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Select Main Deck Cards

{1}{W}
Angelic Wall
Creature - Wall
Defender (This creature can't attack.)

Flying
0 / 4
{1}{U}
Aquamoeba
Creature - Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
1 / 3
{2}{W}
Auramancer
Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2 / 2
{2}{W}
Auramancer
Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
2 / 2
{3}{W}
Aven Cloudchaser
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2 / 2
{1}{R}
Battle Strain
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.
{1}{W}
Beloved Chaplain
Creature - Human Cleric
Protection from creatures
1 / 1
--
Cephalid Coliseum
Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.

Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
{1}{U}
Cephalid Scout
Creature - Cephalid Wizard Scout
Flying

{2}{U}, Sacrifice a land: Draw a card.
1 / 1
{2}{U}{U}
Chamber of Manipulation
Enchantment - Aura
Enchant land

Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{W}{W}
Cleansing Meditation
Sorcery
Destroy all enchantments.

Threshold -- If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
{1}{W}
Equal Treatment
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.

Draw a card.
{1}{R}
Flash of Defiance
Sorcery
Green creatures and white creatures can't block this turn.

Flashback--{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Floating Shield
Enchantment - Aura
Enchant creature

As Floating Shield enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
{2}{W}
Hallowed Healer
Creature - Human Cleric
{T}: Prevent the next 2 damage that would be dealt to any target this turn.

Threshold -- {T}: Prevent the next 4 damage that would be dealt to any target this turn. Activate only if seven or more cards are in your graveyard.
1 / 1
{1}{U}
Immobilizing Ink
Enchantment - Aura
Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has "{1}, Discard a card: Untap this creature."
{1}{R}
Kamahl's Desire
Enchantment - Aura
Enchant creature

Enchanted creature has first strike.

Threshold -- Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.
{W}
Kirtar's Desire
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

Threshold -- Enchanted creature can't block as long as seven or more cards are in your graveyard.
{1}{W}
Life Burst
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.
{3}{U}
Llawan, Cephalid Empress
Legendary Creature - Cephalid Noble
When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands.

Your opponents can't cast blue creature spells.
2 / 3
{1}{W}{W}
Militant Monk
Creature - Human Monk Cleric
Vigilance

{T}: Prevent the next 1 damage that would be dealt to any target this turn.
2 / 1
{1}{W}
Mystic Familiar
Creature - Bird
Flying

Threshold -- As long as seven or more cards are in your graveyard, Mystic Familiar gets +1/+1 and has protection from black.
1 / 2
{1}{W}
Mystic Visionary
Creature - Human Nomad Mystic
Threshold -- Mystic Visionary has flying as long as seven or more cards are in your graveyard.
2 / 1
{2}{W}
Nomad Decoy
Creature - Human Nomad
{W}, {T}: Tap target creature.

Threshold -- {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
1 / 2
{U}
Obsessive Search
Instant
Draw a card.

Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{W}{U}
Phantatog
Creature - Atog
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.

Discard a card: Phantatog gets +1/+1 until end of turn.
1 / 2
{1}{U}
Psionic Gift
Enchantment - Aura
Enchant creature

Enchanted creature has "{T}: This creature deals 1 damage to any target."
{3}{R}{R}
Radiate
Instant
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
{3}{W}
Ray of Distortion
Instant
Destroy target artifact or enchantment.

Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}
Repel
Instant
Put target creature on top of its owner's library.
{3}{U}
Repel
Instant
Put target creature on top of its owner's library.
{2}{W}{W}
Resilient Wanderer
Creature - Human Nomad
First strike

Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
2 / 3
{1}{W}
Shelter
Instant
Target creature you control gains protection from the color of your choice until end of turn.

Draw a card.
{3}{W}
Spirit Flare
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.

Flashback--{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
--
Sungrass Prairie
Land
{1}, {T}: Add {G}{W}.
{X}{U}
Syncopate
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{2}{W}
Tattoo Ward
Enchantment - Aura
Enchant creature

Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.

Sacrifice Tattoo Ward: Destroy target enchantment.
{3}{W}
Teroh's Faithful
Creature - Human Cleric
When Teroh's Faithful enters the battlefield, you gain 4 life.
1 / 4
{3}{W}
Teroh's Faithful
Creature - Human Cleric
When Teroh's Faithful enters the battlefield, you gain 4 life.
1 / 4
{W}
Tireless Tribe
Creature - Human Nomad
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
1 / 1
{W}
Tireless Tribe
Creature - Human Nomad
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
1 / 1
{1}{R}
Tremble
Sorcery
Each player sacrifices a land.
{1}{R}
Tremble
Sorcery
Each player sacrifices a land.