Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{4}{G}
Barkhide Mauler
Creature - Beast
Cycling {2} ({2}, Discard this card: Draw a card.)
4 /
4
{4}{W}{W}
Daru Lancer
Creature - Human Soldier
First strike
Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 /
4
{3}{W}
Dive Bomber
Creature - Bird Soldier
Flying
{T}, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
2 /
2
{3}{W}
Dive Bomber
Creature - Bird Soldier
Flying
{T}, Sacrifice Dive Bomber: It deals 2 damage to target attacking or blocking creature.
2 /
2
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 /
3
{3}{G}
Explosive Vegetation
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
--
Forest
Basic Land - Forest
({T}: Add {G}.)
{3}{W}
Gravel Slinger
Creature - Human Soldier
{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
3
{3}{W}
Gravel Slinger
Creature - Human Soldier
{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
3
{3}{W}
Gravel Slinger
Creature - Human Soldier
{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
3
{1}{W}{W}
Gustcloak Harrier
Creature - Bird Soldier
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
2 /
2
--
Mountain
Basic Land - Mountain
({T}: Add {R}.)
{W}
Piety Charm
Instant
Choose one --
• Destroy target Aura attached to a creature.
• Target Soldier creature gets +2/+2 until end of turn.
• Creatures you control gain vigilance until end of turn.
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
--
Plains
Basic Land - Plains
({T}: Add {W}.)
{6}{R}
Shaleskin Bruiser
Creature - Beast
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
4 /
4
{1}{W}
Shared Triumph
Enchantment
As Shared Triumph enters the battlefield, choose a creature type.
Creatures of the chosen type get +1/+1.
{3}{G}{G}
Spitting Gourna
Creature - Beast
Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 /
4
{3}{G}{G}
Spitting Gourna
Creature - Beast
Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 /
4
{3}{G}{G}
Spitting Gourna
Creature - Beast
Reach (This creature can block creatures with flying.)
Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 /
4
{3}{G}{G}
Stag Beetle
Creature - Insect
Stag Beetle enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
0 /
0
{4}{G}{G}
Symbiotic Beast
Creature - Insect Beast
When Symbiotic Beast dies, create four 1/1 green Insect creature tokens.
4 /
4
--
Tranquil Thicket
Land
Tranquil Thicket enters the battlefield tapped.
{T}: Add {G}.
Cycling {G} ({G}, Discard this card: Draw a card.)
{W}
Unified Strike
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
{W}
Unified Strike
Instant
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
{G}
Vitality Charm
Instant
Choose one --
• Create a 1/1 green Insect creature token.
• Target creature gets +1/+1 and gains trample until end of turn.
• Regenerate target Beast.
{1}{G}
Wirewood Elf
Creature - Elf Druid
{T}: Add {G}.
1 /
2
{B}
Accursed Centaur
Creature - Zombie Centaur
When Accursed Centaur enters the battlefield, sacrifice a creature.
2 /
2
{B}
Accursed Centaur
Creature - Zombie Centaur
When Accursed Centaur enters the battlefield, sacrifice a creature.
2 /
2
{4}{R}
Airdrop Condor
Creature - Bird
Flying
{1}{R}, Sacrifice a Goblin creature: Airdrop Condor deals damage equal to the sacrificed creature's power to any target.
2 /
2
{4}{B}{B}
Anurid Murkdiver
Creature - Zombie Frog Beast
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
4 /
3
{1}{U}
Aphetto Alchemist
Creature - Human Wizard
{T}: Untap target artifact or creature.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
2
{2}{U}{U}
Ascending Aven
Creature - Bird Soldier
Flying
Ascending Aven can block only creatures with flying.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 /
2
--
Barren Moor
Land
Barren Moor enters the battlefield tapped.
{T}: Add {B}.
Cycling {B} ({B}, Discard this card: Draw a card.)
{G}
Birchlore Rangers
Creature - Elf Druid Ranger
Tap two untapped Elves you control: Add one mana of any color.
Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
1
{3}{G}
Chain of Acid
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
{3}{U}
Choking Tethers
Instant
Tap up to four target creatures.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.
{3}{U}
Choking Tethers
Instant
Tap up to four target creatures.
Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.
{2}{U}
Crafty Pathmage
Creature - Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
1 /
1
{2}{U}
Crafty Pathmage
Creature - Human Wizard
{T}: Target creature with power 2 or less can't be blocked this turn.
1 /
1
{1}{R}
Crown of Fury
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
{4}{B}
Cruel Revival
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
{2}{W}
Daru Healer
Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
2
{W}
Demystify
Instant
Destroy target enchantment.
{3}{W}
Doubtless One
Creature - Cleric Avatar
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield.
Whenever Doubtless One deals damage, you gain that much life.
