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Select Main Deck Cards

{4}{B}{B}
Anurid Murkdiver
Creature - Zombie Frog Beast
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
4 / 3
{4}{B}{B}
Anurid Murkdiver
Creature - Zombie Frog Beast
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
4 / 3
{4}{B}{B}
Aphetto Vulture
Creature - Zombie Bird
Flying

When Aphetto Vulture dies, you may put target Zombie card from your graveyard on top of your library.
3 / 2
{1}{U}
Backslide
Instant
Turn target creature with a morph ability face down.

Cycling {U} ({U}, Discard this card: Draw a card.)
--
Barren Moor
Land
Barren Moor enters tapped.

{T}: Add {B}.

Cycling {B} ({B}, Discard this card: Draw a card.)
{1}{W}
Battlefield Medic
Creature - Human Cleric
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
1 / 1
{R}
Brightstone Ritual
Instant
Add {R} for each Goblin on the battlefield.
{2}{B}
Cabal Archon
Creature - Human Cleric
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.
2 / 2
{3}{W}
Circle of Solace
Enchantment
As Circle of Solace enters the battlefield, choose a creature type.

{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
{1}{B}
Crown of Suspicion
Enchantment - Aura
Enchant creature

Enchanted creature gets +2/-1.

Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
{3}{W}
Crude Rampart
Creature - Wall
Defender (This creature can't attack.)

Morph {4}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 5
{4}{B}
Cruel Revival
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
{4}{B}
Cruel Revival
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
{2}{B}{B}
Death Pulse
Instant
Target creature gets -4/-4 until end of turn.

Cycling {1}{B}{B} ({1}{B}{B}, Discard this card: Draw a card.)

When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.
{3}{W}
Defensive Maneuvers
Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
{3}{W}
Defensive Maneuvers
Instant
Creatures of the creature type of your choice get +0/+4 until end of turn.
{W}
Demystify
Instant
Destroy target enchantment.
{1}{B}
Disciple of Malice
Creature - Human Cleric
Protection from white

Cycling {2} ({2}, Discard this card: Draw a card.)
1 / 2
{3}{G}
Elvish Pathcutter
Creature - Elf Scout
{2}{G}: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1 / 2
{G}
Elvish Pioneer
Creature - Elf Druid
When Elvish Pioneer enters the battlefield, you may put a basic land card from your hand onto the battlefield tapped.
1 / 1
{4}{B}
Fallen Cleric
Creature - Zombie Cleric
Protection from Clerics

Morph {4}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4 / 2
{B}
Festering Goblin
Creature - Zombie Goblin
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
1 / 1
{W}
Foothill Guide
Creature - Human Cleric
Protection from Goblins

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 1
{3}{W}
Gravel Slinger
Creature - Human Soldier
{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.

Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1 / 3
{1}{W}{W}
Gustcloak Harrier
Creature - Bird Soldier
Flying

Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.
2 / 2
{3}{B}
Haunted Cadaver
Creature - Zombie
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards.

Morph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2 / 2
{1}{B}{B}
Infest
Sorcery
All creatures get -2/-2 until end of turn.
{1}{B}{B}
Infest
Sorcery
All creatures get -2/-2 until end of turn.
{2}{W}
Inspirit
Instant
Untap target creature. It gets +2/+4 until end of turn.
{B}
Misery Charm
Instant
Choose one --

• Destroy target Cleric.

• Return target Cleric card from your graveyard to your hand.

• Target player loses 2 life.
{2}{B}
Nantuko Husk
Creature - Zombie Insect
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
2 / 2
{W}
Nova Cleric
Creature - Human Cleric
{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.
1 / 2
{2}{G}
Overwhelming Instinct
Enchantment
Whenever you attack with three or more creatures, draw a card.
{1}{W}
Pacifism
Enchantment - Aura
Enchant creature

Enchanted creature can't attack or block.
{2}{B}{B}
Profane Prayers
Sorcery
Profane Prayers deals X damage to any target and you gain X life, where X is the number of Clerics on the battlefield.
{3}{U}
Rummaging Wizard
Creature - Human Wizard
{2}{U}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
2 / 2
{2}{W}
Sandskin
Enchantment - Aura
Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.
{U}
Sea's Claim
Enchantment - Aura
Enchant land (Target a land as you cast this. This card enters the battlefield attached to that land.)

Enchanted land is an Island.
{1}{B}{B}
Severed Legion
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{1}{B}{B}
Severed Legion
Creature - Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2 / 2
{1}{B}
Shade's Breath
Instant
Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."
{1}{B}
Smother
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
{3}{B}
Syphon Mind
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
{2}{B}
Words of Waste
Enchantment
{1}: The next time you would draw a card this turn, each opponent discards a card instead.
{1}{B}
Wretched Anurid
Creature - Zombie Frog Beast
Whenever another creature enters the battlefield, you lose 1 life.
3 / 3