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--
Abandoned Outpost
Land
Abandoned Outpost enters the battlefield tapped.

{T}: Add {W}.

{T}, Sacrifice Abandoned Outpost: Add one mana of any color.
{1}{U}
Aether Burst
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
{1}{U}
Aether Burst
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named Aether Burst in all graveyards as you cast this spell.
{2}{W}
Animal Boneyard
Enchantment - Aura
Enchant land

Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
{3}{W}
Aven Cloudchaser
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2 / 2
{2}{U}{U}
Aven Smokeweaver
Creature - Bird Soldier
Flying, protection from red
2 / 3
{3}{U}{U}
Balshan Griffin
Creature - Griffin
Flying

{1}{U}, Discard a card: Return Balshan Griffin to its owner's hand.
3 / 2
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{1}{U}
Cephalid Scout
Creature - Cephalid Wizard Scout
Flying

{2}{U}, Sacrifice a land: Draw a card.
1 / 1
{3}{U}
Dreamwinder
Creature - Serpent
Dreamwinder can't attack unless defending player controls an Island.

{U}, Sacrifice an Island: Target land becomes an Island until end of turn.
4 / 3
{1}{W}
Gallantry
Instant
Target blocking creature gets +4/+4 until end of turn.

Draw a card.
{2}{W}
Hallowed Healer
Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.

Threshold -- {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
1 / 1
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
--
Island
Basic Land - Island
({T}: Add {U}.)
{W}
Kirtar's Desire
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

Threshold -- Enchanted creature can't block as long as seven or more cards are in your graveyard.
{W}
Mystic Penitent
Creature - Human Nomad Mystic
Vigilance

Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1 / 1
{1}{W}
Mystic Visionary
Creature - Human Nomad Mystic
Threshold -- Mystic Visionary has flying as long as seven or more cards are in your graveyard.
2 / 1
{3}{W}
Mystic Zealot
Creature - Human Nomad Mystic
Threshold -- As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.
2 / 4
{1}{U}
Phantom Whelp
Creature - Illusion Dog
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
2 / 2
{1}{U}
Phantom Whelp
Creature - Illusion Dog
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
2 / 2
{1}{U}
Phantom Whelp
Creature - Illusion Dog
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
2 / 2
{1}{W}{W}
Pianna, Nomad Captain
Legendary Creature - Human Nomad
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.
2 / 2
{2}{W}
Pilgrim of Justice
Creature - Human Cleric
Protection from red

{W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.
1 / 3
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Seafloor Debris
Land
Seafloor Debris enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Seafloor Debris: Add one mana of any color.
--
Seafloor Debris
Land
Seafloor Debris enters the battlefield tapped.

{T}: Add {U}.

{T}, Sacrifice Seafloor Debris: Add one mana of any color.
{1}{W}
Soulcatcher
Creature - Bird Soldier
Flying

Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
1 / 1
{X}{U}
Syncopate
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{U}
Thought Nibbler
Creature - Beast
Flying

Your maximum hand size is reduced by two.
1 / 1

{U}
Aboshan's Desire
Enchantment - Aura
Enchant creature

Enchanted creature has flying.

Threshold -- Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
{1}{R}
Battle Strain
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
{R}
Blazing Salvo
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.
{R}
Blazing Salvo
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to them.
{B}
Coffin Purge
Instant
Exile target card from a graveyard.

Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Crypt Creeper
Creature - Zombie
Sacrifice Crypt Creeper: Exile target card from a graveyard.
2 / 1
{4}{U}{U}
Cultural Exchange
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)
{2}{G}
Deep Reconnaissance
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}
Demoralize
Instant
All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Threshold -- If seven or more cards are in your graveyard, creatures can't block this turn.
{G}
Diligent Farmhand
Creature - Human Druid
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1 / 1
{3}{B}
Dirty Wererat
Creature - Human Rat Minion
{B}, Discard a card: Regenerate Dirty Wererat.

Threshold -- As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.
2 / 3
{2}{W}
Dogged Hunter
Creature - Human Nomad
{T}: Destroy target creature token.
1 / 1
{2}{B}
Dusk Imp
Creature - Imp
Flying
2 / 1
{R}
Dwarven Grunt
Creature - Dwarf
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{R}
Dwarven Grunt
Creature - Dwarf
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1 / 1
{2}{G}{G}
Elephant Ambush
Instant
Create a 3/3 green Elephant creature token.

Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}
Ember Beast
Creature - Beast
Ember Beast can't attack or block alone.
3 / 4
{1}{B}
Filthy Cur
Creature - Dog
Whenever Filthy Cur is dealt damage, you lose that much life.
2 / 2
{1}{R}
Flame Burst
Instant
Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.
{1}{B}
Frightcrawler
Creature - Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Threshold -- As long as seven or more cards are in your graveyard, Frightcrawler gets +2/+2 and can't block.
1 / 1
{3}{R}
Halberdier
Creature - Human Barbarian
First strike
3 / 1
{B}
Innocent Blood
Sorcery
Each player sacrifices a creature.
{1}{R}
Kamahl's Desire
Enchantment - Aura
Enchant creature

Enchanted creature has first strike.