* /
*
{3}{G}
Elvish Pathcutter
Creature - Elf Scout
{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1 /
2
{G}
Elvish Pioneer
Creature - Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
1 /
1
{G}{G}
Elvish Warrior
Creature - Elf Warrior
2 /
3
{3}{R}
Embermage Goblin
Creature - Goblin Wizard
When Embermage Goblin enters the battlefield, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.
{T}: Embermage Goblin deals 1 damage to any target.
1 /
1
{W}
Foothill Guide
Creature - Human Cleric
Protection from Goblins
Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
1
{3}{B}{B}
Gangrenous Goliath
Creature - Zombie Giant
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.
4 /
4
--
Goblin Burrows
Land
{T}: Add {C}.
{1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
{2}{R}
Goblin Sky Raider
Creature - Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
2
{2}{R}
Goblin Sky Raider
Creature - Goblin Warrior
Flying (This creature can't be blocked except by creatures with flying or reach.)
1 /
2
{R}
Goblin Taskmaster
Creature - Goblin
{1}{R}: Target Goblin creature gets +1/+0 until end of turn.
Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
1
{3}{W}
Gravel Slinger
Creature - Human Soldier
{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
3
{W}
Gustcloak Runner
Creature - Human Soldier
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.
1 /
1
{2}{W}
Harsh Mercy
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.
{3}{G}
Kamahl's Summons
Sorcery
Each player may reveal any number of creature cards from their hand. Then each player creates a 2/2 green Bear creature token for each card they revealed this way.
{3}{R}
Lay Waste
Sorcery
Destroy target land.
Cycling {2} ({2}, Discard this card: Draw a card.)
{2}{G}
Leery Fogbeast
Creature - Beast
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.
4 /
2
--
Lonely Sandbar
Land
Lonely Sandbar enters the battlefield tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{U}
Mage's Guile
Instant
Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Cycling {U} ({U}, Discard this card: Draw a card.)
{1}{U}
Meddle
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.
{2}{U}
Mistform Dreamer
Creature - Illusion
Flying
{1}: Mistform Dreamer becomes the creature type of your choice until end of turn.
2 /
1
{3}{U}
Nameless One
Creature - Wizard Avatar
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.
{2}{W}
Renewed Faith
Instant
You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.
{1}{U}
Riptide Biologist
Creature - Human Wizard
Protection from Beasts
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 /
2
{X}{4}
Riptide Replicator
Artifact
As Riptide Replicator enters the battlefield, choose a color and a creature type.
Riptide Replicator enters the battlefield with X charge counters on it.
{4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
{X}{4}
Riptide Replicator
Artifact
As Riptide Replicator enters the battlefield, choose a color and a creature type.
Riptide Replicator enters the battlefield with X charge counters on it.
{4}, {T}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
{4}{U}
Screaming Seahawk
Creature - Bird
Flying
When Screaming Seahawk enters the battlefield, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2 /
2
{3}{B}
Screeching Buzzard
Creature - Bird
Flying
When Screeching Buzzard dies, each opponent discards a card.
2 /
2
{3}{B}
Screeching Buzzard
Creature - Bird
Flying
When Screeching Buzzard dies, each opponent discards a card.
2 /
2
{U}
Sea's Claim
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
{U}
Sea's Claim
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)
Enchanted land is an Island.
{1}{B}{B}
Severed Legion
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 /
2
{1}{B}
Shade's Breath
Instant
Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."
{5}{W}
Shieldmage Elder
Creature - Human Cleric Wizard
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
2 /
3
{R}
Shock
Instant
Shock deals 2 damage to any target.
{4}{B}{B}
Silent Specter
Creature - Specter
Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards.
Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 /
4
{4}{R}{R}
Slice and Dice
Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.
{1}{B}
Smother
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
{1}{R}
Sparksmith
Creature - Goblin
{T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
1 /
1
{2}{B}
Spined Basher
Creature - Zombie Beast
Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3 /
1
{4}{R}
Spurred Wolverine
Creature - Wolverine Beast
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
3 /
2
{3}{B}
Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
{2}{B}
Syphon Soul
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
{1}{G}
Wall of Mulch
Creature - Wall
Defender (This creature can't attack.)
{G}, Sacrifice a Wall: Draw a card.
0 /
4
{X}{R}
Wave of Indifference
Sorcery
X target creatures can't block this turn.
{X}{R}
Wave of Indifference
Sorcery
X target creatures can't block this turn.
{1}{G}
Wellwisher
Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
1 /
1
{B}
Withering Hex
Enchantment - Aura
Enchant creature
Whenever a player cycles a card, put a plague counter on Withering Hex.
Enchanted creature gets -1/-1 for each plague counter on Withering Hex.