sorcery
Target creature gets +4/+4 until end of turn.
{1}{B}
Nausea
Sorcery
All creatures get -1/-1 until end of turn.
{3}{B}{B}
Necrologia
Instant
Cast this spell only during your end step.

As an additional cost to cast this spell, pay X life.

Draw X cards.
{3}{R}
Orcish Oriflamme
Enchantment
Attacking creatures you control get +1/+0.
{B}
Ostracize
Sorcery
Target opponent reveals their hand. You choose a creature card from it. That player discards that card.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
{R}
Raging Goblin
Creature - Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
1 / 1
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{1}{W}
Sacred Nectar
Sorcery
You gain 4 life.
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{G}
Scavenger Folk
Creature - Human
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
1 / 1
{2}{W}{W}
Seasoned Marshal
Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
2 / 2
{1}{G}
Seeker of Skybreak
Creature - Elf
{T}: Untap target creature.
2 / 1
{G}
Shanodin Dryads
Creature - Nymph Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1 / 1
{1}{W}
Skyshroud Falcon
Creature - Bird
Flying, vigilance
1 / 1
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{1}{U}
Tolarian Winds
Instant
Discard all the cards in your hand, then draw that many cards.
{R}
Tremor
Sorcery
Tremor deals 1 damage to each creature without flying.
{2}{W}
Venerable Monk
Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
2 / 2
{1}{R}{R}
Wall of Fire
Creature - Wall
Defender (This creature can't attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.
0 / 5
{2}{B}{B}
Western Paladin
Creature - Phyrexian Zombie Knight
{B}{B}, {T}: Destroy target white creature.
3 / 3
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{2}{G}
Wood Elves
Creature - Elf Scout
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1 / 1
{1}{B}
Yawgmoth's Edict
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
{1}{B}
Yawgmoth's Edict
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.