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Select Main Deck Cards

{3}{W}
Aven Cloudchaser
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aven Cloudchaser enters the battlefield, destroy target enchantment.
2 / 2
{4}{W}
Aven Flock
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

{W}: Aven Flock gets +0/+1 until end of turn.
2 / 3
{4}{W}
Aven Flock
Creature - Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)

{W}: Aven Flock gets +0/+1 until end of turn.
2 / 3
{3}{W}
Aven Trooper
Creature - Bird Soldier
Flying

{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
1 / 1
{2}{B}
Buried Alive
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
{2}{B}{B}
Cabal Surgeon
Creature - Human Minion
{2}{B}{B}, {T}, Exile two cards from your graveyard: Return target creature card from your graveyard to your hand.
2 / 1
{2}{U}
Cephalid Looter
Creature - Cephalid Rogue
{T}: Target player draws a card, then discards a card.
2 / 1
{B}
Coffin Purge
Instant
Exile target card from a graveyard.

Flashback {B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Dogged Hunter
Creature - Human Nomad
{T}: Destroy target creature token.
1 / 1
{2}{W}
Embolden
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.

Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Embolden
Instant
Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.

Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{R}
Flash of Defiance
Sorcery
Green creatures and white creatures can't block this turn.

Flashback--{1}{R}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Frantic Purification
Instant
Destroy target enchantment.

Madness {W} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{1}{W}
Hypochondria
Enchantment
{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.

{W}, Sacrifice Hypochondria: Prevent the next 3 damage that would be dealt to any target this turn.
{W}
Kirtar's Desire
Enchantment - Aura
Enchant creature

Enchanted creature can't attack.

Threshold -- Enchanted creature can't block as long as seven or more cards are in your graveyard.
{4}{W}{W}
Kirtar's Wrath
Sorcery
Destroy all creatures. They can't be regenerated.

Threshold -- If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
{1}{B}
Mesmeric Fiend
Creature - Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.

When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1 / 1
{1}{W}{W}
Militant Monk
Creature - Human Monk Cleric
Vigilance

{T}: Prevent the next 1 damage that would be dealt to any target this turn.
2 / 1
{4}{B}{B}
Morbid Hunger
Sorcery
Morbid Hunger deals 3 damage to any target. You gain 3 life.

Flashback {7}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{W}
Mystic Penitent
Creature - Human Nomad Mystic
Vigilance

Threshold -- As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1 / 1
{B}{B}{B}{B}
Nefarious Lich
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.
{4}{R}
Pardic Lancer
Creature - Human Barbarian
Discard a card at random: Pardic Lancer gets +1/+0 and gains first strike until end of turn.
3 / 2
{1}{W}
Patrol Hound
Creature - Dog
Discard a card: Patrol Hound gains first strike until end of turn.
2 / 2
{1}{W}
Patrol Hound
Creature - Dog
Discard a card: Patrol Hound gains first strike until end of turn.
2 / 2
{2}{W}
Pilgrim of Virtue
Creature - Human Cleric
Protection from black

{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
1 / 3
{2}{W}
Pilgrim of Virtue
Creature - Human Cleric
Protection from black

{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.
1 / 3
{3}{W}
Ray of Distortion
Instant
Destroy target artifact or enchantment.

Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{W}
Reborn Hero
Creature - Human Soldier
Vigilance

Threshold -- As long as seven or more cards are in your graveyard, Reborn Hero has "When Reborn Hero dies, you may pay {W}{W}. If you do, return Reborn Hero to the battlefield under your control."
2 / 2
{1}{U}
Rites of Refusal
Instant
Discard any number of cards. Counter target spell unless its controller pays {3} for each card discarded this way.
{3}{B}{B}
Screams of the Damned
Enchantment
{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
{4}{W}
Second Thoughts
Instant
Exile target attacking creature.

Draw a card.
{G}
Simplify
Sorcery
Each player sacrifices an enchantment.
{4}{B}
Soul Scourge
Creature - Nightmare Horror
Flying

When Soul Scourge enters the battlefield, target player loses 3 life.

When Soul Scourge leaves the battlefield, that player gains 3 life.
3 / 2
{1}{W}
Soulcatcher
Creature - Bird Soldier
Flying

Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
1 / 1
{3}{W}
Sphere of Grace
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
{3}{W}
Spirit Flare
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.

Flashback--{1}{W}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{W}
Teroh's Faithful
Creature - Human Cleric
When Teroh's Faithful enters the battlefield, you gain 4 life.
1 / 4
{3}{W}
Teroh's Vanguard
Creature - Human Nomad
Flash

Threshold -- As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters the battlefield, creatures you control gain protection from black until end of turn."
2 / 3
{W}
Tireless Tribe
Creature - Human Nomad
Discard a card: Tireless Tribe gets +0/+4 until end of turn.
1 / 1
{2}{B}
Unhinge
Sorcery
Target player discards a card.

Draw a card.
{6}{B}{R}
Vampiric Dragon
Creature - Vampire Dragon
Flying

Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.

{1}{R}: Vampiric Dragon deals 1 damage to target creature.
5 / 5
{W}{W}
Vengeful Dreams
Instant
As an additional cost to cast this spell, discard X cards.

Exile X target attacking creatures.
{1}{U}
Words of Wisdom
Instant
You draw two cards, then each other player draws a card.
{4}{B}
Zombie Assassin
Creature - Zombie Assassin
{T}, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.
3 / 2
{1}{B}
Zombie Infestation
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.