{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
1 /
1
{3}{W}
Aven Trooper
Creature - Bird Soldier
Flying
{2}{W}, Discard a card: Aven Trooper gets +1/+2 until end of turn.
1 /
1
{3}{W}
Battlewise Aven
Creature - Bird Soldier
Flying
Threshold -- As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
2 /
2
{W}
Benevolent Bodyguard
Creature - Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
{W}
Benevolent Bodyguard
Creature - Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
1 /
1
{1}{W}
Cagemail
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
{U}
Careful Study
Sorcery
Draw two cards, then discard two cards.
{B}
Carrion Rats
Creature - Rat
Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn.
2 /
1
--
Centaur Garden
Land
{T}: Add {G}. Centaur Garden deals 1 damage to you.
Threshold -- {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
{4}{U}
Cephalid Aristocrat
Creature - Cephalid Noble
Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
3 /
3
{2}{U}
Cephalid Looter
Creature - Cephalid Rogue
{T}: Target player draws a card, then discards a card.
2 /
1
{2}{U}
Circular Logic
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
{U}
Coral Net
Enchantment - Aura
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
{3}{U}
Deep Analysis
Sorcery
Target player draws two cards.
Flashback--{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{3}{U}
Dematerialize
Sorcery
Return target permanent to its owner's hand.
Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{2}{G}{G}
Epic Struggle
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
{1}{W}
Equal Treatment
Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.
{X}{1}{U}
Flash of Insight
Instant
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flashback--{1}{U}, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)
{W}
Funeral Pyre
Instant
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
{5}{G}
Giant Warthog
Creature - Boar Beast
Trample
5 /
5
{1}{U}
Grip of Amnesia
Instant
Counter target spell unless its controller exiles all cards from their graveyard.
Draw a card.
{1}{W}
Guided Strike
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
{3}{G}{G}
Gurzigost
Creature - Beast
At the beginning of your upkeep, sacrifice Gurzigost unless you put two cards from your graveyard on the bottom of your library.
{G}{G}, Discard a card: You may have Gurzigost assign its combat damage this turn as though it weren't blocked.
6 /
8
--
Krosan Verge
Land
Krosan Verge enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
{2}{U}
Liquify
Instant
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{2}{U}
Liquify
Instant
Counter target spell with mana value 3 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
{1}{U}
Lost in Thought
Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.
{3}{U}
Mirror Wall
Creature - Wall
Defender (This creature can't attack.)
{W}: Mirror Wall can attack this turn as though it didn't have defender.