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Select Main Deck Cards

{1}{W}
Angelic Page
Creature - Angel Spirit
Flying

{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1 / 1
{3}{W}
Breath of Life
Sorcery
Return target creature card from your graveyard to the battlefield.
{1}{G}
Canopy Spider
Creature - Spider
Reach (This creature can block creatures with flying.)
1 / 3
{1}{W}
Circle of Protection: Green
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}{W}
Crossbow Infantry
Creature - Human Soldier Archer
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
1 / 1
{1}{W}
Disenchant
Instant
Destroy target artifact or enchantment.
{5}{G}
Gang of Elk
Creature - Elk Beast
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
5 / 4
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{G}
Giant Growth
Instant
Target creature gets +3/+3 until end of turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Healing Salve
Instant
Choose one --

• Target player gains 3 life.

• Prevent the next 3 damage that would be dealt to any target this turn.
--
Island
Basic Land - Island
({T}: Add {U}.)
{1}{W}
Knight Errant
Creature - Human Knight
2 / 2
{1}{W}
Knight Errant
Creature - Human Knight
2 / 2
{2}{G}
Lone Wolf
Creature - Wolf
You may have Lone Wolf assign its combat damage as though it weren't blocked.
2 / 2
{1}{G}{G}
Lure
Enchantment - Aura
Enchant creature

All creatures able to block enchanted creature do so.
{2}
Moss Diamond
Artifact
Moss Diamond enters the battlefield tapped.

{T}: Add {G}.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{1}{G}
Rampant Growth
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{4}{G}
Redwood Treefolk
Creature - Treefolk
3 / 6
{R}
Reflexes
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
{1}{G}
Regeneration
Enchantment - Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

{G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{1}{W}
Samite Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
1 / 1
{G}
Scavenger Folk
Creature - Human
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.
1 / 1
{1}{G}
Seeker of Skybreak
Creature - Elf
{T}: Untap target creature.
2 / 1
{1}{G}
Seeker of Skybreak
Creature - Elf
{T}: Untap target creature.
2 / 1
{1}{R}
Shatter
Instant
Destroy target artifact.
{4}{G}
Spined Wurm
Creature - Wurm
5 / 4
{2}{G}
Squall
Sorcery
Squall deals 2 damage to each creature with flying.
{2}{G}
Squall
Sorcery
Squall deals 2 damage to each creature with flying.
{1}{W}
Starlight
Sorcery
You gain 3 life for each black creature target opponent controls.
{2}{R}
Stone Rain
Sorcery
Destroy target land.
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{X}{G}
Stream of Life
Sorcery
Target player gains X life.
{2}{W}{W}
Sustainer of the Realm
Creature - Angel
Flying

Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
2 / 3
{U}
Telepathy
Enchantment
Your opponents play with their hands revealed.
{1}{G}{G}
Trained Armodon
Creature - Elephant
3 / 3
{2}{G}
Tranquility
Sorcery
Destroy all enchantments.
{1}{U}{U}
Wall of Air
Creature - Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1 / 5
{1}{R}{R}
Wall of Fire
Creature - Wall
Defender (This creature can't attack.)

{R}: Wall of Fire gets +1/+0 until end of turn.
0 / 5
{3}{W}
Wall of Swords
Creature - Wall
Defender (This creature can't attack.)

Flying
3 / 5
{3}{W}
Wall of Swords
Creature - Wall
Defender (This creature can't attack.)

Flying
3 / 5
{G}
Wild Growth
Enchantment - Aura
Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
{1}
Wooden Sphere
Artifact
Whenever a player casts a green spell, you may pay {1}. If you do, you gain 1 life.