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Select Main Deck Cards

{1}{G}
Aggressive Urge
Instant
Target creature gets +1/+1 until end of turn.

Draw a card.
{1}{W}
Ardent Soldier
Creature - Human Soldier
Kicker {2} (You may pay an additional {2} as you cast this spell.)

Vigilance

If Ardent Soldier was kicked, it enters the battlefield with a +1/+1 counter on it.
1 / 2
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{1}{G}{W}
Armadillo Cloak
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2 and has trample.

Whenever enchanted creature deals damage, you gain that much life.
{1}{W}
Benalish Trapper
Creature - Human Soldier
{W}, {T}: Tap target creature.
1 / 2
{1}{U}
Confound
Instant
Counter target spell that targets a creature.

Draw a card.
{2}{W}
Disciple of Kangee
Creature - Human Wizard
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
2 / 2
{U}
Faerie Squadron
Creature - Faerie
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)

If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.
1 / 1
{3}{W}
Glimmering Angel
Creature - Angel
Flying

{U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.)
2 / 2
{3}{W}
Guard Dogs
Creature - Dog
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
2 / 2
{2}{W}
Hobble
Enchantment - Aura
Enchant creature

When Hobble enters the battlefield, draw a card.

Enchanted creature can't attack.

Enchanted creature can't block if it's black.
{W}
Honorable Scout
Creature - Human Soldier Scout
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
1 / 1
{W}
Honorable Scout
Creature - Human Soldier Scout
When Honorable Scout enters the battlefield, you gain 2 life for each black and/or red creature target opponent controls.
1 / 1
{2}{G}
Llanowar Cavalry
Creature - Human Soldier
{W}: Llanowar Cavalry gains vigilance until end of turn.
1 / 4
{1}
Mana Cylix
Artifact
{1}, {T}: Add one mana of any color.
{1}{U}
Manipulate Fate
Sorcery
Search your library for three cards, exile them, then shuffle.

Draw a card.
--
Meteor Crater
Land
{T}: Choose a color of a permanent you control. Add one mana of that color.
{W}
Pollen Remedy
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
{W}
Pollen Remedy
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
{2}{G}
Primal Growth
Sorcery
Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)

Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
{2}{W}{U}
Sawtooth Loon
Creature - Bird
Flying

When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand.

When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
2 / 2
{1}{W}{U}
Silver Drake
Creature - Drake
Flying

When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
3 / 3
{U}
Stormscape Apprentice
Creature - Human Wizard
{W}, {T}: Tap target creature.

{B}, {T}: Target player loses 1 life.
1 / 1
{1}{U}
Sway of Illusion
Instant
Any number of target creatures become the color of your choice until end of turn.

Draw a card.
{1}{G}
Thornscape Familiar
Creature - Insect
Red spells and white spells you cast cost {1} less to cast.
2 / 1
{1}{G}
Thornscape Familiar
Creature - Insect
Red spells and white spells you cast cost {1} less to cast.
2 / 1
{2}{U}
Tolarian Emissary
Creature - Human Wizard
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)

Flying

When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.
1 / 2
{2}{U}
Traveler's Cloak
Enchantment - Aura
Enchant creature

As Traveler's Cloak enters the battlefield, choose a land type.

When Traveler's Cloak enters the battlefield, draw a card.

Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
{2}{G}
Verduran Emissary
Creature - Human Wizard
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.)

When Verduran Emissary enters the battlefield, if it was kicked, destroy target artifact. It can't be regenerated.
2 / 3
{1}{U}
Worldly Counsel
Instant
Domain -- Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.