Threshold -- Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
{1}{R}
Kamahl's Desire
Enchantment - Aura
Enchant creature

Enchanted creature has first strike.

Threshold -- Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
{3}{G}
Krosan Archer
Creature - Centaur Archer
Reach (This creature can block creatures with flying.)

{G}, Discard a card: Krosan Archer gets +0/+2 until end of turn.
2 / 3
{4}{U}
Laquatus's Creativity
Sorcery
Target player draws cards equal to the number of cards in their hand, then discards that many cards.
{1}{G}{G}
Leaf Dancer
Creature - Centaur
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 2
{1}{G}{G}
Leaf Dancer
Creature - Centaur
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2 / 2
{4}{R}{R}
Liquid Fire
Sorcery
As an additional cost to cast this spell, choose a number between 0 and 5.

Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.
{1}{R}
Mad Dog
Creature - Dog
At the beginning of your end step, if Mad Dog didn't attack or come under your control this turn, sacrifice it.
2 / 2
{1}{R}
Minotaur Explorer
Creature - Minotaur Scout
When Minotaur Explorer enters the battlefield, sacrifice it unless you discard a card at random.
3 / 3
{1}{G}
Moment's Peace
Instant
Prevent all combat damage that would be dealt this turn.

Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{B}{B}
Morbid Hunger
Sorcery
Morbid Hunger deals 3 damage to any target. You gain 3 life.

Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{4}{B}{B}
Morbid Hunger
Sorcery
Morbid Hunger deals 3 damage to any target. You gain 3 life.

Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{B}
Morgue Theft
Sorcery
Return target creature card from your graveyard to your hand.

Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{R}
Mudhole
Instant
Target player exiles all land cards from their graveyard.
{1}{G}
Muscle Burst
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
{1}{G}
Muscle Burst
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
{3}{G}
Nantuko Disciple
Creature - Insect Druid
{G}, {T}: Target creature gets +2/+2 until end of turn.
2 / 2
{3}{R}
Pardic Firecat
Creature - Elemental Cat
Haste

If Pardic Firecat is in a graveyard, effects from spells named Flame Burst count it as a card named Flame Burst.
2 / 3
{2}{W}
Pilgrim of Virtue
Creature - Human Cleric
Protection from black

{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
1 / 3
{4}{G}
Rabid Elephant
Creature - Elephant
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
3 / 4
--
Ravaged Highlands
Land
Ravaged Highlands enters the battlefield tapped.

{T}: Add {R}.

{T}, Sacrifice Ravaged Highlands: Add one mana of any color.
{3}{W}
Ray of Distortion
Instant
Destroy target artifact or enchantment.

Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}
Ray of Distortion
Instant
Destroy target artifact or enchantment.

Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}
Reckless Charge
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Recoup
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.)

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}
Rites of Spring
Sorcery
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
{6}{G}
Roar of the Wurm
Sorcery
Create a 6/6 green Wurm creature token.

Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}
Scorching Missile
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker.

Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}
Scorching Missile
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker.

Flashback {9}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{R}
Seize the Day
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.

Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}
Seton's Desire
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/+2.

Threshold -- As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
{G}{G}{G}
Seton, Krosan Protector
Legendary Creature - Centaur Druid
Tap an untapped Druid you control: Add {G}.
2 / 2
{1}{G}
Skyshooter
Creature - Centaur Archer
Reach (This creature can block creatures with flying.)

{T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.
1 / 2
{R}
Spark Mage
Creature - Dwarf Wizard
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.
1 / 1
{3}{W}
Sphere of Grace
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
{3}{W}
Sphere of Grace
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
{3}{G}
Springing Tiger
Creature - Cat
Threshold -- Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
3 / 3
{3}{G}
Springing Tiger
Creature - Cat
Threshold -- Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.
3 / 3
{1}{G}{G}
Squirrel Nest
Enchantment - Aura
Enchant land

Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
{4}{G}{G}{G}
Stone-Tongue Basilisk
Creature - Basilisk
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.

Threshold -- As long as seven or more cards are in your graveyard, all creatures able to block Stone-Tongue Basilisk do so.
4 / 5
--
Timberland Ruins
Land
Timberland Ruins enters the battlefield tapped.

{T}: Add {G}.

{T}, Sacrifice Timberland Ruins: Add one mana of any color.
{1}{U}
Words of Wisdom
Instant
You draw two cards, then each other player draws a card.
{4}{B}
Zombie Assassin
Creature - Zombie Assassin
{T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
3 / 2